Change the triangle pattern used for terrain (Fixes #2459)

test
scrawl 10 years ago
parent 5cb61fa01c
commit 20af2b67a8

@ -58,6 +58,19 @@ Ogre::HardwareIndexBufferSharedPtr createIndexBuffer(unsigned int flags, unsigne
for (size_t row = rowStart; row < rowEnd; row += increment)
{
for (size_t col = colStart; col < colEnd; col += increment)
{
// diamond pattern
if ((row + col%2) % 2 == 1)
{
indices.push_back(verts*(col+increment)+row);
indices.push_back(verts*(col+increment)+row+increment);
indices.push_back(verts*col+row+increment);
indices.push_back(verts*col+row);
indices.push_back(verts*(col+increment)+row);
indices.push_back(verts*(col)+row+increment);
}
else
{
indices.push_back(verts*col+row);
indices.push_back(verts*(col+increment)+row+increment);
@ -68,6 +81,7 @@ Ogre::HardwareIndexBufferSharedPtr createIndexBuffer(unsigned int flags, unsigne
indices.push_back(verts*(col+increment)+row+increment);
}
}
}
size_t innerStep = increment;
if (anyDeltas)

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