Merge branch 'master' into preview

actorid
Marc Zinnschlag 11 years ago
commit 2128d3008c

@ -73,6 +73,8 @@ option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binarie
option(BOOST_STATIC "Link static build of Boost into the binaries" FALSE)
option(SDL2_STATIC "Link static build of SDL into the binaries" FALSE)
option(OPENMW_UNITY_BUILD "Use fewer compilation units to speed up compile time" FALSE)
# Apps and tools
option(BUILD_BSATOOL "build BSA extractor" OFF)
option(BUILD_ESMTOOL "build ESM inspector" ON)
@ -463,7 +465,6 @@ if(WIN32)
INSTALL(FILES
"${OpenMW_SOURCE_DIR}/readme.txt"
"${OpenMW_SOURCE_DIR}/GPL3.txt"
"${OpenMW_SOURCE_DIR}/OFL.txt"
"${OpenMW_SOURCE_DIR}/DejaVu Font License.txt"
"${OpenMW_BINARY_DIR}/settings-default.cfg"
"${OpenMW_BINARY_DIR}/transparency-overrides.cfg"

@ -1,93 +0,0 @@
Copyright (c) 2010, 2011 Georg Duffner (http://www.georgduffner.at)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

@ -60,7 +60,7 @@ opencs_hdrs_noqt (view/doc
opencs_units (view/world
table tablesubview scriptsubview util regionmapsubview tablebottombox creator genericcreator
cellcreator referenceablecreator referencecreator scenesubview scenetoolbar scenetool
scenetoolmode infocreator scriptedit previewsubview
scenetoolmode infocreator scriptedit dialoguesubview previewsubview
)
opencs_units (view/render
@ -73,8 +73,7 @@ opencs_units_noqt (view/render
)
opencs_units_noqt (view/world
dialoguesubview subviews
enumdelegate vartypedelegate recordstatusdelegate idtypedelegate datadisplaydelegate
subviews enumdelegate vartypedelegate recordstatusdelegate idtypedelegate datadisplaydelegate
scripthighlighter idvalidator dialoguecreator
)

@ -17,4 +17,9 @@ bool CSMWorld::ColumnBase::isUserEditable() const
std::string CSMWorld::ColumnBase::getTitle() const
{
return Columns::getName (static_cast<Columns::ColumnId> (mColumnId));
}
int CSMWorld::ColumnBase::getId() const
{
return mColumnId;
}

@ -28,6 +28,7 @@ namespace CSMWorld
{
Display_None, //Do not use
Display_String,
Display_LongString,
//CONCRETE TYPES STARTS HERE
Display_Skill,
@ -105,6 +106,8 @@ namespace CSMWorld
///< Can this column be edited directly by the user?
virtual std::string getTitle() const;
virtual int getId() const;
};
template<typename ESXRecordT>

@ -201,7 +201,7 @@ namespace CSMWorld
struct DescriptionColumn : public Column<ESXRecordT>
{
DescriptionColumn()
: Column<ESXRecordT> (Columns::ColumnId_Description, ColumnBase::Display_String)
: Column<ESXRecordT> (Columns::ColumnId_Description, ColumnBase::Display_LongString)
{}
virtual QVariant get (const Record<ESXRecordT>& record) const
@ -833,7 +833,7 @@ namespace CSMWorld
virtual bool isUserEditable() const
{
return false;
return true;
}
};
@ -1113,7 +1113,7 @@ namespace CSMWorld
virtual bool isUserEditable() const
{
return false;
return true;
}
};
@ -1379,7 +1379,7 @@ namespace CSMWorld
template<typename ESXRecordT>
struct QuestDescriptionColumn : public Column<ESXRecordT>
{
QuestDescriptionColumn() : Column<ESXRecordT> (Columns::ColumnId_QuestDescription, ColumnBase::Display_String) {}
QuestDescriptionColumn() : Column<ESXRecordT> (Columns::ColumnId_QuestDescription, ColumnBase::Display_LongString) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
@ -1559,7 +1559,7 @@ namespace CSMWorld
template<typename ESXRecordT>
struct ResponseColumn : public Column<ESXRecordT>
{
ResponseColumn() : Column<ESXRecordT> (Columns::ColumnId_Response, ColumnBase::Display_String) {}
ResponseColumn() : Column<ESXRecordT> (Columns::ColumnId_Response, ColumnBase::Display_LongString) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{

@ -235,4 +235,9 @@ std::pair<CSMWorld::UniversalId, std::string> CSMWorld::IdTable::view (int row)
id = "sys::default";
return std::make_pair (UniversalId (UniversalId::Type_Scene, id), hint);
}
int CSMWorld::IdTable::getColumnId(int column) const
{
return mIdCollection->getColumn(column).getId();
}

@ -106,6 +106,8 @@ namespace CSMWorld
std::pair<UniversalId, std::string> view (int row) const;
///< Return the UniversalId and the hint for viewing \a row. If viewing is not
/// supported by this table, return (UniversalId::Type_None, "").
int getColumnId(int column) const;
};
}

@ -443,4 +443,9 @@ CSMWorld::ColumnBase::Display CSMWorld::TableMimeData::convertEnums (CSMWorld::U
default:
return CSMWorld::ColumnBase::Display_None;
}
}
const CSMDoc::Document* CSMWorld::TableMimeData::getDocumentPtr() const
{
return &mDocument;
}

@ -48,6 +48,8 @@ namespace CSMWorld
UniversalId returnMatching(UniversalId::Type type) const;
const CSMDoc::Document* getDocumentPtr() const;
UniversalId returnMatching(CSMWorld::ColumnBase::Display type) const;
static CSMWorld::UniversalId::Type convertEnums(CSMWorld::ColumnBase::Display type);

@ -18,4 +18,10 @@ void CSVDoc::SubView::updateEditorSetting (const QString &settingName, const QSt
void CSVDoc::SubView::setStatusBar (bool show) {}
void CSVDoc::SubView::useHint (const std::string& hint) {}
void CSVDoc::SubView::useHint (const std::string& hint) {}
void CSVDoc::SubView::setUniversalId (const CSMWorld::UniversalId& id)
{
mUniversalId = id;
setWindowTitle (mUniversalId.toString().c_str());
}

@ -27,6 +27,8 @@ namespace CSVDoc
// not implemented
SubView (const SubView&);
SubView& operator= (SubView&);
protected:
void setUniversalId(const CSMWorld::UniversalId& id);
public:

@ -316,8 +316,16 @@ void CSVDoc::View::addSubView (const CSMWorld::UniversalId& id, const std::strin
/// \todo add an user setting to reuse sub views (on a per document basis or on a per top level view basis)
SubView *view = mSubViewFactory.makeSubView (id, *mDocument);
const std::vector<CSMWorld::UniversalId::Type> referenceables(CSMWorld::UniversalId::listReferenceableTypes());
SubView *view = NULL;
if(std::find(referenceables.begin(), referenceables.end(), id.getType()) != referenceables.end())
{
view = mSubViewFactory.makeSubView (CSMWorld::UniversalId(CSMWorld::UniversalId::Type_Referenceable, id.getId()), *mDocument);
} else
{
view = mSubViewFactory.makeSubView (id, *mDocument);
}
assert(view);
if (!hint.empty())
view->useHint (hint);

