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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-03 13:19:40 +00:00
moved translation storage from GUI manager to engine
This commit is contained in:
parent
2d468fec02
commit
206c613b52
6 changed files with 17 additions and 10 deletions
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@ -336,15 +336,14 @@ void OMW::Engine::go()
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mResDir, mCfgMgr.getCachePath(), mNewGame, mEncoding, mFallbackMap));
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mResDir, mCfgMgr.getCachePath(), mNewGame, mEncoding, mFallbackMap));
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//Load translation data
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//Load translation data
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std::auto_ptr<TranslationData::Storage> translationDataStorage(new TranslationData::Storage(mEncoding));
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mTranslationDataStorage.loadTranslationData(mFileCollections, mMaster);
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translationDataStorage->loadTranslationData(mFileCollections, mMaster);
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// Create window manager - this manages all the MW-specific GUI windows
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// Create window manager - this manages all the MW-specific GUI windows
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MWScript::registerExtensions (mExtensions);
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MWScript::registerExtensions (mExtensions);
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mEnvironment.setWindowManager (new MWGui::WindowManager(
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mEnvironment.setWindowManager (new MWGui::WindowManager(
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mExtensions, mFpsLevel, mNewGame, mOgre, mCfgMgr.getLogPath().string() + std::string("/"),
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mExtensions, mFpsLevel, mNewGame, mOgre, mCfgMgr.getLogPath().string() + std::string("/"),
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mCfgMgr.getCachePath ().string(), mScriptConsoleMode, translationDataStorage.release()));
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mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage));
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// Create sound system
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// Create sound system
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mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound));
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mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound));
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@ -495,6 +494,7 @@ void OMW::Engine::showFPS(int level)
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void OMW::Engine::setEncoding(const ToUTF8::FromType& encoding)
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void OMW::Engine::setEncoding(const ToUTF8::FromType& encoding)
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{
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{
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mEncoding = encoding;
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mEncoding = encoding;
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mTranslationDataStorage.setEncoding (encoding);
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}
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}
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void OMW::Engine::setFallbackValues(std::map<std::string,std::string> fallbackMap)
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void OMW::Engine::setFallbackValues(std::map<std::string,std::string> fallbackMap)
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@ -5,6 +5,7 @@
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#include <components/compiler/extensions.hpp>
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#include <components/compiler/extensions.hpp>
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#include <components/files/collections.hpp>
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#include <components/files/collections.hpp>
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#include <components/translation/translation.hpp>
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#include "mwbase/environment.hpp"
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#include "mwbase/environment.hpp"
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@ -79,9 +80,9 @@ namespace OMW
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Compiler::Extensions mExtensions;
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Compiler::Extensions mExtensions;
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Compiler::Context *mScriptContext;
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Compiler::Context *mScriptContext;
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Files::Collections mFileCollections;
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Files::Collections mFileCollections;
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bool mFSStrict;
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bool mFSStrict;
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TranslationData::Storage mTranslationDataStorage;
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// not implemented
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// not implemented
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Engine (const Engine&);
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Engine (const Engine&);
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@ -56,7 +56,7 @@ using namespace MWGui;
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WindowManager::WindowManager(
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WindowManager::WindowManager(
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const Compiler::Extensions& extensions, int fpsLevel, bool newGame, OEngine::Render::OgreRenderer *mOgre,
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const Compiler::Extensions& extensions, int fpsLevel, bool newGame, OEngine::Render::OgreRenderer *mOgre,
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const std::string& logpath, const std::string& cacheDir, bool consoleOnlyScripts,
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const std::string& logpath, const std::string& cacheDir, bool consoleOnlyScripts,
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TranslationData::Storage* pTranslationDataStorage)
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TranslationData::Storage& translationDataStorage)
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: mGuiManager(NULL)
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: mGuiManager(NULL)
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, mHud(NULL)
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, mHud(NULL)
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, mMap(NULL)
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, mMap(NULL)
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@ -105,7 +105,7 @@ WindowManager::WindowManager(
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, mCrosshairEnabled(Settings::Manager::getBool ("crosshair", "HUD"))
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, mCrosshairEnabled(Settings::Manager::getBool ("crosshair", "HUD"))
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, mSubtitlesEnabled(Settings::Manager::getBool ("subtitles", "GUI"))
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, mSubtitlesEnabled(Settings::Manager::getBool ("subtitles", "GUI"))
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, mHudEnabled(true)
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, mHudEnabled(true)
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, mTranslationDataStorage(pTranslationDataStorage)
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, mTranslationDataStorage (translationDataStorage)
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{
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{
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// Set up the GUI system
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// Set up the GUI system
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@ -731,7 +731,7 @@ void WindowManager::onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _r
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if (tag.substr(0, tokenLength) == tokenToFind)
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if (tag.substr(0, tokenLength) == tokenToFind)
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{
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{
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_result = mTranslationDataStorage->translateCellName(tag.substr(tokenLength));
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_result = mTranslationDataStorage.translateCellName(tag.substr(tokenLength));
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}
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}
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else
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else
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{
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{
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@ -78,7 +78,7 @@ namespace MWGui
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WindowManager(const Compiler::Extensions& extensions, int fpsLevel, bool newGame,
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WindowManager(const Compiler::Extensions& extensions, int fpsLevel, bool newGame,
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OEngine::Render::OgreRenderer *mOgre, const std::string& logpath,
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OEngine::Render::OgreRenderer *mOgre, const std::string& logpath,
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const std::string& cacheDir, bool consoleOnlyScripts,
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const std::string& cacheDir, bool consoleOnlyScripts,
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TranslationData::Storage* pTranslationDataStorage);
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TranslationData::Storage& translationDataStorage);
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virtual ~WindowManager();
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virtual ~WindowManager();
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/**
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/**
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@ -252,7 +252,7 @@ namespace MWGui
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SpellCreationDialog* mSpellCreationDialog;
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SpellCreationDialog* mSpellCreationDialog;
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EnchantingDialog* mEnchantingDialog;
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EnchantingDialog* mEnchantingDialog;
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TrainingWindow* mTrainingWindow;
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TrainingWindow* mTrainingWindow;
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std::auto_ptr<TranslationData::Storage> mTranslationDataStorage;
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TranslationData::Storage& mTranslationDataStorage;
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CharacterCreation* mCharGen;
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CharacterCreation* mCharGen;
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@ -106,4 +106,9 @@ namespace TranslationData
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return result;
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return result;
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}
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}
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void Storage::setEncoding (const ToUTF8::FromType& encoding)
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{
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mEncoding = encoding;
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}
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}
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}
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@ -9,7 +9,6 @@ namespace TranslationData
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class Storage
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class Storage
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{
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{
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public:
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public:
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Storage(const ToUTF8::FromType& encoding) : mEncoding(encoding) {}
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void loadTranslationData(const Files::Collections& dataFileCollections,
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void loadTranslationData(const Files::Collections& dataFileCollections,
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const std::string& esmFileName);
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const std::string& esmFileName);
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@ -17,6 +16,8 @@ namespace TranslationData
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std::string translateCellName(const std::string& cellName) const;
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std::string translateCellName(const std::string& cellName) const;
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std::string topicID(const std::string& phrase) const;
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std::string topicID(const std::string& phrase) const;
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void setEncoding (const ToUTF8::FromType& encoding);
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private:
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private:
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typedef std::map<std::string, std::string> ContainerType;
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typedef std::map<std::string, std::string> ContainerType;
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