Use enchanted glow for pulled arrows

pull/541/head
Andrei Kortunov 5 years ago
parent 4c92f0c4e1
commit 1eed511b4e

@ -173,6 +173,16 @@ bool CreatureWeaponAnimation::isArrowAttached() const
void CreatureWeaponAnimation::attachArrow()
{
WeaponAnimation::attachArrow(mPtr);
const MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr);
MWWorld::ConstContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition);
if (ammo != inv.end() && !ammo->getClass().getEnchantment(*ammo).empty())
{
osg::Group* bone = getArrowBone();
if (bone != nullptr && bone->getNumChildren())
addGlow(bone->getChild(0), ammo->getClass().getEnchantmentColor(*ammo));
}
updateQuiver();
}

@ -947,6 +947,16 @@ void NpcAnimation::showCarriedLeft(bool show)
void NpcAnimation::attachArrow()
{
WeaponAnimation::attachArrow(mPtr);
const MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr);
MWWorld::ConstContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition);
if (ammo != inv.end() && !ammo->getClass().getEnchantment(*ammo).empty())
{
osg::Group* bone = getArrowBone();
if (bone != nullptr && bone->getNumChildren())
addGlow(bone->getChild(0), ammo->getClass().getEnchantmentColor(*ammo));
}
updateQuiver();
}

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