Fix CMake scripts to link static dependencies

Added FindDirectX scripts from Ogre so that FindOgre.cmake doesn't
fail silently to find the libraries correctly.

Modified top-level CMakelists.txt:
- Correctly set include dirs, preprocessor definitions, and add
  libraries for static Ogre plugins.
- Correctly set preprocessor definitions for static MyGUI.

Modified launcher, openmw, and opencs to link the static Ogre plugins.

Fixed FindSDL2.cmake to set a variable that contains only the SDL2
library, so that the launcher doesn't incorrectly link against
SDL2main.

Fixed FindMyGUI.cmake to correctly look for static variants.

Fixed FindOgre.cmake to set variables for DirectX plugins correctly.
deque
slothlife 11 years ago
parent 4f4a37896e
commit 20dabaead9

@ -239,16 +239,40 @@ find_package(Boost REQUIRED COMPONENTS ${BOOST_COMPONENTS})
find_package(SDL2 REQUIRED)
find_package(OpenAL REQUIRED)
find_package(Bullet REQUIRED)
IF(OGRE_STATIC)
find_package(Cg)
IF(WIN32)
set(OGRE_PLUGIN_INCLUDE_DIRS ${OGRE_Plugin_CgProgramManager_INCLUDE_DIRS} ${OGRE_Plugin_OctreeSceneManager_INCLUDE_DIRS} ${OGRE_Plugin_ParticleFX_INCLUDE_DIRS} ${OGRE_RenderSystem_Direct3D9_INCLUDE_DIRS} ${OGRE_RenderSystem_GL_INCLUDE_DIRS})
ELSE(WIN32)
set(OGRE_PLUGIN_INCLUDE_DIRS ${OGRE_Plugin_CgProgramManager_INCLUDE_DIRS} ${OGRE_Plugin_OctreeSceneManager_INCLUDE_DIRS} ${OGRE_Plugin_ParticleFX_INCLUDE_DIRS} ${OGRE_RenderSystem_GL_INCLUDE_DIRS})
ENDIF(WIN32)
ENDIF(OGRE_STATIC)
set(OGRE_PLUGIN_INCLUDE_DIRS "")
set(OGRE_STATIC_PLUGINS "")
macro(add_static_ogre_plugin PLUGIN)
if(OGRE_${PLUGIN}_FOUND)
# strip RenderSystem_ or Plugin_ prefix from plugin name
string(REPLACE "RenderSystem_" "" PLUGIN_TEMP ${PLUGIN})
string(REPLACE "Plugin_" "" PLUGIN_NAME ${PLUGIN_TEMP})
add_definitions(-DENABLE_PLUGIN_${PLUGIN_NAME})
list(APPEND OGRE_PLUGIN_INCLUDE_DIRS ${OGRE_${PLUGIN}_INCLUDE_DIRS})
list(APPEND OGRE_STATIC_PLUGINS ${OGRE_${PLUGIN}_LIBRARIES})
endif(OGRE_${PLUGIN}_FOUND)
endmacro(add_static_ogre_plugin)
if(OGRE_STATIC)
# set up OGRE_PLUGIN_INCLUDE_DIRS and OGRE_STATIC_PLUGINS
add_static_ogre_plugin(Plugin_OctreeSceneManager)
add_static_ogre_plugin(Plugin_ParticleFX)
find_package(Cg)
if(Cg_FOUND)
add_static_ogre_plugin(Plugin_CgProgramManager)
list(APPEND OGRE_STATIC_PLUGINS ${Cg_LIBRARIES})
endif(Cg_FOUND)
add_static_ogre_plugin(RenderSystem_GL)
if(WIN32)
add_static_ogre_plugin(RenderSystem_Direct3D9)
endif(WIN32)
endif(OGRE_STATIC)
include_directories("."
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OGRE_PLUGIN_INCLUDE_DIRS}
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OGRE_INCLUDE_DIRS} ${OGRE_PLUGIN_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
${Boost_INCLUDE_DIR}
${PLATFORM_INCLUDE_DIR}
@ -260,6 +284,10 @@ include_directories("."
link_directories(${SDL2_LIBRARY_DIRS} ${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR} ${MYGUI_LIB_DIR})
if(MYGUI_STATIC)
add_definitions(-DMYGUI_STATIC)
endif (MYGUI_STATIC)
if (APPLE)
# List used Ogre plugins
SET(USED_OGRE_PLUGINS ${OGRE_RenderSystem_GL_LIBRARY_REL}

