mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 12:45:33 +00:00
Replace some shared_ptrs with pointers to deque entries
This commit is contained in:
parent
bd667c3847
commit
1fe60dd8e2
12 changed files with 260 additions and 175 deletions
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@ -22,8 +22,8 @@ namespace MWSound
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namespace MWBase
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{
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typedef std::shared_ptr<MWSound::Sound> SoundPtr;
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typedef std::shared_ptr<MWSound::Stream> SoundStreamPtr;
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using Sound = MWSound::Sound;
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using SoundStream = MWSound::Stream;
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/// \brief Interface for sound manager (implemented in MWSound)
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class SoundManager
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@ -106,34 +106,35 @@ namespace MWBase
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/// and get an average loudness value (scale [0,1]) at the current time position.
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/// If the actor is not saying anything, returns 0.
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virtual SoundStreamPtr playTrack(const MWSound::DecoderPtr& decoder, PlayType type) = 0;
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virtual SoundStream *playTrack(const MWSound::DecoderPtr& decoder, PlayType type) = 0;
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///< Play a 2D audio track, using a custom decoder
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virtual void stopTrack(SoundStreamPtr stream) = 0;
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virtual void stopTrack(SoundStream *stream) = 0;
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///< Stop the given audio track from playing
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virtual double getTrackTimeDelay(SoundStreamPtr stream) = 0;
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virtual double getTrackTimeDelay(SoundStream *stream) = 0;
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///< Retives the time delay, in seconds, of the audio track (must be a sound
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/// returned by \ref playTrack). Only intended to be called by the track
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/// decoder's read method.
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virtual SoundPtr playSound(const std::string& soundId, float volume, float pitch,
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PlayType type=Play_TypeSfx, PlayMode mode=Play_Normal,
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float offset=0) = 0;
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virtual Sound *playSound(const std::string& soundId, float volume, float pitch,
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PlayType type=Play_TypeSfx, PlayMode mode=Play_Normal,
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float offset=0) = 0;
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///< Play a sound, independently of 3D-position
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///< @param offset Number of seconds into the sound to start playback.
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virtual MWBase::SoundPtr playSound3D(const MWWorld::ConstPtr &reference, const std::string& soundId,
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float volume, float pitch, PlayType type=Play_TypeSfx,
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PlayMode mode=Play_Normal, float offset=0) = 0;
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virtual Sound *playSound3D(const MWWorld::ConstPtr &reference, const std::string& soundId,
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float volume, float pitch, PlayType type=Play_TypeSfx,
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PlayMode mode=Play_Normal, float offset=0) = 0;
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///< Play a 3D sound attached to an MWWorld::Ptr. Will be updated automatically with the Ptr's position, unless Play_NoTrack is specified.
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///< @param offset Number of seconds into the sound to start playback.
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virtual MWBase::SoundPtr playSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
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float volume, float pitch, PlayType type=Play_TypeSfx, PlayMode mode=Play_Normal, float offset=0) = 0;
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virtual Sound *playSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
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float volume, float pitch, PlayType type=Play_TypeSfx,
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PlayMode mode=Play_Normal, float offset=0) = 0;
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///< Play a 3D sound at \a initialPos. If the sound should be moving, it must be updated using Sound::setPosition.
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virtual void stopSound(SoundPtr sound) = 0;
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virtual void stopSound(Sound *sound) = 0;
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///< Stop the given sound from playing
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virtual void stopSound3D(const MWWorld::ConstPtr &reference, const std::string& soundId) = 0;
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@ -37,7 +37,7 @@ namespace MWSound
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{
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public:
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MovieAudioDecoder(Video::VideoState *videoState)
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: Video::MovieAudioDecoder(videoState)
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: Video::MovieAudioDecoder(videoState), mAudioTrack(nullptr)
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{
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mDecoderBridge.reset(new MWSoundDecoderBridge(this));
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}
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@ -85,13 +85,13 @@ namespace MWSound
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public:
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~MovieAudioDecoder()
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{
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if(mAudioTrack.get())
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if(mAudioTrack)
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MWBase::Environment::get().getSoundManager()->stopTrack(mAudioTrack);
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mAudioTrack.reset();
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mAudioTrack = nullptr;
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mDecoderBridge.reset();
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}
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MWBase::SoundStreamPtr mAudioTrack;
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MWBase::SoundStream *mAudioTrack;
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std::shared_ptr<MWSoundDecoderBridge> mDecoderBridge;