@ -1,98 +1,663 @@
#include "dialoguesubview.hpp"
#include <utility>
#include <memory>
#include <QGridLayout>
#include <QLabel>
#include <QSize>
#include <QAbstractItemModel>
#include <QDoubleSpinBox>
#include <QSpinBox>
#include <QLineEdit>
#include <QEvent>
#include <QDataWidgetMapper>
#include <QCheckBox>
#include <QLineEdit>
#include <QPlainTextEdit>
#include <QComboBox>
#include <QScrollArea>
#include <QPushButton>
#include <QToolButton>
#include "../../model/world/columnbase.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/world/columns.hpp"
#include "../../model/world/record.hpp"
#include "../../model/world/tablemimedata.hpp"
#include "../../model/doc/document.hpp"
#include "../../model/world/commands.hpp"
CSVWorld::DialogueSubView::DialogueSubView (const CSMWorld::UniversalId& id, CSMDoc::Document& document,
bool createAndDelete)
: SubView (id)
#include "recordstatusdelegate.hpp"
#include "util.hpp"
#include "tablebottombox.hpp"
/*
==============================NotEditableSubDelegate==========================================
*/
CSVWorld::NotEditableSubDelegate::NotEditableSubDelegate(const CSMWorld::IdTable* table, QObject * parent) :
QAbstractItemDelegate(parent),
mTable(table)
{}
void CSVWorld::NotEditableSubDelegate::setEditorData (QLabel* editor, const QModelIndex& index) const
{
QVariant v = index.data(Qt::EditRole);
if (!v.isValid())
{
v = index.data(Qt::DisplayRole);
if (!v.isValid())
{
return;
}
}
if (QVariant::String == v.type())
{
editor->setText(v.toString());
} else //else we are facing enums
{
int data = v.toInt();
std::vector<std::string> enumNames (CSMWorld::Columns::getEnums (static_cast<CSMWorld::Columns::ColumnId> (mTable->getColumnId (index.column()))));
editor->setText(QString::fromUtf8(enumNames.at(data).c_str()));
}
}
void CSVWorld::NotEditableSubDelegate::setModelData (QWidget* editor, QAbstractItemModel* model, const QModelIndex& index, CSMWorld::ColumnBase::Display display) const
{
//not editable widgets will not save model data
}
void CSVWorld::NotEditableSubDelegate::paint (QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const
{
//does nothing
}
QSize CSVWorld::NotEditableSubDelegate::sizeHint (const QStyleOptionViewItem& option, const QModelIndex& index) const
{
return QSize();
}
QWidget* CSVWorld::NotEditableSubDelegate::createEditor (QWidget *parent,
const QStyleOptionViewItem& option,
const QModelIndex& index,
CSMWorld::ColumnBase::Display display) const
{
return new QLabel(parent);
}
/*
==============================DialogueDelegateDispatcherProxy==========================================
*/
CSVWorld::DialogueDelegateDispatcherProxy::refWrapper::refWrapper(const QModelIndex& index) :
mIndex(index)
{}
CSVWorld::DialogueDelegateDispatcherProxy::DialogueDelegateDispatcherProxy(QWidget* editor, CSMWorld::ColumnBase::Display display) :
mEditor(editor),
mDisplay(display),
mIndexWrapper(NULL)
{
}
void CSVWorld::DialogueDelegateDispatcherProxy::editorDataCommited()
{
if (mIndexWrapper.get())
{
emit editorDataCommited(mEditor, mIndexWrapper->mIndex, mDisplay);
}
}
void CSVWorld::DialogueDelegateDispatcherProxy::setIndex(const QModelIndex& index)
{
mIndexWrapper.reset(new refWrapper(index));
}
QWidget* CSVWorld::DialogueDelegateDispatcherProxy::getEditor() const
{
return mEditor;
}
void CSVWorld::DialogueDelegateDispatcherProxy::tableMimeDataDropped(const std::vector<CSMWorld::UniversalId>& data, const CSMDoc::Document* document)
{
QLineEdit* lineEdit = qobject_cast<QLineEdit*>(mEditor);
{
if (!lineEdit or !mIndexWrapper.get())
{
return;
}
}
for (unsigned i = 0; i < data.size(); ++i)
{
if (mDisplay == CSMWorld::TableMimeData::convertEnums(data[i].getType()))
{
emit tableMimeDataDropped(mEditor, mIndexWrapper->mIndex, data[i], document);
emit editorDataCommited(mEditor, mIndexWrapper->mIndex, mDisplay);
break;
}
}
}
/*
==============================DialogueDelegateDispatcher==========================================
*/
CSVWorld::DialogueDelegateDispatcher::DialogueDelegateDispatcher(QObject* parent, CSMWorld::IdTable* table, QUndoStack& undoStack) :
mParent(parent),
mTable(table),
mUndoStack(undoStack),
mNotEditableDelegate(table, parent)
{
}
CSVWorld::CommandDelegate* CSVWorld::DialogueDelegateDispatcher::makeDelegate(CSMWorld::ColumnBase::Display display)
{
CommandDelegate *delegate = NULL;
std::map<int, CommandDelegate*>::const_iterator delegateIt(mDelegates.find(display));
if (delegateIt == mDelegates.end())
{
delegate = CommandDelegateFactoryCollection::get().makeDelegate (
display, mUndoStack, mParent);
mDelegates.insert(std::make_pair<int, CommandDelegate*>(display, delegate));
} else
{
delegate = delegateIt->second;
}
return delegate;
}
void CSVWorld::DialogueDelegateDispatcher::editorDataCommited(QWidget* editor, const QModelIndex& index, CSMWorld::ColumnBase::Display display)
{
setModelData(editor, mTable, index, display);
}
void CSVWorld::DialogueDelegateDispatcher::setEditorData (QWidget* editor, const QModelIndex& index) const
{
QWidget *widget = new QWidget (this);
CSMWorld::ColumnBase::Display display = static_cast<CSMWorld::ColumnBase::Display>
(mTable->headerData (index.column(), Qt::Horizontal, CSMWorld::ColumnBase::Role_Display).toInt());
QLabel* label = qobject_cast<QLabel*>(editor);
if(label)
{
mNotEditableDelegate.setEditorData(label, index);
return;
}
std::map<int, CommandDelegate*>::const_iterator delegateIt(mDelegates.find(display));
if (delegateIt != mDelegates.end())
{
delegateIt->second->setEditorData(editor, index, true);
}
for (unsigned i = 0; i < mProxys.size(); ++i)
{
if (mProxys[i]->getEditor() == editor)
{
mProxys[i]->setIndex(index);
}
}
}
setWidget (widget);
void CSVWorld::DialogueDelegateDispatcher::setModelData(QWidget* editor, QAbstractItemModel* model, const QModelIndex& index, CSMWorld::ColumnBase::Display display) const
{
std::map<int, CommandDelegate*>::const_iterator delegateIt(mDelegates.find(display));
if (delegateIt != mDelegates.end())
{
delegateIt->second->setModelData(editor, model, index);
}
}
QGridLayout *layout = new QGridLayout;
void CSVWorld::DialogueDelegateDispatcher::paint (QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const
{
//Does nothing
}
widget->setLayout (layout);
QSize CSVWorld::DialogueDelegateDispatcher::sizeHint (const QStyleOptionViewItem& option, const QModelIndex& index) const
{
return QSize(); //silencing warning, otherwise does nothing
}
QAbstractItemModel *model = document.getData().getTableModel (id);
QWidget* CSVWorld::DialogueDelegateDispatcher::makeEditor(CSMWorld::ColumnBase::Display display, const QModelIndex& index)
{
QVariant variant = index.data();
if (!variant.isValid())
{
variant = index.data(Qt::DisplayRole);
if (!variant.isValid())
{
return NULL;
}
}
int columns = model->columnCount();
QWidget* editor = NULL;
if (! (mTable->flags (index) & Qt::ItemIsEditable))
{
return mNotEditableDelegate.createEditor(qobject_cast<QWidget*>(mParent), QStyleOptionViewItem(), index, display);
}
std::map<int, CommandDelegate*>::iterator delegateIt(mDelegates.find(display));
if (delegateIt != mDelegates.end())
{
editor = delegateIt->second->createEditor(qobject_cast<QWidget*>(mParent), QStyleOptionViewItem(), index, display);
DialogueDelegateDispatcherProxy* proxy = new DialogueDelegateDispatcherProxy(editor, display);
bool skip = false;
if (qobject_cast<DropLineEdit*>(editor))
{
connect(editor, SIGNAL(editingFinished()), proxy, SLOT(editorDataCommited()));
connect(editor, SIGNAL(tableMimeDataDropped(const std::vector<CSMWorld::UniversalId>&, const CSMDoc::Document*)),
proxy, SLOT(tableMimeDataDropped(const std::vector<CSMWorld::UniversalId>&, const CSMDoc::Document*)));
connect(proxy, SIGNAL(tableMimeDataDropped(QWidget*, const QModelIndex&, const CSMWorld::UniversalId&, const CSMDoc::Document*)),
this, SIGNAL(tableMimeDataDropped(QWidget*, const QModelIndex&, const CSMWorld::UniversalId&, const CSMDoc::Document*)));
skip = true;
}
if(!skip && qobject_cast<QCheckBox*>(editor))
{
connect(editor, SIGNAL(stateChanged(int)), proxy, SLOT(editorDataCommited()));
skip = true;
}
if(!skip && qobject_cast<QPlainTextEdit*>(editor))
{
connect(editor, SIGNAL(textChanged()), proxy, SLOT(editorDataCommited()));
skip = true;
}
if(!skip && qobject_cast<QComboBox*>(editor))
{
connect(editor, SIGNAL(currentIndexChanged (int)), proxy, SLOT(editorDataCommited()));
skip = true;
}
if(!skip && qobject_cast<QAbstractSpinBox*>(editor))
{
connect(editor, SIGNAL(editingFinished()), proxy, SLOT(editorDataCommited()));
skip = true;
}
connect(proxy, SIGNAL(editorDataCommited(QWidget*, const QModelIndex&, CSMWorld::ColumnBase::Display)), this, SLOT(editorDataCommited(QWidget*, const QModelIndex&, CSMWorld::ColumnBase::Display)));
mProxys.push_back(proxy); //deleted in the destructor
}
return editor;
}
CSVWorld::DialogueDelegateDispatcher::~DialogueDelegateDispatcher()
{
for (unsigned i = 0; i < mProxys.size(); ++i)
{
delete mProxys[i]; //unique_ptr could be handy
}
}
/*
=============================================================EditWidget=====================================================
*/
CSVWorld::EditWidget::EditWidget(QWidget *parent, int row, CSMWorld::IdTable* table, QUndoStack& undoStack, bool createAndDelete) :
mDispatcher(this, table, undoStack),
QScrollArea(parent),
mWidgetMapper(NULL),
mMainWidget(NULL),
mUndoStack(undoStack),
mTable(table)
{
remake (row);
connect(&mDispatcher, SIGNAL(tableMimeDataDropped(QWidget*, const QModelIndex&, const CSMWorld::UniversalId&, const CSMDoc::Document*)), this, SIGNAL(tableMimeDataDropped(QWidget*, const QModelIndex&, const CSMWorld::UniversalId&, const CSMDoc::Document*)));
}
void CSVWorld::EditWidget::remake(int row)
{
if (mMainWidget)
{
delete mMainWidget;
}
mMainWidget = new QWidget (this);
//not sure if widget mapper can handle deleting the widgets that were mapped
if (mWidgetMapper)
{
delete mWidgetMapper;
}
mWidgetMapper = new QDataWidgetMapper (this);
mWidgetMapper->setModel (model);
mWidgetMapper->setModel(mTable);
mWidgetMapper->setItemDelegate(&mDispatcher);
QFrame* line = new QFrame(mMainWidget);
line->setObjectName(QString::fromUtf8("line"));
line->setGeometry(QRect(320, 150, 118, 3));
line->setFrameShape(QFrame::HLine);
line->setFrameShadow(QFrame::Sunken);
QVBoxLayout *mainLayout = new QVBoxLayout(mMainWidget);
QGridLayout *unlockedLayout = new QGridLayout();
QGridLayout *lockedLayout = new QGridLayout();
mainLayout->addLayout(lockedLayout, 0);
mainLayout->addWidget(line, 1);
mainLayout->addLayout(unlockedLayout, 2);
mainLayout->addStretch(1);
int unlocked = 0;
int locked = 0;
const int columns = mTable->columnCount();
for (int i=0; i<columns; ++i)
{
int flags = model->headerData (i, Qt::Horizontal, CSMWorld::ColumnBase::Role_Flags).toInt();
int flags = mTable->headerData (i, Qt::Horizontal, CSMWorld::ColumnBase::Role_Flags).toInt();
if (flags & CSMWorld::ColumnBase::Flag_Dialogue)
{
layout->addWidget (new QLabel (model->headerData (i, Qt::Horizontal).toString()), i, 0);
CSMWorld::ColumnBase::Display display = static_cast<CSMWorld::ColumnBase::Display>
(model->headerData (i, Qt::Horizontal, CSMWorld::ColumnBase::Role_Display).toInt());
(mTable->headerData (i, Qt::Horizontal, CSMWorld::ColumnBase::Role_Display).toInt());
QWidget *widget = 0;
mDispatcher.makeDelegate(display);
QWidget *editor = mDispatcher.makeEditor(display, (mTable->index (row, i)));
if (model->flags (model->index (0, i)) & Qt::ItemIsEditable)
if (editor)
{
switch (display)
mWidgetMapper->addMapping (editor, i);
QLabel* label = new QLabel(mTable->headerData (i, Qt::Horizontal).toString(), mMainWidget);
label->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
editor->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
if (! (mTable->flags (mTable->index (row, i)) & Qt::ItemIsEditable))
{
case CSMWorld::ColumnBase::Display_String:
lockedLayout->addWidget (label, locked, 0);
lockedLayout->addWidget (editor, locked, 1);
++locked;
} else
{
unlockedLayout->addWidget (label, unlocked, 0);
unlockedLayout->addWidget (editor, unlocked, 1);
++unlocked;
}
}
}
}
layout->addWidget (widget = new QLineEdit, i, 1);
break;
mWidgetMapper->setCurrentModelIndex(mTable->index(row, 0));
case CSMWorld::ColumnBase::Display_Integer:
this->setMinimumWidth(325); //TODO find better way to set the width or make it customizable
this->setWidget(mMainWidget);
this->setWidgetResizable(true);
}
/// \todo configure widget properly (range)
layout->addWidget (widget = new QSpinBox, i, 1);
break;
/*
==============================DialogueSubView==========================================
*/
case CSMWorld::ColumnBase::Display_Float:
CSVWorld::DialogueSubView::DialogueSubView (const CSMWorld::UniversalId& id, CSMDoc::Document& document,
const CreatorFactoryBase& creatorFactory, bool sorting) :
/// \todo configure widget properly (range, format?)
layout->addWidget (widget = new QDoubleSpinBox, i, 1);
break;
SubView (id),
mEditWidget(0),
mMainLayout(NULL),
mUndoStack(document.getUndoStack()),
mTable(dynamic_cast<CSMWorld::IdTable*>(document.getData().getTableModel(id))),
mRow (-1),
mLocked(false),
mDocument(document)
default: break; // silence warnings for other times for now
}
{
connect(mTable, SIGNAL(dataChanged (const QModelIndex&, const QModelIndex&)), this, SLOT(dataChanged(const QModelIndex&)));
mRow = mTable->getModelIndex (id.getId(), 0).row();
QWidget *mainWidget = new QWidget(this);
QHBoxLayout *buttonsLayout = new QHBoxLayout;
QToolButton* prevButton = new QToolButton(mainWidget);
prevButton->setIcon(QIcon(":/go-previous.png"));
QToolButton* nextButton = new QToolButton(mainWidget);
nextButton->setIcon(QIcon(":/go-next.png"));
buttonsLayout->addWidget(prevButton, 0);
buttonsLayout->addWidget(nextButton, 1);
buttonsLayout->addStretch(2);
QToolButton* cloneButton = new QToolButton(mainWidget);
cloneButton->setIcon(QIcon(":/edit-clone.png"));
QToolButton* addButton = new QToolButton(mainWidget);
addButton->setIcon(QIcon(":/add.png"));
QToolButton* deleteButton = new QToolButton(mainWidget);
deleteButton->setIcon(QIcon(":/edit-delete.png"));
QToolButton* revertButton = new QToolButton(mainWidget);
revertButton->setIcon(QIcon(":/edit-undo.png"));
if (mTable->hasPreview())
{
QToolButton* previewButton = new QToolButton(mainWidget);
previewButton->setIcon(QIcon(":/edit-preview.png"));
buttonsLayout->addWidget(previewButton);
connect(previewButton, SIGNAL(clicked()), this, SLOT(showPreview()));
}
if (mTable->getViewing()!=CSMWorld::IdTable::Viewing_None)
{
QToolButton* viewButton = new QToolButton(mainWidget);
viewButton->setIcon(QIcon(":/cell.png"));
buttonsLayout->addWidget(viewButton);
connect(viewButton, SIGNAL(clicked()), this, SLOT(viewRecord()));
}
buttonsLayout->addWidget(cloneButton);
buttonsLayout->addWidget(addButton);
buttonsLayout->addWidget(deleteButton);
buttonsLayout->addWidget(revertButton);
connect(nextButton, SIGNAL(clicked()), this, SLOT(nextId()));
connect(prevButton, SIGNAL(clicked()), this, SLOT(prevId()));
connect(cloneButton, SIGNAL(clicked()), this, SLOT(cloneRequest()));
connect(revertButton, SIGNAL(clicked()), this, SLOT(revertRecord()));
connect(deleteButton, SIGNAL(clicked()), this, SLOT(deleteRecord()));
mMainLayout = new QVBoxLayout(mainWidget);
mEditWidget = new EditWidget(mainWidget, mRow, mTable, mUndoStack, false);
connect(mEditWidget, SIGNAL(tableMimeDataDropped(QWidget*, const QModelIndex&, const CSMWorld::UniversalId&, const CSMDoc::Document*)),
this, SLOT(tableMimeDataDropped(QWidget*, const QModelIndex&, const CSMWorld::UniversalId&, const CSMDoc::Document*)));
mMainLayout->addWidget(mEditWidget);
mEditWidget->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
mMainLayout->addWidget (mBottom =
new TableBottomBox (creatorFactory, document.getData(), document.getUndoStack(), id, this));
mBottom->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Fixed);
connect(mBottom, SIGNAL(requestFocus(const std::string&)), this, SLOT(requestFocus(const std::string&)));
connect(addButton, SIGNAL(clicked()), mBottom, SLOT(createRequest()));
if(!mBottom->canCreateAndDelete())
{
cloneButton->setDisabled(true);
addButton->setDisabled(true);
deleteButton->setDisabled(true);
}
dataChanged(mTable->index(mRow, 0));
mMainLayout->addLayout(buttonsLayout);
setWidget(mainWidget);
}
void CSVWorld::DialogueSubView::prevId()
{
int newRow = mRow - 1;
if (newRow < 0)
{
return;
}
while (newRow >= 0)
{
QModelIndex newIndex(mTable->index(newRow, 0));
if (!newIndex.isValid())
{
return;
}
CSMWorld::RecordBase::State state = static_cast<CSMWorld::RecordBase::State>(mTable->data (mTable->index (newRow, 1)).toInt());
if (!(state == CSMWorld::RecordBase::State_Deleted || state == CSMWorld::RecordBase::State_Erased))
{
mEditWidget->remake(newRow);
setUniversalId(CSMWorld::UniversalId (static_cast<CSMWorld::UniversalId::Type> (mTable->data (mTable->index (newRow, 2)).toInt()),
mTable->data (mTable->index (newRow, 0)).toString().toStdString()));
mRow = newRow;
mEditWidget->setDisabled(mLocked);
return;
}
--newRow;
}
}
void CSVWorld::DialogueSubView::nextId()
{
int newRow = mRow + 1;
if (newRow >= mTable->rowCount())
{
return;
}
while (newRow < mTable->rowCount())
{
QModelIndex newIndex(mTable->index(newRow, 0));
if (!newIndex.isValid())
{
return;
}
CSMWorld::RecordBase::State state = static_cast<CSMWorld::RecordBase::State>(mTable->data (mTable->index (newRow, 1)).toInt());
if (!(state == CSMWorld::RecordBase::State_Deleted || state == CSMWorld::RecordBase::State_Erased))
{
mEditWidget->remake(newRow);
setUniversalId(CSMWorld::UniversalId (static_cast<CSMWorld::UniversalId::Type> (mTable->data (mTable->index (newRow, 2)).toInt()),
mTable->data (mTable->index (newRow, 0)).toString().toStdString()));
mRow = newRow;
mEditWidget->setDisabled(mLocked);
return;
}
++newRow;
}
}
void CSVWorld::DialogueSubView::setEditLock (bool locked)
{
mLocked = locked;
CSMWorld::RecordBase::State state = static_cast<CSMWorld::RecordBase::State>(mTable->data (mTable->index (mRow, 1)).toInt());
if (state == CSMWorld::RecordBase::State_Deleted || state == CSMWorld::RecordBase::State_Erased)
{
mEditWidget->setDisabled(true);
} else
{
mEditWidget->setDisabled(mLocked);
}
}
void CSVWorld::DialogueSubView::dataChanged(const QModelIndex & index)
{
if (index.row() == mRow)
{
CSMWorld::RecordBase::State state = static_cast<CSMWorld::RecordBase::State>(mTable->data (mTable->index (mRow, 1)).toInt());
if (state == CSMWorld::RecordBase::State_Deleted || state == CSMWorld::RecordBase::State_Erased)
{
mEditWidget->setDisabled(true);
} else
{
mEditWidget->setDisabled(mLocked);
}
}
}
void CSVWorld::DialogueSubView::tableMimeDataDropped(QWidget* editor,
const QModelIndex& index,
const CSMWorld::UniversalId& id,
const CSMDoc::Document* document)
{
if (document == &mDocument)
{
qobject_cast<DropLineEdit*>(editor)->setText(id.getId().c_str());
}
}
void CSVWorld::DialogueSubView::revertRecord()
{
int rows = mTable->rowCount();
if (!mLocked && mTable->columnCount() > 0 && mRow < mTable->rowCount() )
{
CSMWorld::RecordBase::State state =
static_cast<CSMWorld::RecordBase::State> (mTable->data (mTable->index (mRow, 1)).toInt());
if (state!=CSMWorld::RecordBase::State_BaseOnly)
{
mUndoStack.push(new CSMWorld::RevertCommand(*mTable, mTable->data(mTable->index (mRow, 0)).toString().toStdString()));
}
if (rows != mTable->rowCount())
{
if (mTable->rowCount() == 0)
{
mEditWidget->setDisabled(true); //closing the editor is other option
return;
}
else
if (mRow >= mTable->rowCount())
{
switch (display)
{
case CSMWorld::ColumnBase::Display_String:
case CSMWorld::ColumnBase::Display_Integer:
case CSMWorld::ColumnBase::Display_Float:
prevId();
} else {
dataChanged(mTable->index(mRow, 0));
}
}
}
}
layout->addWidget (widget = new QLabel, i, 1);
break;
void CSVWorld::DialogueSubView::deleteRecord()
{
int rows = mTable->rowCount();
default: break; // silence warnings for other times for now
}
}
//easier than disabling the button
CSMWorld::RecordBase::State state = static_cast<CSMWorld::RecordBase::State>(mTable->data (mTable->index (mRow, 1)).toInt());
bool deledetedOrErased = (state == CSMWorld::RecordBase::State_Deleted || state == CSMWorld::RecordBase::State_Erased);
if (widget)
mWidgetMapper->addMapping (widget, i);
if (!mLocked &&
mTable->columnCount() > 0 &&
!deledetedOrErased &&
mRow < rows &&
mBottom->canCreateAndDelete())
{
mUndoStack.push(new CSMWorld::DeleteCommand(*mTable, mTable->data(mTable->index (mRow, 0)).toString().toStdString()));
if (rows != mTable->rowCount())
{
if (mTable->rowCount() == 0)
{
mEditWidget->setDisabled(true); //closing the editor is other option
return;
}
if (mRow >= mTable->rowCount())
{
prevId();
} else {
dataChanged(mTable->index(mRow, 0));
}
}
}
}
mWidgetMapper->setCurrentModelIndex (
dynamic_cast<CSMWorld::IdTable&> (*model).getModelIndex (id.getId(), 0));
void CSVWorld::DialogueSubView::requestFocus (const std::string& id)
{
mRow = mTable->getModelIndex (id, 0).row();
mEditWidget->remake(mRow);
}
void CSVWorld::DialogueSubView::setEditLock (bool locked)
void CSVWorld::DialogueSubView::cloneRequest ()
{
mBottom->cloneRequest(mTable->data(mTable->index (mRow, 0)).toString().toStdString(),
static_cast<CSMWorld::UniversalId::Type>(mTable->data(mTable->index(mRow, 2)).toInt()));
}
void CSVWorld::DialogueSubView::showPreview ()
{
if (mTable->hasPreview() && mRow < mTable->rowCount())
{
emit focusId(CSMWorld::UniversalId(CSMWorld::UniversalId::Type_Preview, mTable->data(mTable->index (mRow, 0)).toString().toStdString()), "");
}
}
void CSVWorld::DialogueSubView::viewRecord()
{
if (mRow < mTable->rowCount())
{
std::pair<CSMWorld::UniversalId, std::string> params = mTable->view (mRow);
if (params.first.getType()!=CSMWorld::UniversalId::Type_None)
emit focusId (params.first, params.second);
}
}