@ -94,15 +94,6 @@ if(NOT WIN32)
endif(NOT WIN32)
# Main executable
IF(OGRE_STATIC)
IF(WIN32)
ADD_DEFINITIONS(-DENABLE_PLUGIN_Direct3D9 -DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_RenderSystem_Direct3D9_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
ELSE(WIN32)
ADD_DEFINITIONS(-DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_RenderSystem_GL_LIBRARIES})
ENDIF(WIN32)
ENDIF(OGRE_STATIC)
add_executable(omwlauncher
${GUI_TYPE}
${LAUNCHER}
@ -116,7 +107,7 @@ target_link_libraries(omwlauncher
${Boost_LIBRARIES}
${OGRE_LIBRARIES}
${OGRE_STATIC_PLUGINS}
${SDL2_LIBRARY}
${SDL2_LIBRARY_ONLY}
${QT_LIBRARIES}
components
)

@ -192,6 +192,7 @@ endif(APPLE)
target_link_libraries(opencs
${OGRE_LIBRARIES}
${OGRE_STATIC_PLUGINS}
${SHINY_LIBRARIES}
${Boost_LIBRARIES}
${QT_LIBRARIES}

@ -89,19 +89,6 @@ endif(WIN32)
find_package(Boost REQUIRED COMPONENTS ${BOOST_COMPONENTS})
IF(OGRE_STATIC)
ADD_DEFINITIONS(-DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
IF(WIN32)
ADD_DEFINITIONS(-DENABLE_PLUGIN_Direct3D9)
list (APPEND OGRE_STATIC_PLUGINS ${OGRE_RenderSystem_Direct3D9_LIBRARIES})
ENDIF(WIN32)
IF (Cg_FOUND)
ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager)
list (APPEND OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${Cg_LIBRARIES})
ENDIF (Cg_FOUND)
ENDIF(OGRE_STATIC)
add_executable(openmw
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${OPENMW_FILES}

@ -0,0 +1,72 @@
#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# -----------------------------------------------------------------------------
# Find DirectX9 SDK
# Define:
# DirectX9_FOUND
# DirectX9_INCLUDE_DIR
# DirectX9_LIBRARY
# DirectX9_ROOT_DIR
if(WIN32) # The only platform it makes sense to check for DirectX9 SDK
include(FindPkgMacros)
findpkg_begin(DirectX9)
# Get path, convert backslashes as ${ENV_DXSDK_DIR}
getenv_path(DXSDK_DIR)
getenv_path(DirectX_HOME)
getenv_path(DirectX_ROOT)
getenv_path(DirectX_BASE)
# construct search paths
set(DirectX9_PREFIX_PATH
"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
"${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
"C:/apps_x86/Microsoft DirectX SDK*"
"C:/Program Files (x86)/Microsoft DirectX SDK*"
"C:/apps/Microsoft DirectX SDK*"
"C:/Program Files/Microsoft DirectX SDK*"
"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
)
create_search_paths(DirectX9)
# redo search if prefix path changed
clear_if_changed(DirectX9_PREFIX_PATH
DirectX9_LIBRARY
DirectX9_INCLUDE_DIR
)
find_path(DirectX9_INCLUDE_DIR NAMES d3d9.h D3DCommon.h HINTS ${DirectX9_INC_SEARCH_PATH})
# dlls are in DirectX9_ROOT_DIR/Developer Runtime/x64|x86
# lib files are in DirectX9_ROOT_DIR/Lib/x64|x86
if(CMAKE_CL_64)
set(DirectX9_LIBPATH_SUFFIX "x64")
else(CMAKE_CL_64)
set(DirectX9_LIBPATH_SUFFIX "x86")
endif(CMAKE_CL_64)
find_library(DirectX9_LIBRARY NAMES d3d9 HINTS ${DirectX9_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX9_LIBPATH_SUFFIX})
find_library(DirectX9_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX9_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX9_LIBPATH_SUFFIX})
find_library(DirectX9_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX9_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX9_LIBPATH_SUFFIX})
find_library(DirectX9_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX9_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX9_LIBPATH_SUFFIX})
findpkg_finish(DirectX9)
set(DirectX9_LIBRARIES ${DirectX9_LIBRARIES}
${DirectX9_D3DX9_LIBRARY}
${DirectX9_DXERR_LIBRARY}
${DirectX9_DXGUID_LIBRARY}
)
mark_as_advanced(DirectX9_D3DX9_LIBRARY DirectX9_DXERR_LIBRARY DirectX9_DXGUID_LIBRARY
DirectX9_DXGI_LIBRARY DirectX9_D3DCOMPILER_LIBRARY)
endif(WIN32)