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};
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@ -162,8 +162,8 @@ namespace MWSound
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decoder->setupFormat();
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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MWBase::SoundStreamPtr sound = sndMgr->playTrack(decoder->mDecoderBridge, MWBase::SoundManager::Play_TypeMovie);
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if (!sound.get())
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MWBase::SoundStream *sound = sndMgr->playTrack(decoder->mDecoderBridge, MWBase::SoundManager::Play_TypeMovie);
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if (!sound)
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{
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decoder.reset();
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return decoder;
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@ -841,7 +841,7 @@ void OpenAL_Output::updateCommon(ALuint source, const osg::Vec3f& pos, ALfloat m
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}
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void OpenAL_Output::playSound(MWBase::SoundPtr sound, Sound_Handle data, float offset)
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void OpenAL_Output::playSound(Sound *sound, Sound_Handle data, float offset)
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{
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ALuint source;
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@ -871,7 +871,7 @@ void OpenAL_Output::playSound(MWBase::SoundPtr sound, Sound_Handle data, float o
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sound->mHandle = MAKE_PTRID(source);
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}
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void OpenAL_Output::playSound3D(MWBase::SoundPtr sound, Sound_Handle data, float offset)
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void OpenAL_Output::playSound3D(Sound *sound, Sound_Handle data, float offset)
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{
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ALuint source;
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@ -902,7 +902,7 @@ void OpenAL_Output::playSound3D(MWBase::SoundPtr sound, Sound_Handle data, float
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sound->mHandle = MAKE_PTRID(source);
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}
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void OpenAL_Output::finishSound(MWBase::SoundPtr sound)
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void OpenAL_Output::finishSound(Sound *sound)
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{
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if(!sound->mHandle) return;
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ALuint source = GET_PTRID(sound->mHandle);
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@ -918,7 +918,7 @@ void OpenAL_Output::finishSound(MWBase::SoundPtr sound)
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mActiveSounds.erase(std::find(mActiveSounds.begin(), mActiveSounds.end(), sound));
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}
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bool OpenAL_Output::isSoundPlaying(MWBase::SoundPtr sound)
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bool OpenAL_Output::isSoundPlaying(Sound *sound)
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{
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if(!sound->mHandle) return false;
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ALuint source = GET_PTRID(sound->mHandle);
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@ -930,7 +930,7 @@ bool OpenAL_Output::isSoundPlaying(MWBase::SoundPtr sound)
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return state == AL_PLAYING || state == AL_PAUSED;
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}
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void OpenAL_Output::updateSound(MWBase::SoundPtr sound)
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void OpenAL_Output::updateSound(Sound *sound)
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{
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if(!sound->mHandle) return;
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ALuint source = GET_PTRID(sound->mHandle);
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@ -940,7 +940,7 @@ void OpenAL_Output::updateSound(MWBase::SoundPtr sound)
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}
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void OpenAL_Output::streamSound(DecoderPtr decoder, MWBase::SoundStreamPtr sound)
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void OpenAL_Output::streamSound(DecoderPtr decoder, Stream *sound)
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{
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OpenAL_SoundStream *stream = 0;
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ALuint source;
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@ -971,7 +971,7 @@ void OpenAL_Output::streamSound(DecoderPtr decoder, MWBase::SoundStreamPtr sound
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sound->mHandle = stream;
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}
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void OpenAL_Output::streamSound3D(DecoderPtr decoder, MWBase::SoundStreamPtr sound, bool getLoudnessData)
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void OpenAL_Output::streamSound3D(DecoderPtr decoder, Stream *sound, bool getLoudnessData)
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{
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OpenAL_SoundStream *stream = 0;
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ALuint source;
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@ -1002,7 +1002,7 @@ void OpenAL_Output::streamSound3D(DecoderPtr decoder, MWBase::SoundStreamPtr sou
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sound->mHandle = stream;
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}
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void OpenAL_Output::finishStream(MWBase::SoundStreamPtr sound)
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void OpenAL_Output::finishStream(Stream *sound)
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{
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if(!sound->mHandle) return;
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OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
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@ -1023,14 +1023,14 @@ void OpenAL_Output::finishStream(MWBase::SoundStreamPtr sound)
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delete stream;
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}
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double OpenAL_Output::getStreamDelay(MWBase::SoundStreamPtr sound)
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double OpenAL_Output::getStreamDelay(Stream *sound)
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{
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if(!sound->mHandle) return 0.0;
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OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
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return stream->getStreamDelay();
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}