@ -1,9 +1,25 @@
#ifndef CSV_WORLD_DIALOGUESUBVIEW_H
#define CSV_WORLD_DIALOGUESUBVIEW_H
#include <map>
#include <memory>
#include <QAbstractItemDelegate>
#include <QScrollArea>
#include "../doc/subview.hpp"
#include "../../model/world/columnbase.hpp"
class QDataWidgetMapper;
class QSize;
class QEvent;
class QLabel;
class QVBoxLayout;
namespace CSMWorld
{
class IdTable;
}
namespace CSMDoc
{
@ -12,15 +28,181 @@ namespace CSMDoc
namespace CSVWorld
{
class DialogueSubView : public CSVDoc::SubView
class CommandDelegate;
class CreatorFactoryBase;
class TableBottomBox;
class NotEditableSubDelegate : public QAbstractItemDelegate
{
const CSMWorld::IdTable* mTable;
public:
NotEditableSubDelegate(const CSMWorld::IdTable* table, QObject * parent = 0);
virtual void setEditorData (QLabel* editor, const QModelIndex& index) const;
virtual void setModelData (QWidget* editor, QAbstractItemModel* model, const QModelIndex& index, CSMWorld::ColumnBase::Display display) const;
virtual void paint (QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const;
///< does nothing
virtual QSize sizeHint (const QStyleOptionViewItem& option, const QModelIndex& index) const;
///< does nothing
virtual QWidget *createEditor (QWidget *parent,
const QStyleOptionViewItem& option,
const QModelIndex& index,
CSMWorld::ColumnBase::Display display = CSMWorld::ColumnBase::Display_None) const;
};
//this can't be nested into the DialogueDelegateDispatcher, because it needs to emit signals
class DialogueDelegateDispatcherProxy : public QObject
{
Q_OBJECT
class refWrapper
{
public:
refWrapper(const QModelIndex& index);
const QModelIndex& mIndex;
};
QWidget* mEditor;
CSMWorld::ColumnBase::Display mDisplay;
std::auto_ptr<refWrapper> mIndexWrapper;
public:
DialogueDelegateDispatcherProxy(QWidget* editor, CSMWorld::ColumnBase::Display display);
QWidget* getEditor() const;
public slots:
void editorDataCommited();
void setIndex(const QModelIndex& index);
void tableMimeDataDropped(const std::vector<CSMWorld::UniversalId>& data, const CSMDoc::Document* document);
signals:
void editorDataCommited(QWidget* editor, const QModelIndex& index, CSMWorld::ColumnBase::Display display);
void tableMimeDataDropped(QWidget* editor, const QModelIndex& index,
const CSMWorld::UniversalId& id,
const CSMDoc::Document* document);
};
class DialogueDelegateDispatcher : public QAbstractItemDelegate
{
Q_OBJECT
std::map<int, CommandDelegate*> mDelegates;
QObject* mParent;
CSMWorld::IdTable* mTable;
QUndoStack& mUndoStack;
NotEditableSubDelegate mNotEditableDelegate;
std::vector<DialogueDelegateDispatcherProxy*> mProxys; //once we move to the C++11 we should use unique_ptr
public:
DialogueDelegateDispatcher(QObject* parent, CSMWorld::IdTable* table, QUndoStack& undoStack);
~DialogueDelegateDispatcher();
CSVWorld::CommandDelegate* makeDelegate(CSMWorld::ColumnBase::Display display);
QWidget* makeEditor(CSMWorld::ColumnBase::Display display, const QModelIndex& index);
///< will return null if delegate is not present, parent of the widget is same as for dispatcher itself
virtual void setEditorData (QWidget* editor, const QModelIndex& index) const;
virtual void setModelData (QWidget* editor, QAbstractItemModel* model, const QModelIndex& index, CSMWorld::ColumnBase::Display display) const;
virtual void paint (QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const;
///< does nothing
virtual QSize sizeHint (const QStyleOptionViewItem& option, const QModelIndex& index) const;
///< does nothing
private slots:
void editorDataCommited(QWidget* editor, const QModelIndex& index, CSMWorld::ColumnBase::Display display);
signals:
void tableMimeDataDropped(QWidget* editor, const QModelIndex& index,
const CSMWorld::UniversalId& id,
const CSMDoc::Document* document);
};
class EditWidget : public QScrollArea
{
Q_OBJECT
QDataWidgetMapper *mWidgetMapper;
DialogueDelegateDispatcher mDispatcher;
QWidget* mMainWidget;
CSMWorld::IdTable* mTable;
QUndoStack& mUndoStack;
public:
EditWidget (QWidget *parent, int row, CSMWorld::IdTable* table, QUndoStack& undoStack, bool createAndDelete = false);
void remake(int row);
signals:
void tableMimeDataDropped(QWidget* editor, const QModelIndex& index,
const CSMWorld::UniversalId& id,
const CSMDoc::Document* document);
};
class DialogueSubView : public CSVDoc::SubView
{
Q_OBJECT
EditWidget* mEditWidget;
QVBoxLayout* mMainLayout;
CSMWorld::IdTable* mTable;
QUndoStack& mUndoStack;
int mRow;
bool mLocked;
const CSMDoc::Document& mDocument;
TableBottomBox* mBottom;
public:
DialogueSubView (const CSMWorld::UniversalId& id, CSMDoc::Document& document, bool createAndDelete);
DialogueSubView (const CSMWorld::UniversalId& id,
CSMDoc::Document& document,
const CreatorFactoryBase& creatorFactory,
bool sorting = false);
virtual void setEditLock (bool locked);
private slots:
void nextId();
void prevId();
void showPreview();
void viewRecord();
void revertRecord();
void deleteRecord();
void cloneRequest();
void dataChanged(const QModelIndex & index);
///\brief we need to care for deleting currently edited record
void tableMimeDataDropped(QWidget* editor, const QModelIndex& index,
const CSMWorld::UniversalId& id,
const CSMDoc::Document* document);
void requestFocus (const std::string& id);
};
}