@ -0,0 +1,114 @@
#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# -----------------------------------------------------------------------------
# Find DirectX11 SDK
# Define:
# DirectX11_FOUND
# DirectX11_INCLUDE_DIR
# DirectX11_LIBRARY
# DirectX11_ROOT_DIR
if(WIN32) # The only platform it makes sense to check for DirectX11 SDK
include(FindPkgMacros)
findpkg_begin(DirectX11)
# Get path, convert backslashes as ${ENV_DXSDK_DIR}
getenv_path(DXSDK_DIR)
getenv_path(DIRECTX_HOME)
getenv_path(DIRECTX_ROOT)
getenv_path(DIRECTX_BASE)
# construct search paths
set(DirectX11_PREFIX_PATH
"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
"${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
"C:/apps_x86/Microsoft DirectX SDK*"
"C:/Program Files (x86)/Microsoft DirectX SDK*"
"C:/apps/Microsoft DirectX SDK*"
"C:/Program Files/Microsoft DirectX SDK*"
"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
)
if(OGRE_BUILD_PLATFORM_WINRT)
# Windows 8 SDK has custom layout
set(DirectX11_INC_SEARCH_PATH
"C:/Program Files (x86)/Windows Kits/8.0/Include/shared"
"C:/Program Files (x86)/Windows Kits/8.0/Include/um"
)
set(DirectX11_LIB_SEARCH_PATH
"C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um"
)
endif()
create_search_paths(DirectX11)
# redo search if prefix path changed
clear_if_changed(DirectX11_PREFIX_PATH
DirectX11_LIBRARY
DirectX11_INCLUDE_DIR
)
# dlls are in DirectX11_ROOT_DIR/Developer Runtime/x64|x86
# lib files are in DirectX11_ROOT_DIR/Lib/x64|x86
if(CMAKE_CL_64)
set(DirectX11_LIBPATH_SUFFIX "x64")
else(CMAKE_CL_64)
set(DirectX11_LIBPATH_SUFFIX "x86")
endif(CMAKE_CL_64)
# look for D3D11 components
find_path(DirectX11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX11_INC_SEARCH_PATH})
find_library(DirectX11_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
find_library(DirectX11_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
find_library(DirectX11_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
find_library(DirectX11_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
find_library(DirectX11_LIBRARY NAMES d3d11 HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
find_library(DirectX11_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX})
if (DirectX11_INCLUDE_DIR AND DirectX11_LIBRARY)
set(DirectX11_D3D11_FOUND TRUE)
set(DirectX11_INCLUDE_DIR ${DirectX11_INCLUDE_DIR})
set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES}
${DirectX11_LIBRARY}
${DirectX11_DXGI_LIBRARY}
${DirectX11_DXGUID_LIBRARY}
${DirectX11_D3DCOMPILER_LIBRARY}
)
endif ()
if (DirectX11_D3DX11_LIBRARY)
set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES} ${DirectX11_D3DX11_LIBRARY})
endif ()
if (DirectX11_DXERR_LIBRARY)
set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES} ${DirectX11_DXERR_LIBRARY})
endif ()
findpkg_finish(DirectX11)
set(DirectX11_LIBRARIES
${DirectX11_D3D11_LIBRARIES}
)
if (OGRE_BUILD_PLATFORM_WINDOWS_PHONE)
set(DirectX11_FOUND TRUE)
set(DirectX11_INCLUDE_DIR "C:/Program Files (x86)/Microsoft Visual Studio 11.0/VC/WPSDK/WP80/include" CACHE STRING "" FORCE)
set(DirectX11_LIBRARY "C:/Program Files (x86)/Microsoft Visual Studio 11.0/VC/WPSDK/WP80/lib" CACHE STRING "" FORCE)
set(DirectX11_LIBRARIES ${DirectX11_LIBRARY})
set(CMAKE_CXX_FLAGS "/EHsc" CACHE STRING "" FORCE)
endif ()
mark_as_advanced(DirectX11_INCLUDE_DIR
DirectX11_D3D11_LIBRARIES
DirectX11_D3DX11_LIBRARY
DirectX11_DXERR_LIBRARY
DirectX11_DXGUID_LIBRARY
DirectX11_DXGI_LIBRARY
DirectX11_D3DCOMPILER_LIBRARY)
endif(WIN32)