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double OpenAL_Output::getStreamOffset(MWBase::SoundStreamPtr sound)
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double OpenAL_Output::getStreamOffset(Stream *sound)
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{
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if(!sound->mHandle) return 0.0;
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OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
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@ -1038,7 +1038,7 @@ double OpenAL_Output::getStreamOffset(MWBase::SoundStreamPtr sound)
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return stream->getStreamOffset();
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}
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float OpenAL_Output::getStreamLoudness(MWBase::SoundStreamPtr sound)
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float OpenAL_Output::getStreamLoudness(Stream *sound)
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{
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if(!sound->mHandle) return 0.0;
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OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
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@ -1046,7 +1046,7 @@ float OpenAL_Output::getStreamLoudness(MWBase::SoundStreamPtr sound)
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return stream->getCurrentLoudness();
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}
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bool OpenAL_Output::isStreamPlaying(MWBase::SoundStreamPtr sound)
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bool OpenAL_Output::isStreamPlaying(Stream *sound)
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{
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if(!sound->mHandle) return false;
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OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
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@ -1054,7 +1054,7 @@ bool OpenAL_Output::isStreamPlaying(MWBase::SoundStreamPtr sound)
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return stream->isPlaying();
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}
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void OpenAL_Output::updateStream(MWBase::SoundStreamPtr sound)
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void OpenAL_Output::updateStream(Stream *sound)
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{
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if(!sound->mHandle) return;
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OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
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@ -15,6 +15,7 @@ namespace MWSound
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{
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class SoundManager;
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class Sound;
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class Stream;
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class OpenAL_Output : public Sound_Output
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{
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@ -24,9 +25,9 @@ namespace MWSound
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typedef std::deque<ALuint> IDDq;
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IDDq mFreeSources;
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typedef std::vector<MWBase::SoundPtr> SoundVec;
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typedef std::vector<Sound*> SoundVec;
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SoundVec mActiveSounds;
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typedef std::vector<MWBase::SoundStreamPtr> StreamVec;
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typedef std::vector<Stream*> StreamVec;
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StreamVec mActiveStreams;
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osg::Vec3f mListenerPos;
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@ -56,20 +57,20 @@ namespace MWSound
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virtual void unloadSound(Sound_Handle data);
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virtual size_t getSoundDataSize(Sound_Handle data) const;
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virtual void playSound(MWBase::SoundPtr sound, Sound_Handle data, float offset);
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virtual void playSound3D(MWBase::SoundPtr sound, Sound_Handle data, float offset);
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virtual void finishSound(MWBase::SoundPtr sound);
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virtual bool isSoundPlaying(MWBase::SoundPtr sound);
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virtual void updateSound(MWBase::SoundPtr sound);
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virtual void playSound(Sound *sound, Sound_Handle data, float offset);
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virtual void playSound3D(Sound *sound, Sound_Handle data, float offset);
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virtual void finishSound(Sound *sound);
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virtual bool isSoundPlaying(Sound *sound);
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virtual void updateSound(Sound *sound);
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virtual void streamSound(DecoderPtr decoder, MWBase::SoundStreamPtr sound);
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virtual void streamSound3D(DecoderPtr decoder, MWBase::SoundStreamPtr sound, bool getLoudnessData);
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virtual void finishStream(MWBase::SoundStreamPtr sound);
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virtual double getStreamDelay(MWBase::SoundStreamPtr sound);
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virtual double getStreamOffset(MWBase::SoundStreamPtr sound);
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virtual float getStreamLoudness(MWBase::SoundStreamPtr sound);
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virtual bool isStreamPlaying(MWBase::SoundStreamPtr sound);
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virtual void updateStream(MWBase::SoundStreamPtr sound);
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virtual void streamSound(DecoderPtr decoder, Stream *sound);
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virtual void streamSound3D(DecoderPtr decoder, Stream *sound, bool getLoudnessData);
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virtual void finishStream(Stream *sound);
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virtual double getStreamDelay(Stream *sound);
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virtual double getStreamOffset(Stream *sound);
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virtual float getStreamLoudness(Stream *sound);
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virtual bool isStreamPlaying(Stream *sound);
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virtual void updateStream(Stream *sound);
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virtual void startUpdate();
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virtual void finishUpdate();
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@ -54,15 +54,36 @@ namespace MWSound