@ -41,10 +41,18 @@ CSVWorld::EnumDelegate::EnumDelegate (const std::vector<std::pair<int, QString>
}
QWidget *CSVWorld::EnumDelegate::createEditor(QWidget *parent,
const QStyleOptionViewItem& option,
const QModelIndex& index) const
{
return createEditor(parent, option, index, CSMWorld::ColumnBase::Display_None);
//overloading virtual functions is HARD
}
QWidget *CSVWorld::EnumDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem& option,
const QModelIndex& index) const
const QModelIndex& index, CSMWorld::ColumnBase::Display display) const
{
if (!index.data().isValid())
if (!index.data(Qt::EditRole).isValid() && !index.data(Qt::DisplayRole).isValid())
return 0;
QComboBox *comboBox = new QComboBox (parent);
@ -56,11 +64,22 @@ QWidget *CSVWorld::EnumDelegate::createEditor(QWidget *parent, const QStyleOptio
return comboBox;
}
void CSVWorld::EnumDelegate::setEditorData (QWidget *editor, const QModelIndex& index) const
void CSVWorld::EnumDelegate::setEditorData (QWidget *editor, const QModelIndex& index, bool tryDisplay) const
{
if (QComboBox *comboBox = dynamic_cast<QComboBox *> (editor))
{
int value = index.data (Qt::EditRole).toInt();
QVariant data = index.data (Qt::EditRole);
if (tryDisplay && !data.isValid())
{
data = index.data (Qt::DisplayRole);
if (!data.isValid())
{
return;
}
}
int value = data.toInt();
std::size_t size = mValues.size();

@ -4,6 +4,7 @@
#include <vector>
#include <QString>
#include <QStyledItemDelegate>
#include <components/esm/defs.hpp>
@ -31,10 +32,16 @@ namespace CSVWorld
EnumDelegate (const std::vector<std::pair<int, QString> >& values,
QUndoStack& undoStack, QObject *parent);
virtual QWidget *createEditor(QWidget *parent, const QStyleOptionViewItem& option,
const QModelIndex& index) const;
virtual QWidget *createEditor(QWidget *parent,
const QStyleOptionViewItem& option,
const QModelIndex& index) const;
virtual QWidget *createEditor(QWidget *parent,
const QStyleOptionViewItem& option,
const QModelIndex& index,
CSMWorld::ColumnBase::Display display = CSMWorld::ColumnBase::Display_None) const;
virtual void setEditorData (QWidget *editor, const QModelIndex& index) const;
virtual void setEditorData (QWidget *editor, const QModelIndex& index, bool tryDisplay = false) const;
virtual void paint (QPainter *painter, const QStyleOptionViewItem& option,
const QModelIndex& index) const;

@ -80,5 +80,61 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
manager.add (CSMWorld::UniversalId::Type_Scene, new CSVDoc::SubViewFactory<SceneSubView>);
//edit subviews
manager.add (CSMWorld::UniversalId::Type_Region,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Spell,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Referenceable,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<ReferenceableCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Birthsign,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Global,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Gmst,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Race,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Class,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Reference,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<ReferenceCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Cell,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<CellCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Filter,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Sound,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Faction,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Skill,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_JournalInfo,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<InfoCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_TopicInfo,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<InfoCreator> >(false));
manager.add (CSMWorld::UniversalId::Type_Topic,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, TopicCreatorFactory> (false));
manager.add (CSMWorld::UniversalId::Type_Journal,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, JournalCreatorFactory> (false));
//preview
manager.add (CSMWorld::UniversalId::Type_Preview, new CSVDoc::SubViewFactory<PreviewSubView>);
}

@ -442,6 +442,7 @@ void CSVWorld::Table::previewRecord()
emit editRequest (CSMWorld::UniversalId (CSMWorld::UniversalId::Type_Preview, id) , "");
}
}
void CSVWorld::Table::updateEditorSetting (const QString &settingName, const QString &settingValue)
{
int columns = mModel->columnCount();
@ -533,27 +534,14 @@ void CSVWorld::Table::mouseMoveEvent (QMouseEvent* event)
drag->setMimeData (mime);
drag->setPixmap (QString::fromStdString (mime->getIcon()));
Qt::DropActions action = Qt::IgnoreAction;
switch (QApplication::keyboardModifiers())
{
case Qt::ControlModifier:
action = Qt::CopyAction;
break;
case Qt::ShiftModifier:
action = Qt::MoveAction;
break;
}
drag->exec(action);
drag->exec(Qt::CopyAction);
}
}
void CSVWorld::Table::dragEnterEvent(QDragEnterEvent *event)
{
event->acceptProposedAction();
event->acceptProposedAction();
}
void CSVWorld::Table::dropEvent(QDropEvent *event)
@ -585,7 +573,7 @@ void CSVWorld::Table::dropEvent(QDropEvent *event)
void CSVWorld::Table::dragMoveEvent(QDragMoveEvent *event)
{
event->accept();
event->accept();
}
std::vector<std::string> CSVWorld::Table::getColumnsWithDisplay(CSMWorld::ColumnBase::Display display) const

@ -4,8 +4,18 @@
#include <stdexcept>
#include <QUndoStack>
#include <QMetaProperty>
#include <QStyledItemDelegate>
#include <QLineEdit>
#include <QSpinBox>
#include <QDoubleSpinBox>
#include <QComboBox>
#include <QCheckBox>
#include <QPlainTextEdit>
#include <QEvent>
#include "../../model/world/commands.hpp"
#include "../../model/world/tablemimedata.hpp"
CSVWorld::NastyTableModelHack::NastyTableModelHack (QAbstractItemModel& model)
: mModel (model)
@ -117,10 +127,56 @@ void CSVWorld::CommandDelegate::setModelData (QWidget *editor, QAbstractItemMode
}
QWidget *CSVWorld::CommandDelegate::createEditor (QWidget *parent, const QStyleOptionViewItem& option,
const QModelIndex& index) const
const QModelIndex& index, CSMWorld::ColumnBase::Display display) const
{
if (!index.data().isValid())
return 0;
QVariant variant = index.data();
if (!variant.isValid())
{
variant = index.data(Qt::DisplayRole);
if (!variant.isValid())
{
return 0;
}
}
if (display != CSMWorld::ColumnBase::Display_None)
{
if (variant.type() == QVariant::Color)
{
return new QLineEdit(parent);
}
if (display == CSMWorld::ColumnBase::Display_Integer)
{
return new QSpinBox(parent);
}
if (display == CSMWorld::ColumnBase::Display_Var)
{
return new QLineEdit(parent);
}
if (display == CSMWorld::ColumnBase::Display_Float)
{
return new QDoubleSpinBox(parent);
}
if (display == CSMWorld::ColumnBase::Display_LongString)
{
return new QTextEdit(parent);
}
if (display == CSMWorld::ColumnBase::Display_String ||
display == CSMWorld::ColumnBase::Display_Skill ||
display == CSMWorld::ColumnBase::Display_Script ||
display == CSMWorld::ColumnBase::Display_Race ||
display == CSMWorld::ColumnBase::Display_Class ||
display == CSMWorld::ColumnBase::Display_Faction ||
display == CSMWorld::ColumnBase::Display_Miscellaneous ||
display == CSMWorld::ColumnBase::Display_Sound)
{
return new DropLineEdit(parent);
}
if (display == CSMWorld::ColumnBase::Display_Boolean)
{
return new QCheckBox(parent);
}
}
return QStyledItemDelegate::createEditor (parent, option, index);
}
@ -140,4 +196,67 @@ bool CSVWorld::CommandDelegate::updateEditorSetting (const QString &settingName,
const QString &settingValue)
{
return false;
}
void CSVWorld::CommandDelegate::setEditorData (QWidget *editor, const QModelIndex& index, bool tryDisplay) const
{
QVariant v = index.data(Qt::EditRole);
if (tryDisplay)
{
if (!v.isValid())
{
v = index.data(Qt::DisplayRole);
if (!v.isValid())
{
return;
}
}
QPlainTextEdit* plainTextEdit = qobject_cast<QPlainTextEdit*>(editor);
if(plainTextEdit) //for some reason it is easier to brake the loop here
{
if(plainTextEdit->toPlainText() == v.toString())
{
return;
}
}
}
QByteArray n = editor->metaObject()->userProperty().name();
if (n == "dateTime") {
if (editor->inherits("QTimeEdit"))
n = "time";
else if (editor->inherits("QDateEdit"))
n = "date";
}
if (!n.isEmpty()) {
if (!v.isValid())
v = QVariant(editor->property(n).userType(), (const void *)0);
editor->setProperty(n, v);
}
}
CSVWorld::DropLineEdit::DropLineEdit(QWidget* parent) :
QLineEdit(parent)
{
setAcceptDrops(true);
}
void CSVWorld::DropLineEdit::dragEnterEvent(QDragEnterEvent *event)
{
event->acceptProposedAction();
}
void CSVWorld::DropLineEdit::dragMoveEvent(QDragMoveEvent *event)
{
event->accept();
}
void CSVWorld::DropLineEdit::dropEvent(QDropEvent *event)
{
const CSMWorld::TableMimeData* data(dynamic_cast<const CSMWorld::TableMimeData*>(event->mimeData()));
emit tableMimeDataDropped(data->getData(), data->getDocumentPtr());
//WIP
}