@ -19,58 +19,34 @@ include(FindPkgMacros)
IF (WIN32) #Windows
MESSAGE(STATUS "Looking for MyGUI")
SET(MYGUISDK $ENV{MYGUI_HOME})
SET(MYGUISDK $ENV{MYGUI_HOME})
IF (MYGUISDK)
findpkg_begin ( "MYGUI" )
findpkg_begin ( "MYGUI" )
MESSAGE(STATUS "Using MyGUI in MyGUI SDK")
STRING(REGEX REPLACE "[\\]" "/" MYGUISDK "${MYGUISDK}" )
find_path ( MYGUI_INCLUDE_DIRS
MyGUI.h
"${MYGUISDK}/MyGUIEngine/include"
NO_DEFAULT_PATH )
find_path ( MYGUI_PLATFORM_INCLUDE_DIRS
MyGUI_OgrePlatform.h
"${MYGUISDK}/Platforms/Ogre/OgrePlatform/include"
NO_DEFAULT_PATH )
SET ( MYGUI_LIB_DIR ${MYGUISDK}/lib ${MYGUISDK}/*/lib )
find_library ( MYGUI_LIBRARIES_REL NAMES
MyGUIEngine.lib
MyGUI.OgrePlatform.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_LIBRARIES_DBG NAMES
MyGUIEngine_d.lib
MyGUI.OgrePlatform_d.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" debug )
find_library ( MYGUI_PLATFORM_LIBRARIES_REL NAMES
MyGUI.OgrePlatform.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_PLATFORM_LIBRARIES_DBG NAMES
MyGUI.OgrePlatform_d.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" debug )
make_library_set ( MYGUI_LIBRARIES )
make_library_set ( MYGUI_PLATFORM_LIBRARIES )
MESSAGE ("${MYGUI_LIBRARIES}")
MESSAGE ("${MYGUI_PLATFORM_LIBRARIES}")
#findpkg_finish ( "MYGUI" )
STRING(REGEX REPLACE "[\\]" "/" MYGUISDK "${MYGUISDK}" )
find_path ( MYGUI_INCLUDE_DIRS MyGUI.h "${MYGUISDK}/MyGUIEngine/include" NO_DEFAULT_PATH )
find_path ( MYGUI_PLATFORM_INCLUDE_DIRS MyGUI_OgrePlatform.h "${MYGUISDK}/Platforms/Ogre/OgrePlatform/include" NO_DEFAULT_PATH )
SET ( MYGUI_LIB_DIR ${MYGUISDK}/lib ${MYGUISDK}/*/lib )
if ( MYGUI_STATIC )
set(LIB_SUFFIX "Static")
endif ( MYGUI_STATIC )
find_library ( MYGUI_LIBRARIES_REL NAMES MyGUIEngine${LIB_SUFFIX}.lib MyGUI.OgrePlatform.lib HINTS ${MYGUI_LIB_DIR} PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_LIBRARIES_DBG NAMES MyGUIEngine${LIB_SUFFIX}_d.lib MyGUI.OgrePlatform_d.lib HINTS ${MYGUI_LIB_DIR} PATH_SUFFIXES "" debug )
find_library ( MYGUI_PLATFORM_LIBRARIES_REL NAMES MyGUI.OgrePlatform.lib HINTS ${MYGUI_LIB_DIR} PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_PLATFORM_LIBRARIES_DBG NAMES MyGUI.OgrePlatform_d.lib HINTS ${MYGUI_LIB_DIR} PATH_SUFFIXES "" debug )
make_library_set ( MYGUI_LIBRARIES )
make_library_set ( MYGUI_PLATFORM_LIBRARIES )
MESSAGE ("${MYGUI_LIBRARIES}")
MESSAGE ("${MYGUI_PLATFORM_LIBRARIES}")
#findpkg_finish ( "MYGUI" )
ENDIF (MYGUISDK)
IF (OGRESOURCE)
MESSAGE(STATUS "Using MyGUI in OGRE dependencies")