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bool getDistanceCull() const { return mFlags&MWBase::SoundManager::Play_RemoveAtDistance; }
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bool getIs3D() const { return mFlags&Play_3D; }
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Sound(const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
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: mPos(pos), mVolume(vol), mBaseVolume(basevol), mPitch(pitch)
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, mMinDistance(mindist), mMaxDistance(maxdist), mFlags(flags)
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, mFadeOutTime(0.0f), mHandle(0)
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{ }
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Sound(float vol, float basevol, float pitch, int flags)
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: mPos(0.0f, 0.0f, 0.0f), mVolume(vol), mBaseVolume(basevol), mPitch(pitch)
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, mMinDistance(1.0f), mMaxDistance(1000.0f), mFlags(flags)
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, mFadeOutTime(0.0f), mHandle(0)
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void init(const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
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{
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mPos = pos;
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mVolume = vol;
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mBaseVolume = basevol;
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mPitch = pitch;
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mMinDistance = mindist;
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mMaxDistance = maxdist;
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mFlags = flags;
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mFadeOutTime = 0.0f;
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mHandle = nullptr;
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}
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void init(float vol, float basevol, float pitch, int flags)
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{
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mPos = osg::Vec3f(0.0f, 0.0f, 0.0f);
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mVolume = vol;
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mBaseVolume = basevol;
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mPitch = pitch;
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mMinDistance = 1.0f;
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mMaxDistance = 1000.0f;
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mFlags = flags;
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mFadeOutTime = 0.0f;
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mHandle = nullptr;
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}
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Sound()
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: mPos(0.0f, 0.0f, 0.0f), mVolume(1.0f), mBaseVolume(1.0f), mPitch(1.0f)
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, mMinDistance(1.0f), mMaxDistance(1000.0f), mFlags(0), mFadeOutTime(0.0f)
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, mHandle(0)
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{ }
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};
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@ -72,12 +93,7 @@ namespace MWSound
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Stream(const Stream &rhs);
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public:
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Stream(const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
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: Sound(pos, vol, basevol, pitch, mindist, maxdist, flags)
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{ }
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Stream(float vol, float basevol, float pitch, int flags)
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: Sound(vol, basevol, pitch, flags)
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{ }
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Stream() { }
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};
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}
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@ -12,6 +12,7 @@ namespace MWSound
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class SoundManager;
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struct Sound_Decoder;
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class Sound;
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class Stream;
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// An opaque handle for the implementation's sound buffers.
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typedef void *Sound_Handle;
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virtual void unloadSound(Sound_Handle data) = 0;
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virtual size_t getSoundDataSize(Sound_Handle data) const = 0;
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virtual void playSound(MWBase::SoundPtr sound, Sound_Handle data, float offset) = 0;
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virtual void playSound3D(MWBase::SoundPtr sound, Sound_Handle data, float offset) = 0;
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virtual void finishSound(MWBase::SoundPtr sound) = 0;
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virtual bool isSoundPlaying(MWBase::SoundPtr sound) = 0;
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virtual void updateSound(MWBase::SoundPtr sound) = 0;
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virtual void playSound(Sound *sound, Sound_Handle data, float offset) = 0;
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virtual void playSound3D(Sound *sound, Sound_Handle data, float offset) = 0;
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virtual void finishSound(Sound *sound) = 0;
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virtual bool isSoundPlaying(Sound *sound) = 0;
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virtual void updateSound(Sound *sound) = 0;
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virtual void streamSound(DecoderPtr decoder, MWBase::SoundStreamPtr sound) = 0;
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virtual void streamSound3D(DecoderPtr decoder, MWBase::SoundStreamPtr sound, bool getLoudnessData) = 0;
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virtual void finishStream(MWBase::SoundStreamPtr sound) = 0;
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virtual double getStreamDelay(MWBase::SoundStreamPtr sound) = 0;
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virtual double getStreamOffset(MWBase::SoundStreamPtr sound) = 0;
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virtual float getStreamLoudness(MWBase::SoundStreamPtr sound) = 0;
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virtual bool isStreamPlaying(MWBase::SoundStreamPtr sound) = 0;
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virtual void updateStream(MWBase::SoundStreamPtr sound) = 0;
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virtual void streamSound(DecoderPtr decoder, Stream *sound) = 0;
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virtual void streamSound3D(DecoderPtr decoder, Stream *sound, bool getLoudnessData) = 0;