@ -5,11 +5,19 @@
#include <QAbstractTableModel>
#include <QStyledItemDelegate>
#include <QLineEdit>
#include "../../model/world/columnbase.hpp"
#include "../../model/doc/document.hpp"
class QUndoStack;
namespace CSMWorld
{
class TableMimeData;
class UniversalId;
}
namespace CSVWorld
{
///< \brief Getting the data out of an editor widget
@ -79,6 +87,24 @@ namespace CSVWorld
};
class DropLineEdit : public QLineEdit
{
Q_OBJECT
public:
DropLineEdit(QWidget *parent);
private:
void dragEnterEvent(QDragEnterEvent *event);
void dragMoveEvent(QDragMoveEvent *event);
void dropEvent(QDropEvent *event);
signals:
void tableMimeDataDropped(const std::vector<CSMWorld::UniversalId>& data, const CSMDoc::Document* document);
};
///< \brief Use commands instead of manipulating the model directly
class CommandDelegate : public QStyledItemDelegate
{
@ -101,8 +127,10 @@ namespace CSVWorld
virtual void setModelData (QWidget *editor, QAbstractItemModel *model,
const QModelIndex& index) const;
virtual QWidget *createEditor (QWidget *parent, const QStyleOptionViewItem& option,
const QModelIndex& index) const;
virtual QWidget *createEditor (QWidget *parent,
const QStyleOptionViewItem& option,
const QModelIndex& index,
CSMWorld::ColumnBase::Display display = CSMWorld::ColumnBase::Display_None) const;
void setEditLock (bool locked);
@ -111,6 +139,9 @@ namespace CSVWorld
virtual bool updateEditorSetting (const QString &settingName, const QString &settingValue);
///< \return Does column require update?
virtual void setEditorData (QWidget *editor, const QModelIndex& index, bool tryDisplay = false) const;
private slots:
virtual void slotUpdateEditorSetting (const QString &settingName, const QString &settingValue) {}

@ -15,7 +15,7 @@ add_openmw_dir (mwrender
renderingmanager debugging sky camera animation npcanimation creatureanimation activatoranimation
actors objects renderinginterface localmap occlusionquery water shadows
characterpreview globalmap videoplayer ripplesimulation refraction
terrainstorage renderconst effectmanager
terrainstorage renderconst effectmanager weaponanimation
)
add_openmw_dir (mwinput
@ -44,7 +44,7 @@ add_openmw_dir (mwscript
locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
guiextensions soundextensions skyextensions statsextensions containerextensions
aiextensions controlextensions extensions globalscripts ref dialogueextensions
animationextensions transformationextensions consoleextensions userextensions locals
animationextensions transformationextensions consoleextensions userextensions
)
add_openmw_dir (mwsound

@ -359,7 +359,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
// Create the world
mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mContentFiles,
mResDir, mCfgMgr.getCachePath(), mEncoder, mFallbackMap,
mActivationDistanceOverride));
mActivationDistanceOverride, mCellName));
MWBase::Environment::get().getWorld()->setupPlayer();
input->setPlayer(&mEnvironment.getWorld()->getPlayer());
@ -395,31 +395,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
mechanics->buildPlayer();
window->updatePlayer();
// load cell
ESM::Position pos;
MWBase::World *world = MWBase::Environment::get().getWorld();
if (!mCellName.empty())
{
if (world->findExteriorPosition(mCellName, pos)) {
world->changeToExteriorCell (pos);
}
else {
world->findInteriorPosition(mCellName, pos);
world->changeToInteriorCell (mCellName, pos);
}
}
else
{
pos.pos[0] = pos.pos[1] = pos.pos[2] = 0;
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
world->changeToExteriorCell (pos);
}
Ogre::FrameEvent event;
event.timeSinceLastEvent = 0;
event.timeSinceLastFrame = 0;
frameRenderingQueued(event);
mOgre->getRoot()->addFrameListener (this);
// scripts
@ -457,15 +432,15 @@ void OMW::Engine::go()
// Play some good 'ol tunes
MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
if (!mStartupScript.empty())
MWBase::Environment::get().getWindowManager()->executeInConsole (mStartupScript);
// start in main menu
if (!mSkipMenu)
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
else
MWBase::Environment::get().getStateManager()->newGame (true);
if (!mStartupScript.empty())
MWBase::Environment::get().getWindowManager()->executeInConsole (mStartupScript);
// Start the main rendering loop
while (!mEnvironment.get().getStateManager()->hasQuitRequest())
Ogre::Root::getSingleton().renderOneFrame();

@ -20,6 +20,9 @@ namespace MWBase
InputManager() {}
/// Clear all savegame-specific data
virtual void clear() = 0;
virtual ~InputManager() {}
virtual void update(float dt, bool loading) = 0;

@ -101,7 +101,8 @@ namespace MWBase
virtual ~World() {}
virtual void startNewGame() = 0;
virtual void startNewGame (bool bypass) = 0;
///< \param bypass Bypass regular game start.
virtual void clear() = 0;

@ -28,16 +28,16 @@
namespace
{
struct CustomData : public MWWorld::CustomData
struct ContainerCustomData : public MWWorld::CustomData
{
MWWorld::ContainerStore mContainerStore;
virtual MWWorld::CustomData *clone() const;
};
MWWorld::CustomData *CustomData::clone() const
MWWorld::CustomData *ContainerCustomData::clone() const
{
return new CustomData (*this);
return new ContainerCustomData (*this);
}
}
@ -47,7 +47,7 @@ namespace MWClass
{
if (!ptr.getRefData().getCustomData())
{
std::auto_ptr<CustomData> data (new CustomData);
std::auto_ptr<ContainerCustomData> data (new ContainerCustomData);
MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>();
@ -174,7 +174,7 @@ namespace MWClass
{
ensureCustomData (ptr);
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mContainerStore;
return dynamic_cast<ContainerCustomData&> (*ptr.getRefData().getCustomData()).mContainerStore;
}
std::string Container::getScript (const MWWorld::Ptr& ptr) const
@ -267,7 +267,7 @@ namespace MWClass
ensureCustomData (ptr);
dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mContainerStore.
dynamic_cast<ContainerCustomData&> (*ptr.getRefData().getCustomData()).mContainerStore.
readState (state2.mInventory);
}
@ -278,7 +278,7 @@ namespace MWClass
ensureCustomData (ptr);
dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mContainerStore.
dynamic_cast<ContainerCustomData&> (*ptr.getRefData().getCustomData()).mContainerStore.
writeState (state2.mInventory);
}
}

@ -37,7 +37,7 @@
namespace
{
struct CustomData : public MWWorld::CustomData
struct CreatureCustomData : public MWWorld::CustomData
{
MWMechanics::CreatureStats mCreatureStats;
MWWorld::ContainerStore* mContainerStore; // may be InventoryStore for some creatures
@ -45,13 +45,13 @@ namespace
virtual MWWorld::CustomData *clone() const;
CustomData() : mContainerStore(0) {}
virtual ~CustomData() { delete mContainerStore; }
CreatureCustomData() : mContainerStore(0) {}
virtual ~CreatureCustomData() { delete mContainerStore; }
};
MWWorld::CustomData *CustomData::clone() const
MWWorld::CustomData *CreatureCustomData::clone() const
{
CustomData* cloned = new CustomData (*this);
CreatureCustomData* cloned = new CreatureCustomData (*this);
cloned->mContainerStore = mContainerStore->clone();
return cloned;
}
@ -63,7 +63,7 @@ namespace MWClass
{
if (!ptr.getRefData().getCustomData())
{
std::auto_ptr<CustomData> data (new CustomData);
std::auto_ptr<CreatureCustomData> data (new CreatureCustomData);
static bool inited = false;
if(!inited)
@ -192,7 +192,7 @@ namespace MWClass
{
ensureCustomData (ptr);
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mCreatureStats;
return dynamic_cast<CreatureCustomData&> (*ptr.getRefData().getCustomData()).mCreatureStats;
}
@ -456,7 +456,7 @@ namespace MWClass
{
ensureCustomData (ptr);
return *dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mContainerStore;
return *dynamic_cast<CreatureCustomData&> (*ptr.getRefData().getCustomData()).mContainerStore;
}
MWWorld::InventoryStore& Creature::getInventoryStore(const MWWorld::Ptr &ptr) const
@ -525,7 +525,7 @@ namespace MWClass
float moveSpeed;
if(normalizedEncumbrance >= 1.0f)
moveSpeed = 0.0f;
else if(isFlying(ptr) || (mageffects.get(ESM::MagicEffect::Levitate).mMagnitude > 0 &&
else if(canFly(ptr) || (mageffects.get(ESM::MagicEffect::Levitate).mMagnitude > 0 &&
world->isLevitationEnabled()))
{
float flySpeed = 0.01f*(stats.getAttribute(ESM::Attribute::Speed).getModified() +
@ -559,7 +559,7 @@ namespace MWClass
{
ensureCustomData (ptr);
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mMovement;
return dynamic_cast<CreatureCustomData&> (*ptr.getRefData().getCustomData()).mMovement;
}
Ogre::Vector3 Creature::getMovementVector (const MWWorld::Ptr& ptr) const
@ -678,7 +678,15 @@ namespace MWClass
return MWWorld::Ptr(&cell.get<ESM::Creature>().insert(*ref), &cell);
}
bool Creature::isFlying(const MWWorld::Ptr &ptr) const
bool Creature::isBipedal(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
return ref->mBase->mFlags & ESM::Creature::Bipedal;
}
bool Creature::canFly(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
@ -686,6 +694,22 @@ namespace MWClass
return ref->mBase->mFlags & ESM::Creature::Flies;
}
bool Creature::canSwim(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
return ref->mBase->mFlags & ESM::Creature::Swims;
}
bool Creature::canWalk(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
return ref->mBase->mFlags & ESM::Creature::Walks;
}
int Creature::getSndGenTypeFromName(const MWWorld::Ptr &ptr, const std::string &name)
{
if(name == "left")
@ -762,7 +786,7 @@ namespace MWClass
ensureCustomData (ptr);
CustomData& customData = dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData());
CreatureCustomData& customData = dynamic_cast<CreatureCustomData&> (*ptr.getRefData().getCustomData());
customData.mContainerStore->readState (state2.mInventory);
customData.mCreatureStats.readState (state2.mCreatureStats);
@ -776,7 +800,7 @@ namespace MWClass
ensureCustomData (ptr);
CustomData& customData = dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData());
CreatureCustomData& customData = dynamic_cast<CreatureCustomData&> (*ptr.getRefData().getCustomData());
customData.mContainerStore->writeState (state2.mInventory);
customData.mCreatureStats.writeState (state2.mCreatureStats);

@ -124,7 +124,10 @@ namespace MWClass
return true;
}
virtual bool isFlying (const MWWorld::Ptr &ptr) const;
virtual bool isBipedal (const MWWorld::Ptr &ptr) const;
virtual bool canFly (const MWWorld::Ptr &ptr) const;
virtual bool canSwim (const MWWorld::Ptr &ptr) const;
virtual bool canWalk (const MWWorld::Ptr &ptr) const;
virtual int getSkill(const MWWorld::Ptr &ptr, int skill) const;

