Fix incorrect reading of global map state in some cases when the map size changed (Fixes #1946)

deque
scrawl 10 years ago
parent ad318c1f9d
commit 2066097202

@ -326,7 +326,8 @@ namespace MWRender
mOverlayTexture->getBuffer()->blit(tex->getBuffer(), srcBox, destBox); mOverlayTexture->getBuffer()->blit(tex->getBuffer(), srcBox, destBox);
if (srcBox.left == destBox.left && srcBox.right == destBox.right if (srcBox.left == destBox.left && srcBox.right == destBox.right
&& srcBox.top == destBox.top && srcBox.bottom == destBox.bottom) && srcBox.top == destBox.top && srcBox.bottom == destBox.bottom
&& int(image.getWidth()) == mWidth && int(image.getHeight()) == mHeight)
mOverlayImage = image; mOverlayImage = image;
else else
mOverlayTexture->convertToImage(mOverlayImage); mOverlayTexture->convertToImage(mOverlayImage);

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