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virtual void finishStream(Stream *sound) = 0;
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virtual double getStreamDelay(Stream *sound) = 0;
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virtual double getStreamOffset(Stream *sound) = 0;
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virtual float getStreamLoudness(Stream *sound) = 0;
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virtual bool isStreamPlaying(Stream *sound) = 0;
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virtual void updateStream(Stream *sound) = 0;
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virtual void startUpdate() = 0;
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virtual void finishUpdate() = 0;
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@ -46,11 +46,16 @@ namespace MWSound
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, mFootstepsVolume(1.0f)
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, mSoundBuffers(new SoundBufferList::element_type())
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, mBufferCacheSize(0)
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, mSounds(new std::deque<Sound>())
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, mStreams(new std::deque<Stream>())
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, mMusic(nullptr)
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, mListenerUnderwater(false)
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, mListenerPos(0,0,0)
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, mListenerDir(1,0,0)
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, mListenerUp(0,0,1)
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, mPausedSoundTypes(0)
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, mUnderwaterSound(nullptr)
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, mNearWaterSound(nullptr)
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{
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mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
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mMasterVolume = std::min(std::max(mMasterVolume, 0.0f), 1.0f);
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@ -246,7 +251,39 @@ namespace MWSound
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return decoder;
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}
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MWBase::SoundStreamPtr SoundManager::playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal)
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Sound *SoundManager::getSoundRef()
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{
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Sound *ret;
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if(!mUnusedSounds.empty())
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{
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ret = mUnusedSounds.back();
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mUnusedSounds.pop_back();
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}
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else
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{
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mSounds->emplace_back();
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ret = &mSounds->back();
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}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Stream *SoundManager::getStreamRef()
|
||||
{
|
||||
Stream *ret;
|
||||
if(!mUnusedStreams.empty())
|
||||
{
|
||||
ret = mUnusedStreams.back();
|
||||
mUnusedStreams.pop_back();
|
||||
}
|
||||
else
|
||||
{
|
||||
mStreams->emplace_back();
|
||||
ret = &mStreams->back();
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
Stream *SoundManager::playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal)
|
||||
{
|
||||
MWBase::World* world = MWBase::Environment::get().getWorld();
|
||||
static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->getFloat();
|
||||
|
@ -256,17 +293,17 @@ namespace MWSound
|
|||
static float minDistance = std::max(fAudioVoiceDefaultMinDistance * fAudioMinDistanceMult, 1.0f);
|
||||
static float maxDistance = std::max(fAudioVoiceDefaultMaxDistance * fAudioMaxDistanceMult, minDistance);
|
||||
|
||||
MWBase::SoundStreamPtr sound;
|
||||
float basevol = volumeFromType(Play_TypeVoice);
|
||||
Stream *sound = getStreamRef();
|
||||
if(playlocal)
|
||||
{
|
||||
sound.reset(new Stream(1.0f, basevol, 1.0f, Play_NoEnv|Play_TypeVoice|Play_2D));
|
||||
sound->init(1.0f, basevol, 1.0f, Play_NoEnv|Play_TypeVoice|Play_2D);
|
||||
mOutput->streamSound(decoder, sound);
|
||||
}
|
||||
else
|
||||
{
|
||||
sound.reset(new Stream(pos, 1.0f, basevol, 1.0f, minDistance, maxDistance,
|
||||
Play_Normal|Play_TypeVoice|Play_3D));
|
||||
sound->init(pos, 1.0f, basevol, 1.0f, minDistance, maxDistance,
|
||||
Play_Normal|Play_TypeVoice|Play_3D);
|
||||
mOutput->streamSound3D(decoder, sound, true);
|
||||
}
|
||||
return sound;
|
||||
|
@ -301,8 +338,11 @@ namespace MWSound
|
|||
void SoundManager::stopMusic()
|
||||
{
|
||||
if(mMusic)
|
||||
{
|
||||
mOutput->finishStream(mMusic);
|
||||
mMusic.reset();
|
||||
mUnusedStreams.push_back(mMusic);
|
||||
mMusic = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::streamMusicFull(const std::string& filename)
|
||||
|
@ -317,13 +357,16 @@ namespace MWSound
|
|||
DecoderPtr decoder = getDecoder();
|
||||
decoder->open(filename);
|
||||
|
||||
mMusic.reset(new Stream(1.0f, volumeFromType(Play_TypeMusic), 1.0f,
|
||||
Play_NoEnv|Play_TypeMusic|Play_2D));
|
||||
mMusic = getStreamRef();
|
||||
mMusic->init(1.0f, volumeFromType(Play_TypeMusic), 1.0f,
|
||||
Play_NoEnv|Play_TypeMusic|Play_2D);
|
||||
mOutput->streamSound(decoder, mMusic);
|
||||
}
|
||||
catch(std::exception &e) {
|
||||
std::cout << "Music Error: " << e.what() << "\n";
|
||||
mMusic.reset();
|
||||
if(mMusic)
|
||||
mUnusedStreams.push_back(mMusic);
|
||||
mMusic = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -421,15 +464,8 @@ namespace MWSound
|
|||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
const osg::Vec3f pos = world->getActorHeadTransform(ptr).getTrans();
|
||||
|
||||
SaySoundMap::iterator oldIt = mActiveSaySounds.find(ptr);
|
||||
if (oldIt != mActiveSaySounds.end())
|
||||
{
|
||||
mOutput->finishStream(oldIt->second);
|
||||
mActiveSaySounds.erase(oldIt);
|
||||
}
|
||||
|
||||
MWBase::SoundStreamPtr sound = playVoice(decoder, pos, (ptr == MWMechanics::getPlayer()));
|
||||
|
||||
stopSay(ptr);
|
||||
Stream *sound = playVoice(decoder, pos, (ptr == MWMechanics::getPlayer()));
|
||||
mActiveSaySounds.insert(std::make_pair(ptr, sound));
|
||||
}
|
||||
catch(std::exception &e)
|
||||
|
@ -443,7 +479,7 @@ namespace MWSound
|
|||
SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr);
|
||||
if(snditer != mActiveSaySounds.end())
|
||||
{
|
||||
MWBase::SoundStreamPtr sound = snditer->second;
|
||||
Stream *sound = snditer->second;
|
||||
return mOutput->getStreamLoudness(sound);
|
||||
}
|
||||
|
||||
|
@ -461,13 +497,7 @@ namespace MWSound
|
|||
mVFS->normalizeFilename(voicefile);
|
||||
DecoderPtr decoder = loadVoice(voicefile);
|
||||
|
||||
SaySoundMap::iterator oldIt = mActiveSaySounds.find(MWWorld::ConstPtr());
|
||||
if (oldIt != mActiveSaySounds.end())
|
||||
{
|
||||
mOutput->finishStream(oldIt->second);
|
||||
mActiveSaySounds.erase(oldIt);
|
||||
}
|
||||
|
||||
stopSay(MWWorld::ConstPtr());
|
||||
mActiveSaySounds.insert(std::make_pair(MWWorld::ConstPtr(),