@ -9,15 +9,15 @@
namespace
{
struct CustomData : public MWWorld::CustomData
struct CreatureLevListCustomData : public MWWorld::CustomData
{
// TODO: save the creature we spawned here
virtual MWWorld::CustomData *clone() const;
};
MWWorld::CustomData *CustomData::clone() const
MWWorld::CustomData *CreatureLevListCustomData::clone() const
{
return new CustomData (*this);
return new CreatureLevListCustomData (*this);
}
}
@ -44,7 +44,7 @@ namespace MWClass
{
if (!ptr.getRefData().getCustomData())
{
std::auto_ptr<CustomData> data (new CustomData);
std::auto_ptr<CreatureLevListCustomData> data (new CreatureLevListCustomData);
MWWorld::LiveCellRef<ESM::CreatureLevList> *ref =
ptr.get<ESM::CreatureLevList>();

@ -26,12 +26,12 @@
namespace
{
struct CustomData : public MWWorld::CustomData
struct LightCustomData : public MWWorld::CustomData
{
float mTime;
///< Time remaining
CustomData(MWWorld::Ptr ptr)
LightCustomData(MWWorld::Ptr ptr)
{
MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
mTime = ref->mBase->mData.mTime;
@ -40,7 +40,7 @@ namespace
virtual MWWorld::CustomData *clone() const
{
return new CustomData (*this);
return new LightCustomData (*this);
}
};
}
@ -210,7 +210,7 @@ namespace MWClass
{
ensureCustomData(ptr);
float &timeRemaining = dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mTime;
float &timeRemaining = dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime;
timeRemaining = duration;
}
@ -218,7 +218,7 @@ namespace MWClass
{
ensureCustomData(ptr);
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mTime;
return dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime;
}
MWWorld::Ptr
@ -233,7 +233,7 @@ namespace MWClass
void Light::ensureCustomData (const MWWorld::Ptr& ptr) const
{
if (!ptr.getRefData().getCustomData())
ptr.getRefData().setCustomData(new CustomData(ptr));
ptr.getRefData().setCustomData(new LightCustomData(ptr));
}
bool Light::canSell (const MWWorld::Ptr& item, int npcServices) const
@ -278,7 +278,7 @@ namespace MWClass
ensureCustomData (ptr);
dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mTime = state2.mTime;
dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime = state2.mTime;
}
void Light::writeAdditionalState (const MWWorld::Ptr& ptr, ESM::ObjectState& state)
@ -288,6 +288,6 @@ namespace MWClass
ensureCustomData (ptr);
state2.mTime = dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mTime;
state2.mTime = dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime;
}
}

@ -39,7 +39,7 @@
namespace
{
struct CustomData : public MWWorld::CustomData
struct NpcCustomData : public MWWorld::CustomData
{
MWMechanics::NpcStats mNpcStats;
MWMechanics::Movement mMovement;
@ -48,9 +48,9 @@ namespace
virtual MWWorld::CustomData *clone() const;
};
MWWorld::CustomData *CustomData::clone() const
MWWorld::CustomData *NpcCustomData::clone() const
{
return new CustomData (*this);
return new NpcCustomData (*this);
}
void autoCalculateAttributes (const ESM::NPC* npc, MWMechanics::CreatureStats& creatureStats)
@ -262,7 +262,7 @@ namespace MWClass
}
if (!ptr.getRefData().getCustomData())
{
std::auto_ptr<CustomData> data(new CustomData);
std::auto_ptr<NpcCustomData> data(new NpcCustomData);
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
@ -436,14 +436,14 @@ namespace MWClass
{
ensureCustomData (ptr);
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mNpcStats;
return dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData()).mNpcStats;
}
MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const
{
ensureCustomData (ptr);
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mNpcStats;
return dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData()).mNpcStats;
}
@ -673,12 +673,7 @@ namespace MWClass
else
getCreatureStats(ptr).setHitRecovery(true); // Is this supposed to always occur?
if(object.isEmpty())
{
if(ishealth)
damage /= std::min(1.0f + getArmorRating(ptr)/std::max(1.0f, damage), 4.0f);
}
else if(ishealth)
if(ishealth)
{
// Hit percentages:
// cuirass = 30%
@ -824,7 +819,7 @@ namespace MWClass
{
ensureCustomData (ptr);
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
return dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
}
MWWorld::InventoryStore& Npc::getInventoryStore (const MWWorld::Ptr& ptr)
@ -832,7 +827,7 @@ namespace MWClass
{
ensureCustomData (ptr);
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
return dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
}
std::string Npc::getScript (const MWWorld::Ptr& ptr) const
@ -846,7 +841,7 @@ namespace MWClass
float Npc::getSpeed(const MWWorld::Ptr& ptr) const
{
const MWBase::World *world = MWBase::Environment::get().getWorld();
const CustomData *npcdata = static_cast<const CustomData*>(ptr.getRefData().getCustomData());
const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
const MWMechanics::MagicEffects &mageffects = npcdata->mNpcStats.getMagicEffects();
const float normalizedEncumbrance = Npc::getEncumbrance(ptr) / Npc::getCapacity(ptr);
@ -901,7 +896,7 @@ namespace MWClass
float Npc::getJump(const MWWorld::Ptr &ptr) const
{
const CustomData *npcdata = static_cast<const CustomData*>(ptr.getRefData().getCustomData());
const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
const MWMechanics::MagicEffects &mageffects = npcdata->mNpcStats.getMagicEffects();
const float encumbranceTerm = fJumpEncumbranceBase->getFloat() +
fJumpEncumbranceMultiplier->getFloat() *
@ -940,7 +935,7 @@ namespace MWClass
if (fallHeight >= fallDistanceMin)
{
const float acrobaticsSkill = MWWorld::Class::get(ptr).getNpcStats (ptr).getSkill(ESM::Skill::Acrobatics).getModified();
const CustomData *npcdata = static_cast<const CustomData*>(ptr.getRefData().getCustomData());
const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
const float jumpSpellBonus = npcdata->mNpcStats.getMagicEffects().get(ESM::MagicEffect::Jump).mMagnitude;
const float fallAcroBase = gmst.find("fFallAcroBase")->getFloat();
const float fallAcroMult = gmst.find("fFallAcroMult")->getFloat();
@ -965,7 +960,7 @@ namespace MWClass
{
ensureCustomData (ptr);
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mMovement;
return dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData()).mMovement;
}
Ogre::Vector3 Npc::getMovementVector (const MWWorld::Ptr& ptr) const
@ -1271,7 +1266,7 @@ namespace MWClass
ensureCustomData (ptr);
CustomData& customData = dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData());
NpcCustomData& customData = dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData());
customData.mInventoryStore.readState (state2.mInventory);
customData.mNpcStats.readState (state2.mNpcStats);
@ -1285,7 +1280,7 @@ namespace MWClass
ensureCustomData (ptr);
CustomData& customData = dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData());
NpcCustomData& customData = dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData());
customData.mInventoryStore.writeState (state2.mInventory);
customData.mNpcStats.writeState (state2.mNpcStats);

@ -26,16 +26,6 @@ namespace
return path;
}
std::string getCountString(const int count)
{
if (count == 1)
return "";
if (count > 9999)
return boost::lexical_cast<std::string>(int(count/1000.f)) + "k";
else
return boost::lexical_cast<std::string>(count);
}
}
namespace MWGui
@ -226,7 +216,7 @@ namespace MWGui
text->setNeedMouseFocus(false);
text->setTextShadow(true);
text->setTextShadowColour(MyGUI::Colour(0,0,0));
text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()));
text->setCaption(ItemView::getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()));
}
mItemView->update();

@ -23,19 +23,6 @@
#include "sortfilteritemmodel.hpp"
#include "pickpocketitemmodel.hpp"
namespace
{
std::string getCountString(const int count)
{
if (count == 1)
return "";
if (count > 9999)
return boost::lexical_cast<std::string>(int(count/1000.f)) + "k";
else
return boost::lexical_cast<std::string>(count);
}
}
namespace MWGui
{
@ -79,7 +66,7 @@ namespace MWGui
text->setNeedMouseFocus(false);
text->setTextShadow(true);
text->setTextShadowColour(MyGUI::Colour(0,0,0));
text->setCaption(getCountString(count));
text->setCaption(ItemView::getCountString(count));
sourceView->update();

@ -23,18 +23,7 @@
#include "travelwindow.hpp"
#include "bookpage.hpp"
namespace
{
MWGui::BookTypesetter::Utf8Span to_utf8_span (char const * text)
{
typedef MWGui::BookTypesetter::Utf8Point point;
point begin = reinterpret_cast <point> (text);
return MWGui::BookTypesetter::Utf8Span (begin, begin + strlen (text));
}
}
#include "journalbooks.hpp" // to_utf8_span
namespace MWGui
{

@ -604,15 +604,22 @@ namespace MWGui
mEffectBox->setPosition((viewSize.width - mEffectBoxBaseRight) - mEffectBox->getWidth() + effectsDx, mEffectBox->getTop());
}
void HUD::updateEnemyHealthBar()
{
MWMechanics::CreatureStats& stats = MWWorld::Class::get(mEnemy).getCreatureStats(mEnemy);
mEnemyHealth->setProgressRange(100);
// Health is usually cast to int before displaying. Actors die whenever they are < 1 health.
// Therefore any value < 1 should show as an empty health bar. We do the same in statswindow :)
mEnemyHealth->setProgressPosition(int(stats.getHealth().getCurrent()) / stats.getHealth().getModified() * 100);
}
void HUD::update()
{
mSpellIcons->updateWidgets(mEffectBox, true);
if (!mEnemy.isEmpty() && mEnemyHealth->getVisible())
{
MWMechanics::CreatureStats& stats = MWWorld::Class::get(mEnemy).getCreatureStats(mEnemy);
mEnemyHealth->setProgressRange(100);
mEnemyHealth->setProgressPosition(stats.getHealth().getCurrent() / stats.getHealth().getModified() * 100);
updateEnemyHealthBar();
}
if (mIsDrowning)
@ -629,9 +636,7 @@ namespace MWGui
if (!mEnemyHealth->getVisible())
mWeaponSpellBox->setPosition(mWeaponSpellBox->getPosition() - MyGUI::IntPoint(0,20));
mEnemyHealth->setVisible(true);
MWMechanics::CreatureStats& stats = MWWorld::Class::get(mEnemy).getCreatureStats(mEnemy);
mEnemyHealth->setProgressRange(100);
mEnemyHealth->setProgressPosition(stats.getHealth().getCurrent() / stats.getHealth().getModified() * 100);
updateEnemyHealthBar();
}
}

@ -1,3 +1,6 @@
#ifndef OPENMW_GAME_MWGUI_HUD_H
#define OPENMW_GAME_MWGUI_HUD_H
#include "mapwindow.hpp"
#include "../mwmechanics/stat.hpp"
@ -112,6 +115,10 @@ namespace MWGui
void onMagicClicked(MyGUI::Widget* _sender);
void onMapClicked(MyGUI::Widget* _sender);
void updateEnemyHealthBar();
void updatePositions();
};
}
#endif

@ -162,6 +162,7 @@ namespace MWGui
}
const ItemStack& item = mTradeModel->getItem(index);
std::string sound = MWWorld::Class::get(item.mBase).getDownSoundId(item.mBase);
MWWorld::Ptr object = item.mBase;
int count = item.mCount;
@ -170,6 +171,7 @@ namespace MWGui
if (item.mBase.getCellRef().mRefID.size() > 6
&& item.mBase.getCellRef().mRefID.substr(0,6) == "bound_")
{
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog12}");
return;
}
@ -213,6 +215,7 @@ namespace MWGui
int services = MWBase::Environment::get().getWindowManager()->getTradeWindow()->getMerchantServices();
if (!MWWorld::Class::get(object).canSell(object, services))
{
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
MWBase::Environment::get().getWindowManager()->
messageBox("#{sBarterDialog4}");
return;
@ -514,6 +517,9 @@ namespace MWGui
void InventoryWindow::pickUpObject (MWWorld::Ptr object)
{
// If the inventory is not yet enabled, don't pick anything up
if (!MWBase::Environment::get().getWindowManager()->isAllowed(GW_Inventory))
return;
// make sure the object is of a type that can be picked up
std::string type = object.getTypeName();
if ( (type != typeid(ESM::Apparatus).name())

