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Fix incorrect reading of global map state in some cases when the map size changed (Fixes #1946)
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1 changed files with 2 additions and 1 deletions
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@ -326,7 +326,8 @@ namespace MWRender
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mOverlayTexture->getBuffer()->blit(tex->getBuffer(), srcBox, destBox);
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mOverlayTexture->getBuffer()->blit(tex->getBuffer(), srcBox, destBox);
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if (srcBox.left == destBox.left && srcBox.right == destBox.right
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if (srcBox.left == destBox.left && srcBox.right == destBox.right
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&& srcBox.top == destBox.top && srcBox.bottom == destBox.bottom)
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&& srcBox.top == destBox.top && srcBox.bottom == destBox.bottom
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&& int(image.getWidth()) == mWidth && int(image.getHeight()) == mHeight)
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mOverlayImage = image;
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mOverlayImage = image;
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else
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else
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mOverlayTexture->convertToImage(mOverlayImage);
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mOverlayTexture->convertToImage(mOverlayImage);
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