|
||||
playVoice(decoder, osg::Vec3f(), true)));
|
||||
}
|
||||
|
@ -495,19 +525,20 @@ namespace MWSound
|
|||
if(snditer != mActiveSaySounds.end())
|
||||
{
|
||||
mOutput->finishStream(snditer->second);
|
||||
mUnusedStreams.push_back(snditer->second);
|
||||
mActiveSaySounds.erase(snditer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
MWBase::SoundStreamPtr SoundManager::playTrack(const DecoderPtr& decoder, PlayType type)
|
||||
Stream *SoundManager::playTrack(const DecoderPtr& decoder, PlayType type)
|
||||
{
|
||||
MWBase::SoundStreamPtr track;
|
||||
if(!mOutput->isInitialized())
|
||||
return track;
|
||||
return nullptr;
|
||||
Stream *track = getStreamRef();
|
||||
try
|
||||
{
|
||||
track.reset(new Stream(1.0f, volumeFromType(type), 1.0f, Play_NoEnv|type|Play_2D));
|
||||
track->init(1.0f, volumeFromType(type), 1.0f, Play_NoEnv|type|Play_2D);
|
||||
mOutput->streamSound(decoder, track);
|
||||
|
||||
TrackList::iterator iter = std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), track);
|
||||
|
@ -516,35 +547,40 @@ namespace MWSound
|
|||
catch(std::exception &e)
|
||||
{
|
||||
std::cout <<"Sound Error: "<<e.what()<< std::endl;
|
||||
if(track)
|
||||
mUnusedStreams.push_back(track);
|
||||
track = nullptr;
|
||||
}
|
||||
return track;
|
||||
}
|
||||
|
||||
void SoundManager::stopTrack(MWBase::SoundStreamPtr stream)
|
||||
void SoundManager::stopTrack(Stream *stream)
|
||||
{
|
||||
mOutput->finishStream(stream);
|
||||
TrackList::iterator iter = std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), stream);
|
||||
if(iter != mActiveTracks.end() && *iter == stream)
|
||||
mActiveTracks.erase(iter);
|
||||
mUnusedStreams.push_back(stream);
|
||||
}
|
||||
|
||||
double SoundManager::getTrackTimeDelay(MWBase::SoundStreamPtr stream)
|
||||
double SoundManager::getTrackTimeDelay(Stream *stream)
|
||||
{
|
||||
return mOutput->getStreamDelay(stream);
|
||||
}
|
||||
|
||||
|
||||
MWBase::SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, PlayType type, PlayMode mode, float offset)
|
||||
Sound *SoundManager::playSound(const std::string& soundId, float volume, float pitch, PlayType type, PlayMode mode, float offset)
|
||||
{
|
||||
MWBase::SoundPtr sound;
|
||||
if(!mOutput->isInitialized())
|
||||
return sound;
|
||||
return nullptr;
|
||||
Sound *sound = nullptr;
|
||||
try
|
||||
{
|
||||
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
||||
float basevol = volumeFromType(type);
|
||||
|
||||
sound.reset(new Sound(volume * sfx->mVolume, basevol, pitch, mode|type|Play_2D));
|
||||
sound = getSoundRef();
|
||||
sound->init(volume * sfx->mVolume, basevol, pitch, mode|type|Play_2D);
|
||||
mOutput->playSound(sound, sfx->mHandle, offset);
|
||||
if(sfx->mUses++ == 0)
|
||||
{
|
||||
|
@ -557,17 +593,20 @@ namespace MWSound
|
|||
catch(std::exception&)
|
||||
{
|
||||
//std::cout <<"Sound Error: "<<e.what()<< std::endl;
|
||||
sound.reset();
|
||||
if(sound)
|
||||
mUnusedSounds.push_back(sound);
|
||||
sound = nullptr;
|
||||
}
|
||||
return sound;
|
||||
}
|
||||
|
||||
MWBase::SoundPtr SoundManager::playSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId,
|
||||
float volume, float pitch, PlayType type, PlayMode mode, float offset)
|
||||
Sound *SoundManager::playSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId,
|
||||
float volume, float pitch, PlayType type, PlayMode mode,
|
||||
float offset)
|
||||
{
|
||||
MWBase::SoundPtr sound;
|
||||
if(!mOutput->isInitialized())
|
||||
return sound;
|
||||
return nullptr;
|
||||
Sound *sound = nullptr;
|
||||
try
|
||||
{
|
||||
// Look up the sound in the ESM data
|
||||
|
@ -577,20 +616,21 @@ namespace MWSound
|
|||
const osg::Vec3f objpos(pos.asVec3());
|
||||
|
||||
if((mode&Play_RemoveAtDistance) && (mListenerPos-objpos).length2() > 2000*2000)
|
||||
return MWBase::SoundPtr();
|
||||
return nullptr;
|
||||
|
||||
// Only one copy of given sound can be played at time on ptr, so stop previous copy
|
||||
stopSound3D(ptr, soundId);
|
||||
|
||||
sound = getSoundRef();
|
||||
if(!(mode&Play_NoPlayerLocal) && ptr == MWMechanics::getPlayer())
|
||||
{
|
||||
sound.reset(new Sound(volume * sfx->mVolume, basevol, pitch, mode|type|Play_2D));
|
||||
sound->init(volume * sfx->mVolume, basevol, pitch, mode|type|Play_2D);
|
||||
mOutput->playSound(sound, sfx->mHandle, offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
sound.reset(new Sound(objpos, volume * sfx->mVolume, basevol, pitch,
|
||||
sfx->mMinDist, sfx->mMaxDist, mode|type|Play_3D));
|
||||
sound->init(objpos, volume * sfx->mVolume, basevol, pitch,
|
||||
sfx->mMinDist, sfx->mMaxDist, mode|type|Play_3D);
|
||||
mOutput->playSound3D(sound, sfx->mHandle, offset);
|
||||
}
|
||||
if(sfx->mUses++ == 0)
|
||||
|
@ -604,25 +644,29 @@ namespace MWSound
|
|||
catch(std::exception&)
|
||||
{
|
||||
//std::cout <<"Sound Error: "<<e.what()<< std::endl;
|
||||
sound.reset();
|
||||
if(sound)
|
||||
mUnusedSounds.push_back(sound);
|
||||
sound = nullptr;
|
||||
}
|
||||
return sound;
|
||||
}
|
||||
|
||||
MWBase::SoundPtr SoundManager::playSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
|
||||
float volume, float pitch, PlayType type, PlayMode mode, float offset)
|
||||
Sound *SoundManager::playSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
|
||||
float volume, float pitch, PlayType type, PlayMode mode,
|
||||
float offset)
|
||||
{
|
||||
MWBase::SoundPtr sound;
|
||||
if(!mOutput->isInitialized())
|
||||
return sound;
|
||||
return nullptr;
|
||||
Sound *sound = nullptr;
|
||||
try
|
||||
{
|
||||
// Look up the sound in the ESM data
|
||||
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
||||
float basevol = volumeFromType(type);
|
||||
|
||||
sound.reset(new Sound(initialPos, volume * sfx->mVolume, basevol, pitch,
|
||||
sfx->mMinDist, sfx->mMaxDist, mode|type|Play_3D));
|
||||
sound = getSoundRef();
|
||||
sound->init(initialPos, volume * sfx->mVolume, basevol, pitch,
|
||||
sfx->mMinDist, sfx->mMaxDist, mode|type|Play_3D);
|
||||
mOutput->playSound3D(sound, sfx->mHandle, offset);
|
||||
if(sfx->mUses++ == 0)
|
||||
{
|
||||
|
@ -635,14 +679,16 @@ namespace MWSound
|
|||
catch(std::exception &)
|
||||
{
|
||||
//std::cout <<"Sound Error: "<<e.what()<< std::endl;
|
||||
sound.reset();
|
||||
if(sound)
|
||||
mUnusedSounds.push_back(sound);
|
||||
sound = nullptr;
|
||||
}
|
||||
return sound;
|
||||
}
|
||||
|
||||
void SoundManager::stopSound(MWBase::SoundPtr sound)
|
||||
void SoundManager::stopSound(Sound *sound)
|
||||
{
|
||||
if (sound.get())
|
||||
if(sound)
|
||||
mOutput->finishSound(sound);
|
||||
}
|
||||
|
||||
|
@ -675,7 +721,7 @@ namespace MWSound
|
|||
void SoundManager::stopSound(const MWWorld::CellStore *cell)
|
||||
{
|
||||
SoundMap::iterator snditer = mActiveSounds.begin();
|
||||
while(snditer != mActiveSounds.end())
|
||||
for(;snditer != mActiveSounds.end();++snditer)
|
||||
{
|
||||
if(snditer->first != MWWorld::ConstPtr() &&
|
||||
snditer->first != MWMechanics::getPlayer() &&
|
||||
|
@ -685,18 +731,14 @@ namespace MWSound
|
|||
for(;sndidx != snditer->second.end();++sndidx)
|
||||
mOutput->finishSound(sndidx->first);
|
||||
}
|
||||
++snditer;
|
||||
}
|
||||
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
|
||||
while(sayiter != mActiveSaySounds.end())
|
||||
for(;sayiter != mActiveSaySounds.end();++sayiter)
|
||||
{
|
||||
if(sayiter->first != MWWorld::ConstPtr() &&
|
||||
sayiter->first != MWMechanics::getPlayer() &&
|
||||
sayiter->first.getCell() == cell)
|
||||
{
|
||||
mOutput->finishStream(sayiter->second);
|
||||