@ -1,3 +1,6 @@
#ifndef OPENMW_GAME_MWGUI_ITEMSELECTION_H
#define OPENMW_GAME_MWGUI_ITEMSELECTION_H
#include "container.hpp"
namespace MWGui
@ -32,3 +35,5 @@ namespace MWGui
};
}
#endif

@ -13,22 +13,18 @@
#include "itemmodel.hpp"
namespace
namespace MWGui
{
std::string getCountString(const int count)
{
if (count == 1)
return "";
if (count > 9999)
return boost::lexical_cast<std::string>(int(count/1000.f)) + "k";
else
return boost::lexical_cast<std::string>(count);
}
}
namespace MWGui
std::string ItemView::getCountString(int count)
{
if (count == 1)
return "";
if (count > 9999)
return boost::lexical_cast<std::string>(int(count/1000.f)) + "k";
else
return boost::lexical_cast<std::string>(count);
}
ItemView::ItemView()
: mModel(NULL)

@ -30,6 +30,8 @@ namespace MWGui
void update();
static std::string getCountString(int count);
private:
virtual void initialiseOverride();

@ -2,15 +2,6 @@
namespace
{
MWGui::BookTypesetter::Utf8Span to_utf8_span (char const * text)
{
typedef MWGui::BookTypesetter::Utf8Point point;
point begin = reinterpret_cast <point> (text);
return MWGui::BookTypesetter::Utf8Span (begin, begin + strlen (text));
}
const MyGUI::Colour linkHot (0.40f, 0.40f, 0.80f);
const MyGUI::Colour linkNormal (0.20f, 0.20f, 0.60f);
const MyGUI::Colour linkActive (0.50f, 0.50f, 1.00f);
@ -178,6 +169,15 @@ namespace
namespace MWGui
{
MWGui::BookTypesetter::Utf8Span to_utf8_span (char const * text)
{
typedef MWGui::BookTypesetter::Utf8Point point;
point begin = reinterpret_cast <point> (text);
return MWGui::BookTypesetter::Utf8Span (begin, begin + strlen (text));
}
typedef TypesetBook::Ptr book;
JournalBooks::JournalBooks (JournalViewModel::Ptr model) :

@ -6,6 +6,8 @@
namespace MWGui
{
MWGui::BookTypesetter::Utf8Span to_utf8_span (char const * text);
struct JournalBooks
{
typedef TypesetBook::Ptr Book;

@ -1,5 +1,7 @@
#include "mainmenu.hpp"
#include <components/version/version.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
@ -20,6 +22,22 @@ namespace MWGui
, mButtonBox(0), mWidth (w), mHeight (h)
, mSaveGameDialog(NULL)
{
getWidget(mVersionText, "VersionText");
std::stringstream sstream;
sstream << "OpenMW version: " << OPENMW_VERSION;
// adding info about git hash if availible
std::string rev = OPENMW_VERSION_COMMITHASH;
std::string tag = OPENMW_VERSION_TAGHASH;
if (!rev.empty() && !tag.empty())
{
rev = rev.substr(0,10);
sstream << "\nrevision: " << rev;
}
std::string output = sstream.str();
mVersionText->setCaption(output);
updateMenu();
}

@ -1,3 +1,6 @@
#ifndef OPENMW_GAME_MWGUI_MAINMENU_H
#define OPENMW_GAME_MWGUI_MAINMENU_H
#include <openengine/gui/layout.hpp>
#include "imagebutton.hpp"
@ -24,6 +27,7 @@ namespace MWGui
private:
MyGUI::Widget* mButtonBox;
MyGUI::TextBox* mVersionText;
std::map<std::string, MWGui::ImageButton*> mButtons;
@ -35,3 +39,5 @@ namespace MWGui
};
}
#endif

@ -19,28 +19,8 @@
#include "windowmanagerimp.hpp"
#include "itemselection.hpp"
#include "spellwindow.hpp"
namespace
{
bool sortItems(const MWWorld::Ptr& left, const MWWorld::Ptr& right)
{
int cmp = left.getClass().getName(left).compare(
right.getClass().getName(right));
return cmp < 0;
}
bool sortSpells(const std::string& left, const std::string& right)
{
const MWWorld::Store<ESM::Spell> &spells =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>();
const ESM::Spell* a = spells.find(left);
const ESM::Spell* b = spells.find(right);
int cmp = a->mName.compare(b->mName);
return cmp < 0;
}
}
namespace MWGui
{

@ -41,9 +41,13 @@ namespace MWGui
getWidget(mPreviewImage, "PreviewImage");
getWidget(mHeadRotate, "HeadRotate");
mHeadRotate->setScrollRange(50);
mHeadRotate->setScrollPosition(25);
mHeadRotate->setScrollViewPage(10);
// Mouse wheel step is hardcoded to 50 in MyGUI 3.2 ("FIXME").
// Give other steps the same value to accomodate.
mHeadRotate->setScrollRange(1000);
mHeadRotate->setScrollPosition(500);
mHeadRotate->setScrollViewPage(50);
mHeadRotate->setScrollPage(50);
mHeadRotate->eventScrollChangePosition += MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);
// Set up next/previous buttons
@ -171,9 +175,9 @@ namespace MWGui
eventBack();
}
void RaceDialog::onHeadRotate(MyGUI::ScrollBar*, size_t _position)
void RaceDialog::onHeadRotate(MyGUI::ScrollBar* scroll, size_t _position)
{
float angle = (float(_position) / 49.f - 0.5) * 3.14 * 2;
float angle = (float(_position) / (scroll->getScrollRange()-1) - 0.5) * 3.14 * 2;
float diff = angle - mCurrentAngle;
mPreview->update (diff);
mPreviewDirty = true;

@ -18,8 +18,16 @@
#include "inventorywindow.hpp"
#include "confirmationdialog.hpp"
namespace
namespace MWGui
{
bool sortItems(const MWWorld::Ptr& left, const MWWorld::Ptr& right)
{
int cmp = left.getClass().getName(left).compare(
right.getClass().getName(right));
return cmp < 0;
}
bool sortSpells(const std::string& left, const std::string& right)
{
const MWWorld::Store<ESM::Spell> &spells =
@ -32,16 +40,6 @@ namespace
return cmp < 0;
}
bool sortItems(const MWWorld::Ptr& left, const MWWorld::Ptr& right)
{
int cmp = MWWorld::Class::get(left).getName(left).compare(
MWWorld::Class::get(right).getName(right));
return cmp < 0;
}
}
namespace MWGui
{
SpellWindow::SpellWindow(DragAndDrop* drag)
: WindowPinnableBase("openmw_spell_window.layout")
, NoDrop(drag, mMainWidget)

@ -2,11 +2,16 @@
#define MWGUI_SPELLWINDOW_H
#include "windowpinnablebase.hpp"
#include "../mwworld/ptr.hpp"
namespace MWGui
{
class SpellIcons;
bool sortItems(const MWWorld::Ptr& left, const MWWorld::Ptr& right);
bool sortSpells(const std::string& left, const std::string& right);
class SpellWindow : public WindowPinnableBase, public NoDrop
{
public:

@ -143,6 +143,13 @@ namespace MWInput
mControlSwitch["vanitymode"] = true;
}
void InputManager::clear()
{
// Enable all controls
for (std::map<std::string, bool>::iterator it = mControlSwitch.begin(); it != mControlSwitch.end(); ++it)
it->second = true;
}
InputManager::~InputManager()
{
mInputBinder->save (mUserFile);

@ -65,6 +65,9 @@ namespace MWInput
virtual ~InputManager();
/// Clear all savegame-specific data
virtual void clear();
virtual void update(float dt, bool loading);
void setPlayer (MWWorld::Player* player) { mPlayer = player; }

@ -10,16 +10,6 @@
#include "steering.hpp"
#include "movement.hpp"
namespace
{
float sgn(float a)
{
if(a > 0)
return 1.0;
return -1.0;
}
}
MWMechanics::AiActivate::AiActivate(const std::string &objectId)
: mObjectId(objectId)
{
@ -38,7 +28,7 @@ bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor,float duration)
MWWorld::Ptr player = world->getPlayerPtr();
if(cell->mData.mX != player.getCell()->getCell()->mData.mX)
{
int sideX = sgn(cell->mData.mX - player.getCell()->getCell()->mData.mX);
int sideX = PathFinder::sgn(cell->mData.mX - player.getCell()->getCell()->mData.mX);
//check if actor is near the border of an inactive cell. If so, stop walking.
if(sideX * (pos.pos[0] - cell->mData.mX*ESM::Land::REAL_SIZE) >
sideX * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
@ -49,7 +39,7 @@ bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor,float duration)
}
if(cell->mData.mY != player.getCell()->getCell()->mData.mY)
{
int sideY = sgn(cell->mData.mY - player.getCell()->getCell()->mData.mY);
int sideY = PathFinder::sgn(cell->mData.mY - player.getCell()->getCell()->mData.mY);
//check if actor is near the border of an inactive cell. If so, stop walking.
if(sideY * (pos.pos[1] - cell->mData.mY*ESM::Land::REAL_SIZE) >
sideY * (ESM::Land::REAL_SIZE/2.0f - 200.0f))

@ -11,16 +11,6 @@
#include "steering.hpp"
#include "movement.hpp"
namespace
{
float sgn(float a)
{
if(a > 0)
return 1.0;
return -1.0;
}
}
/*
TODO: Test vanilla behavior on passing x0, y0, and z0 with duration of anything including 0.
TODO: Different behavior for AIEscort a d x y z and AIEscortCell a c d x y z.
@ -91,7 +81,7 @@ namespace MWMechanics
if(actor.getCell()->getCell()->mData.mX != player.getCell()->getCell()->mData.mX)
{
int sideX = sgn(actor.getCell()->getCell()->mData.mX - player.getCell()->getCell()->mData.mX);
int sideX = PathFinder::sgn(actor.getCell()->getCell()->mData.mX - player.getCell()->getCell()->mData.mX);
// Check if actor is near the border of an inactive cell. If so, pause walking.
if(sideX * (pos.pos[0] - actor.getCell()->getCell()->mData.mX * ESM::Land::REAL_SIZE) > sideX * (ESM::Land::REAL_SIZE /
2.0 - 200))
@ -102,7 +92,7 @@ namespace MWMechanics
}
if(actor.getCell()->getCell()->mData.mY != player.getCell()->getCell()->mData.mY)
{
int sideY = sgn(actor.getCell()->getCell()->mData.mY - player.getCell()->getCell()->mData.mY);
int sideY = PathFinder::sgn(actor.getCell()->getCell()->mData.mY - player.getCell()->getCell()->mData.mY);
// Check if actor is near the border of an inactive cell. If so, pause walking.
if(sideY*(pos.pos[1] - actor.getCell()->getCell()->mData.mY * ESM::Land::REAL_SIZE) > sideY * (ESM::Land::REAL_SIZE /
2.0 - 200))

@ -9,16 +9,6 @@
#include "steering.hpp"
#include "movement.hpp"
namespace
{
float sgn(float a)
{
if(a > 0)
return 1.0;
return -1.0;
}
}
namespace MWMechanics
{
AiTravel::AiTravel(float x, float y, float z)
@ -43,7 +33,7 @@ namespace MWMechanics
MWWorld::Ptr player = world->getPlayerPtr();
if(cell->mData.mX != player.getCell()->getCell()->mData.mX)
{
int sideX = sgn(cell->mData.mX - player.getCell()->getCell()->mData.mX);
int sideX = PathFinder::sgn(cell->mData.mX - player.getCell()->getCell()->mData.mX);
//check if actor is near the border of an inactive cell. If so, stop walking.
if(sideX * (pos.pos[0] - cell->mData.mX*ESM::Land::REAL_SIZE) >
sideX * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
@ -54,7 +44,7 @@ namespace MWMechanics
}
if(cell->mData.mY != player.getCell()->getCell()->mData.mY)
{
int sideY = sgn(cell->mData.mY - player.getCell()->getCell()->mData.mY);
int sideY = PathFinder::sgn(cell->mData.mY - player.getCell()->getCell()->mData.mY);
//check if actor is near the border of an inactive cell. If so, stop walking.
if(sideY * (pos.pos[1] - cell->mData.mY*ESM::Land::REAL_SIZE) >
sideY * (ESM::Land::REAL_SIZE/2.0f - 200.0f))

