diff --git a/docs/source/openmw-mods/mod-install.rst b/docs/source/openmw-mods/mod-install.rst index 18b7eb952..e6ce2a7f1 100644 --- a/docs/source/openmw-mods/mod-install.rst +++ b/docs/source/openmw-mods/mod-install.rst @@ -6,10 +6,12 @@ The following is a detailed guide on how to install and enable mods in OpenMW us Install ------- -#. Your mod probably comes in some kind of archive, such as ``.zip``, ``.rar``, ``.7z``, or something along those lines. Unpack this archive into its own folder. -#. Ensure the structure of this folder is correct. - #. Locate the plugin files, ``.esp`` or ``.omwaddon``. The folder containing the plugin files we will call your *data folder* - #. Check that all resource folders (``Meshes``, ``Textures``, etc.) containing additional resource files (the actual meshes, textures, etc.) are in the *data folder*. +#. Your mod probably comes in some kind of archive, such as ``.zip``, ``.rar``, ``.7z``, or something along those lines. Unpack this archive into its own folder. +#. Ensure the structure of this folder is correct. + + #. Locate the plugin files, ``.esp`` or ``.omwaddon``. The folder containing the plugin files we will call your *data folder* + #. Check that all resource folders (``Meshes``, ``Textures``, etc.) containing additional resource files (the actual meshes, textures, etc.) are in the *data folder*. + .. note:: There may be multiple levels of folders, but the location of the plugins must be the same as the resource folders. 3. Open your ``openmw.cfg`` file in your preferred plain text editor. It is located as described in https://wiki.openmw.org/index.php?title=Paths and *not* in your OpenMW root directory. @@ -27,8 +29,10 @@ Any mods that have plugin files must be enabled to work. Master game files and p #. Open the OpenMW Launcher. #. Click on the Data Files tab. #. In the Content List box, select the content list you wish to modify in the dropdown menu, or make a new one by: + #. Click the New Content List button and enter the name of your content list, then click OK. New lists are useful for keeping track of the mods used for different characters or for different games if you play more than one game using OpenMW. #. In the Content box, select your game file (``.esm`` or ``.omwgame``) from the dropdown menu. + #. Now you must activate the plugins you wish to use by checking the box next to their entry in the Content box list. #. Load order can be changed simply by dragging the entries around within the list. Mods are loaded from the top down, so if one plugin depends on another, it must be lower on the list. #. Click Play to run OpenMW with your game and enabled mods!