}
|
||||
++sayiter;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -885,7 +927,7 @@ namespace MWSound
|
|||
if (volume == 0.0f)
|
||||
{
|
||||
mOutput->finishSound(mNearWaterSound);
|
||||
mNearWaterSound.reset();
|
||||
mNearWaterSound = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -939,7 +981,7 @@ namespace MWSound
|
|||
else if(mUnderwaterSound)
|
||||
{
|
||||
mOutput->finishSound(mUnderwaterSound);
|
||||
mUnderwaterSound.reset();
|
||||
mUnderwaterSound = nullptr;
|
||||
}
|
||||
|
||||
mOutput->startUpdate();
|
||||
|
@ -960,7 +1002,7 @@ namespace MWSound
|
|||
while(sndidx != snditer->second.end())
|
||||
{
|
||||
MWWorld::ConstPtr ptr = snditer->first;
|
||||
MWBase::SoundPtr sound = sndidx->first;
|
||||
Sound *sound = sndidx->first;
|
||||
if(!ptr.isEmpty() && sound->getIs3D())
|
||||
{
|
||||
const ESM::Position &pos = ptr.getRefData().getPosition();
|
||||
|
@ -977,6 +1019,11 @@ namespace MWSound
|
|||
if(!mOutput->isSoundPlaying(sound))
|
||||
{
|
||||
mOutput->finishSound(sound);
|
||||
mUnusedSounds.push_back(sound);
|
||||
if(sound == mUnderwaterSound)
|
||||
mUnderwaterSound = nullptr;
|
||||
if(sound == mNearWaterSound)
|
||||
mNearWaterSound = nullptr;
|
||||
Sound_Buffer *sfx = sndidx->second;
|
||||
if(sfx->mUses-- == 1)
|
||||
mUnusedBuffers.push_front(sfx);
|
||||
|
@ -1000,7 +1047,7 @@ namespace MWSound
|
|||
while(sayiter != mActiveSaySounds.end())
|
||||
{
|
||||
MWWorld::ConstPtr ptr = sayiter->first;
|
||||
MWBase::SoundStreamPtr sound = sayiter->second;
|
||||
Stream *sound = sayiter->second;
|
||||
if(!ptr.isEmpty() && sound->getIs3D())
|
||||
{
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
|
@ -1017,6 +1064,7 @@ namespace MWSound
|
|||
if(!mOutput->isStreamPlaying(sound))
|
||||
{
|
||||
mOutput->finishStream(sound);
|
||||
mUnusedStreams.push_back(sound);
|
||||
mActiveSaySounds.erase(sayiter++);
|
||||
}
|
||||
else
|
||||
|
@ -1031,10 +1079,11 @@ namespace MWSound
|
|||
TrackList::iterator trkiter = mActiveTracks.begin();
|
||||
for(;trkiter != mActiveTracks.end();++trkiter)
|
||||
{
|
||||
MWBase::SoundStreamPtr sound = *trkiter;
|
||||
Stream *sound = *trkiter;
|
||||
if(!mOutput->isStreamPlaying(sound))
|
||||
{
|
||||
mOutput->finishStream(sound);
|
||||
mUnusedStreams.push_back(sound);
|
||||
trkiter = mActiveTracks.erase(trkiter);
|
||||
}
|
||||
else
|
||||
|
@ -1049,7 +1098,7 @@ namespace MWSound
|
|||
if(mListenerUnderwater)
|
||||
{
|
||||
// Play underwater sound (after updating sounds)
|
||||
if(!(mUnderwaterSound && mOutput->isSoundPlaying(mUnderwaterSound)))
|
||||
if(!mUnderwaterSound)
|
||||
mUnderwaterSound = playSound("Underwater", 1.0f, 1.0f, Play_TypeSfx, Play_LoopNoEnv);
|
||||
}
|
||||
mOutput->finishUpdate();
|
||||
|
@ -1105,7 +1154,7 @@ namespace MWSound
|
|||
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
||||
for(;sndidx != snditer->second.end();++sndidx)
|
||||
{
|
||||
MWBase::SoundPtr sound = sndidx->first;
|
||||
Sound *sound = sndidx->first;
|
||||
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
||||
mOutput->updateSound(sound);
|
||||
}
|
||||
|
@ -1113,14 +1162,14 @@ namespace MWSound
|
|||
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
|
||||
for(;sayiter != mActiveSaySounds.end();++sayiter)
|
||||
{
|
||||
MWBase::SoundStreamPtr sound = sayiter->second;
|
||||
Stream *sound = sayiter->second;
|
||||
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
||||
mOutput->updateStream(sound);
|
||||
}
|
||||
TrackList::iterator trkiter = mActiveTracks.begin();
|
||||
for(;trkiter != mActiveTracks.end();++trkiter)
|
||||
{
|
||||
MWBase::SoundStreamPtr sound = *trkiter;
|
||||
Stream *sound = *trkiter;
|
||||
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
||||
mOutput->updateStream(sound);
|
||||
}
|
||||
|
@ -1153,7 +1202,7 @@ namespace MWSound
|
|||
SaySoundMap::iterator sayiter = mActiveSaySounds.find(old);
|
||||
if(sayiter != mActiveSaySounds.end())
|
||||
{
|
||||
MWBase::SoundStreamPtr stream = sayiter->second;
|
||||
Stream *stream = sayiter->second;
|
||||
mActiveSaySounds.erase(sayiter);
|
||||
mActiveSaySounds[updated] = stream;
|
||||
}
|
||||
|
@ -1233,6 +1282,7 @@ namespace MWSound
|
|||
for(;sndidx != snditer->second.end();++sndidx)
|
||||
{
|
||||
mOutput->finishSound(sndidx->first);
|
||||
mUnusedSounds.push_back(sndidx->first);
|
||||
Sound_Buffer *sfx = sndidx->second;
|
||||
if(sfx->mUses-- == 1)
|
||||
mUnusedBuffers.push_front(sfx);
|
||||
|
@ -1241,14 +1291,20 @@ namespace MWSound
|
|||
mActiveSounds.clear();
|
||||
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
|
||||
for(;sayiter != mActiveSaySounds.end();++sayiter)
|
||||
{
|
||||
mOutput->finishStream(sayiter->second);
|
||||
mUnusedStreams.push_back(sayiter->second);
|
||||
}
|
||||
mActiveSaySounds.clear();
|
||||
TrackList::iterator trkiter = mActiveTracks.begin();
|
||||
for(;trkiter != mActiveTracks.end();++trkiter)
|
||||
{
|
||||
mOutput->finishStream(*trkiter);
|
||||
mUnusedStreams.push_back(*trkiter);
|
||||
}
|
||||
mActiveTracks.clear();
|
||||
mUnderwaterSound.reset();
|
||||
mNearWaterSound.reset();
|
||||
mUnderwaterSound = nullptr;
|
||||
mNearWaterSound = nullptr;
|
||||
stopMusic();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,6 +29,7 @@ namespace MWSound
|
|||
class Sound_Output;
|
||||
struct Sound_Decoder;
|
||||
class Sound;
|
||||
class Stream;
|
||||
class Sound_Buffer;
|
||||
|
||||
enum Environment {
|
||||
|
@ -81,18 +82,24 @@ namespace MWSound
|
|||
typedef std::deque<Sound_Buffer*> SoundList;
|
||||
SoundList mUnusedBuffers;
|
||||
|
||||
typedef std::pair<MWBase::SoundPtr,Sound_Buffer*> SoundBufferRefPair;
|
||||
std::unique_ptr<std::deque<Sound>> mSounds;
|
||||
std::vector<Sound*> mUnusedSounds;
|
||||
|
||||
std::unique_ptr<std::deque<Stream>> mStreams;
|
||||
std::vector<Stream*> mUnusedStreams;
|
||||
|
||||
typedef std::pair<MWBase::Sound*,Sound_Buffer*> SoundBufferRefPair;
|
||||
typedef std::vector<SoundBufferRefPair> SoundBufferRefPairList;
|
||||
typedef std::map<MWWorld::ConstPtr,SoundBufferRefPairList> SoundMap;
|
||||
SoundMap mActiveSounds;
|
||||
|
||||
typedef std::map<MWWorld::ConstPtr,MWBase::SoundStreamPtr> SaySoundMap;
|
||||
typedef std::map<MWWorld::ConstPtr,Stream*> SaySoundMap;
|
||||
SaySoundMap mActiveSaySounds;
|
||||
|
||||
typedef std::vector<MWBase::SoundStreamPtr> TrackList;
|
||||
typedef std::vector<Stream*> TrackList;
|
||||
TrackList mActiveTracks;
|
||||
|
||||
MWBase::SoundStreamPtr mMusic;
|
||||
Stream *mMusic;
|
||||
std::string mCurrentPlaylist;
|
||||
|
||||
bool mListenerUnderwater;
|
||||
|
@ -102,8 +109,8 @@ namespace MWSound
|
|||
|
||||
int mPausedSoundTypes;
|
||||
|
||||
MWBase::SoundPtr mUnderwaterSound;
|
||||
MWBase::SoundPtr mNearWaterSound;
|
||||
Sound *mUnderwaterSound;
|
||||
Sound *mNearWaterSound;
|
||||
|
||||
Sound_Buffer *insertSound(const std::string &soundId, const ESM::Sound *sound);
|
||||
|
||||
|
@ -113,7 +120,10 @@ namespace MWSound
|
|||
// returns a decoder to start streaming
|
||||
DecoderPtr loadVoice(const std::string &voicefile);
|
||||
|
||||
MWBase::SoundStreamPtr playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal);
|
||||
Sound *getSoundRef();
|
||||
Stream *getStreamRef();
|
||||
|
||||
Stream *playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal);
|
||||
|
||||
void streamMusicFull(const std::string& filename);
|
||||
void advanceMusic(const std::string& filename);
|
||||
|
@ -176,33 +186,33 @@ namespace MWSound
|
|||
/// and get an average loudness value (scale [0,1]) at the current time position.