@ -493,14 +493,18 @@ ogre_find_plugin(RenderSystem_Direct3D11 OgreD3D11RenderSystem.h RenderSystems/D
if (OGRE_STATIC)
# check if dependencies for plugins are met
if (NOT DirectX_FOUND)
if (NOT DirectX9_FOUND)
set(OGRE_RenderSystem_Direct3D9_FOUND FALSE)
else ()
set(OGRE_INCLUDE_DIRS ${OGRE_INCLUDE_DIRS} ${DirectX9_INCLUDE_DIR})
endif ()
if (NOT DirectX_D3D10_FOUND)
set(OGRE_RenderSystem_Direct3D10_FOUND FALSE)
endif ()
if (NOT DirectX_D3D11_FOUND)
set(OGRE_RenderSystem_Direct3D11_FOUND FALSE)
else ()
set(OGRE_INCLUDE_DIRS ${OGRE_INCLUDE_DIRS} ${DirectX_D3D11_INCLUDE_DIR})
endif ()
if (NOT OPENGL_FOUND)
set(OGRE_RenderSystem_GL_FOUND FALSE)
@ -513,7 +517,7 @@ if (OGRE_STATIC)
endif ()
set(OGRE_RenderSystem_Direct3D9_LIBRARIES ${OGRE_RenderSystem_Direct3D9_LIBRARIES}
${DirectX_LIBRARIES}
${DirectX9_LIBRARIES}
)
set(OGRE_RenderSystem_Direct3D10_LIBRARIES ${OGRE_RenderSystem_Direct3D10_LIBRARIES}
${DirectX_D3D10_LIBRARIES}

@ -87,7 +87,7 @@ FIND_PATH(SDL2_INCLUDE_DIR SDL.h
)
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
FIND_LIBRARY(SDL2_LIBRARY_TEMP
FIND_LIBRARY(SDL2_LIBRARY_PATH
NAMES SDL2
HINTS
$ENV{SDL2DIR}
@ -99,6 +99,9 @@ FIND_LIBRARY(SDL2_LIBRARY_TEMP
/opt
)
set(SDL2_LIBRARY_ONLY ${SDL2_LIBRARY_PATH} CACHE STRING "The SDL2 library, with no other libraries.")
set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_PATH})
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
IF(NOT SDL2_BUILDING_LIBRARY)

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