|
||||
/// If the actor is not saying anything, returns 0.
|
||||
|
||||
virtual MWBase::SoundStreamPtr playTrack(const DecoderPtr& decoder, PlayType type);
|
||||
virtual Stream *playTrack(const DecoderPtr& decoder, PlayType type);
|
||||
///< Play a 2D audio track, using a custom decoder
|
||||
|
||||
virtual void stopTrack(MWBase::SoundStreamPtr stream);
|
||||
virtual void stopTrack(Stream *stream);
|
||||
///< Stop the given audio track from playing
|
||||
|
||||
virtual double getTrackTimeDelay(MWBase::SoundStreamPtr stream);
|
||||
virtual double getTrackTimeDelay(Stream *stream);
|
||||
///< Retives the time delay, in seconds, of the audio track (must be a sound
|
||||
/// returned by \ref playTrack). Only intended to be called by the track
|
||||
/// decoder's read method.
|
||||
|
||||
virtual MWBase::SoundPtr playSound(const std::string& soundId, float volume, float pitch, PlayType type=Play_TypeSfx, PlayMode mode=Play_Normal, float offset=0);
|
||||
virtual Sound *playSound(const std::string& soundId, float volume, float pitch, PlayType type=Play_TypeSfx, PlayMode mode=Play_Normal, float offset=0);
|
||||
///< Play a sound, independently of 3D-position
|
||||
///< @param offset Number of seconds into the sound to start playback.
|
||||
|
||||
virtual MWBase::SoundPtr playSound3D(const MWWorld::ConstPtr &reference, const std::string& soundId,
|
||||
float volume, float pitch, PlayType type=Play_TypeSfx,
|
||||
PlayMode mode=Play_Normal, float offset=0);
|
||||
virtual Sound *playSound3D(const MWWorld::ConstPtr &reference, const std::string& soundId,
|
||||
float volume, float pitch, PlayType type=Play_TypeSfx,
|
||||
PlayMode mode=Play_Normal, float offset=0);
|
||||
///< Play a 3D sound attached to an MWWorld::Ptr. Will be updated automatically with the Ptr's position, unless Play_NoTrack is specified.
|
||||
///< @param offset Number of seconds into the sound to start playback.
|
||||
|
||||
virtual MWBase::SoundPtr playSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
|
||||
float volume, float pitch, PlayType type, PlayMode mode, float offset=0);
|
||||
virtual Sound *playSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
|
||||
float volume, float pitch, PlayType type, PlayMode mode, float offset=0);
|
||||
///< Play a 3D sound at \a initialPos. If the sound should be moving, it must be updated using Sound::setPosition.
|
||||
///< @param offset Number of seconds into the sound to start playback.
|
||||
|
||||
virtual void stopSound(MWBase::SoundPtr sound);
|
||||
virtual void stopSound(Sound *sound);
|
||||
///< Stop the given sound from playing
|
||||
/// @note no-op if \a sound is null
|
||||
|
||||
|
|
|
@ -283,7 +283,7 @@ namespace MWWorld
|
|||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||||
for (size_t it = 0; it != state.mSoundIds.size(); it++)
|
||||
{
|
||||
MWBase::SoundPtr sound = sndMgr->playSound3D(pos, state.mSoundIds.at(it), 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
|
||||
MWBase::Sound *sound = sndMgr->playSound3D(pos, state.mSoundIds.at(it), 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
|
||||
if (sound)
|
||||
state.mSounds.push_back(sound);
|
||||
}
|
||||
|
@ -584,8 +584,8 @@ namespace MWWorld
|
|||
|
||||
for (size_t soundIter = 0; soundIter != state.mSoundIds.size(); soundIter++)
|
||||
{
|
||||
MWBase::SoundPtr sound = sndMgr->playSound3D(esm.mPosition, state.mSoundIds.at(soundIter), 1.0f, 1.0f,
|
||||
MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
|
||||
MWBase::Sound *sound = sndMgr->playSound3D(esm.mPosition, state.mSoundIds.at(soundIter), 1.0f, 1.0f,
|
||||
MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
|
||||
if (sound)
|
||||
state.mSounds.push_back(sound);
|
||||
}
|
||||
|
|
|
@ -103,7 +103,7 @@ namespace MWWorld
|
|||
|
||||
bool mStack;
|
||||
|
||||
std::vector<MWBase::SoundPtr> mSounds;
|
||||
std::vector<MWBase::Sound*> mSounds;
|
||||
std::vector<std::string> mSoundIds;
|
||||
};
|
||||
|
||||
|
|
|
@ -531,7 +531,7 @@ WeatherManager::WeatherManager(MWRender::RenderingManager& rendering, const Fall
|
|||
, mQueuedWeather(0)
|
||||
, mRegions()
|
||||
, mResult()
|
||||
, mAmbientSound()
|
||||
, mAmbientSound(nullptr)
|
||||
, mPlayingSoundID()
|
||||
{
|
||||
mTimeSettings.mNightStart = mSunsetTime + mSunsetDuration;
|
||||
|
@ -735,15 +735,15 @@ void WeatherManager::update(float duration, bool paused)
|
|||
|
||||
mPlayingSoundID = mResult.mAmbientLoopSoundID;
|
||||
}
|
||||
if (mAmbientSound.get())
|
||||
else if (mAmbientSound)
|
||||
mAmbientSound->setVolume(mResult.mAmbientSoundVolume);
|
||||
}
|
||||
|
||||
void WeatherManager::stopSounds()
|
||||
{
|
||||
if (mAmbientSound.get())
|
||||
if (mAmbientSound)
|
||||
MWBase::Environment::get().getSoundManager()->stopSound(mAmbientSound);
|
||||
mAmbientSound.reset();
|
||||
mAmbientSound = nullptr;
|
||||
mPlayingSoundID.clear();
|
||||
}
|
||||
|
||||
|
|
|
@ -288,7 +288,7 @@ namespace MWWorld
|
|||
std::map<std::string, RegionWeather> mRegions;
|
||||
MWRender::WeatherResult mResult;
|
||||
|
||||
MWBase::SoundPtr mAmbientSound;
|
||||
MWBase::Sound *mAmbientSound;
|
||||
std::string mPlayingSoundID;
|
||||
|
||||
void addWeather(const std::string& name,
|
||||
|
|
Loading…
Reference in a new issue