@ -15,18 +15,13 @@
#include "steering.hpp"
#include "movement.hpp"
namespace
{
float sgn(float a)
{
if(a > 0)
return 1.0;
return -1.0;
}
}
namespace MWMechanics
{
// NOTE: determined empirically but probably need further tweaking
static const int COUNT_BEFORE_STUCK = 20;
static const int COUNT_BEFORE_RESET = 200;
static const int COUNT_EVADE = 7;
AiWander::AiWander(int distance, int duration, int timeOfDay, const std::vector<int>& idle, bool repeat):
mDistance(distance), mDuration(duration), mTimeOfDay(timeOfDay), mIdle(idle), mRepeat(repeat)
, mCellX(std::numeric_limits<int>::max())
@ -36,6 +31,11 @@ namespace MWMechanics
, mX(0)
, mY(0)
, mZ(0)
, mPrevX(0)
, mPrevY(0)
, mWalkState(State_Norm)
, mStuckCount(0)
, mEvadeCount(0)
, mSaidGreeting(false)
{
for(unsigned short counter = 0; counter < mIdle.size(); counter++)
@ -298,9 +298,91 @@ namespace MWMechanics
}
else
{
zTurn(actor, Ogre::Degree(mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1])));
/* 1 n
* State_Norm <---> State_CheckStuck --> State_Evade
* ^ ^ | ^ | ^ | |
* | | | | | | | |
* | +---+ +---+ +---+ | m
* | any < n < m |
* +--------------------------------------------+
*/
bool samePosition = (abs(pos.pos[0] - mPrevX) < 1) && (abs(pos.pos[1] - mPrevY) < 1);
switch(mWalkState)
{
case State_Norm:
{
if(!samePosition)
break;
else
mWalkState = State_CheckStuck;
}
/* FALL THROUGH */
case State_CheckStuck:
{
if(!samePosition)
{
mWalkState = State_Norm;
// to do this properly need yet another variable, simply don't clear for now
//mStuckCount = 0;
break;
}
else
{
// consider stuck only if position unchanges consecutively
if((mStuckCount++ % COUNT_BEFORE_STUCK) == 0)
mWalkState = State_Evade;
// NOTE: mStuckCount is purposely not cleared here
else
break; // still in the same state, but counter got incremented
}
}
/* FALL THROUGH */
case State_Evade:
{
if(mEvadeCount++ < COUNT_EVADE)
break;
else
{
mWalkState = State_Norm; // tried to evade, assume all is ok and start again
// NOTE: mStuckCount is purposely not cleared here
mEvadeCount = 0;
}
}
/* NO DEFAULT CASE */
}
if(mWalkState == State_Evade)
{
//std::cout << "Stuck \""<<actor.getClass().getName(actor)<<"\"" << std::endl;
// diagonal should have same animation as walk forward
actor.getClass().getMovementSettings(actor).mPosition[0] = 1;
actor.getClass().getMovementSettings(actor).mPosition[1] = 0.01f;
// change the angle a bit, too
zTurn(actor, Ogre::Degree(mPathFinder.getZAngleToNext(pos.pos[0] + 1, pos.pos[1])));
}
else
{
actor.getClass().getMovementSettings(actor).mPosition[1] = 1;
zTurn(actor, Ogre::Degree(mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1])));
}
if(mStuckCount >= COUNT_BEFORE_RESET) // something has gone wrong, reset
{
//std::cout << "Reset \""<<actor.getClass().getName(actor)<<"\"" << std::endl;
mWalkState = State_Norm;
mStuckCount = 0;
stopWalking(actor);
mMoveNow = false;
mWalking = false;
mChooseAction = true;
}
actor.getClass().getMovementSettings(actor).mPosition[1] = 1;
// update position
ESM::Position updatedPos = actor.getRefData().getPosition();
mPrevX = updatedPos.pos[0];
mPrevY = updatedPos.pos[1];
}
}

@ -43,6 +43,21 @@ namespace MWMechanics
float mXCell;
float mYCell;
// for checking if we're stuck (but don't check Z axis)
float mPrevX;
float mPrevY;
enum WalkState
{
State_Norm,
State_CheckStuck,
State_Evade
};
WalkState mWalkState;
int mStuckCount;
int mEvadeCount;
bool mStoredAvailableNodes;
bool mChooseAction;
bool mIdleNow;

@ -37,13 +37,6 @@ namespace
return sqrt(x * x + y * y + z * z);
}
static float sgn(Ogre::Radian a)
{
if(a.valueRadians() > 0)
return 1.0;
return -1.0;
}
int getClosestPoint(const ESM::Pathgrid* grid, float x, float y, float z)
{
if(!grid || grid->mPoints.empty())

@ -4,6 +4,8 @@
#include <components/esm/loadpgrd.hpp>
#include <list>
#include <OgreMath.h>
namespace MWWorld
{
class CellStore;
@ -16,6 +18,20 @@ namespace MWMechanics
public:
PathFinder();
static float sgn(Ogre::Radian a)
{
if(a.valueRadians() > 0)
return 1.0;
return -1.0;
}
static float sgn(float a)
{
if(a > 0)
return 1.0;
return -1.0;
}
void clearPath();
void buildPathgridGraph(const ESM::Pathgrid* pathGrid);

@ -55,6 +55,8 @@ CreatureWeaponAnimation::CreatureWeaponAnimation(const MWWorld::Ptr &ptr)
updateParts();
}
mWeaponAnimationTime = Ogre::SharedPtr<WeaponAnimationTime>(new WeaponAnimationTime(this));
}
void CreatureWeaponAnimation::showWeapons(bool showWeapon)
@ -110,6 +112,20 @@ void CreatureWeaponAnimation::updatePart(NifOgre::ObjectScenePtr& scene, int slo
setRenderProperties(scene, RV_Actors, RQG_Main, RQG_Alpha, 0,
!item.getClass().getEnchantment(item).empty(), &glowColor);
// Crossbows start out with a bolt attached
if (slot == MWWorld::InventoryStore::Slot_CarriedRight &&
item.getTypeName() == typeid(ESM::Weapon).name() &&
item.get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
{
MWWorld::ContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition);
if (ammo != inv.end() && ammo->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::Bolt)
attachArrow();
else
mAmmunition.setNull();
}
else
mAmmunition.setNull();
if(scene->mSkelBase)
{
Ogre::SkeletonInstance *skel = scene->mSkelBase->getSkeleton();
@ -133,15 +149,42 @@ void CreatureWeaponAnimation::updatePart(NifOgre::ObjectScenePtr& scene, int slo
updateSkeletonInstance(mSkelBase->getSkeleton(), skel);
}
// TODO:
// type == ESM::PRT_Weapon should get an animation source based on the current offset
// of the weapon attack animation (from its beginning, or start marker?)
std::vector<Ogre::Controller<Ogre::Real> >::iterator ctrl(scene->mControllers.begin());
for(;ctrl != scene->mControllers.end();ctrl++)
{
if(ctrl->getSource().isNull())
ctrl->setSource(Ogre::SharedPtr<NullAnimationTime>(new NullAnimationTime()));
{
if (slot == MWWorld::InventoryStore::Slot_CarriedRight)
ctrl->setSource(mWeaponAnimationTime);
else
ctrl->setSource(Ogre::SharedPtr<NullAnimationTime>(new NullAnimationTime()));
}
}
}
void CreatureWeaponAnimation::configureAddedObject(NifOgre::ObjectScenePtr object, MWWorld::Ptr ptr, int slot)
{
Ogre::Vector3 glowColor = getEnchantmentColor(ptr);
setRenderProperties(object, RV_Actors, RQG_Main, RQG_Alpha, 0,
!ptr.getClass().getEnchantment(ptr).empty(), &glowColor);
}
void CreatureWeaponAnimation::attachArrow()
{
WeaponAnimation::attachArrow(mPtr);
}
void CreatureWeaponAnimation::releaseArrow()
{
WeaponAnimation::releaseArrow(mPtr);
}
Ogre::Vector3 CreatureWeaponAnimation::runAnimation(float duration)
{
Ogre::Vector3 ret = Animation::runAnimation(duration);
pitchSkeleton(mPtr.getRefData().getPosition().rot[0], mSkelBase->getSkeleton());
return ret;
}
}

@ -2,6 +2,7 @@
#define GAME_RENDER_CREATUREANIMATION_H
#include "animation.hpp"
#include "weaponanimation.hpp"
#include "../mwworld/inventorystore.hpp"
namespace MWWorld
@ -21,7 +22,7 @@ namespace MWRender
// For creatures with weapons and shields
// Animation is already virtual anyway, so might as well make a separate class.
// Most creatures don't need weapons/shields, so this will save some memory.
class CreatureWeaponAnimation : public Animation, public MWWorld::InventoryStoreListener
class CreatureWeaponAnimation : public Animation, public WeaponAnimation, public MWWorld::InventoryStoreListener
{
public:
CreatureWeaponAnimation(const MWWorld::Ptr& ptr);
@ -36,11 +37,29 @@ namespace MWRender
void updatePart(NifOgre::ObjectScenePtr& scene, int slot);
virtual void attachArrow();
virtual void releaseArrow();
virtual Ogre::Vector3 runAnimation(float duration);
/// A relative factor (0-1) that decides if and how much the skeleton should be pitched
/// to indicate the facing orientation of the character.
virtual void setPitchFactor(float factor) { mPitchFactor = factor; }
virtual void setWeaponGroup(const std::string& group) { mWeaponAnimationTime->setGroup(group); }
// WeaponAnimation
virtual NifOgre::ObjectScenePtr getWeapon() { return mWeapon; }
virtual void showWeapon(bool show) { showWeapons(show); }
virtual void configureAddedObject(NifOgre::ObjectScenePtr object, MWWorld::Ptr ptr, int slot);
private:
NifOgre::ObjectScenePtr mWeapon;
NifOgre::ObjectScenePtr mShield;
bool mShowWeapons;
bool mShowCarriedLeft;
Ogre::SharedPtr<WeaponAnimationTime> mWeaponAnimationTime;
};
}

@ -76,27 +76,6 @@ float HeadAnimationTime::getValue() const
return 1;
}
float WeaponAnimationTime::getValue() const
{
if (mWeaponGroup.empty())
return 0;
float current = mAnimation->getCurrentTime(mWeaponGroup);
if (current == -1)
return 0;
return current - mStartTime;
}
void WeaponAnimationTime::setGroup(const std::string &group)
{
mWeaponGroup = group;
mStartTime = mAnimation->getStartTime(mWeaponGroup);
}
void WeaponAnimationTime::updateStartTime()
{
setGroup(mWeaponGroup);
}
static NpcAnimation::PartBoneMap createPartListMap()
{
NpcAnimation::PartBoneMap result;
@ -147,8 +126,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, int v
mShowCarriedLeft(true),
mFirstPersonOffset(0.f, 0.f, 0.f),
mAlpha(1.f),
mNpcType(Type_Normal),
mPitchFactor(0)
mNpcType(Type_Normal)
{
mNpc = mPtr.get<ESM::NPC>()->mBase;
@ -538,14 +516,10 @@ Ogre::Vector3 NpcAnimation::runAnimation(float timepassed)
// updateSkeletonInstance, below, touches the hands.
node->translate(mFirstPersonOffset, Ogre::Node::TS_WORLD);
}
else if (mPitchFactor > 0)
else
{
// In third person mode we may still need pitch for ranged weapon targeting
float pitch = mPtr.getRefData().getPosition().rot[0] * mPitchFactor;
Ogre::Node *node = baseinst->getBone("Bip01 Spine2");
node->pitch(Ogre::Radian(-pitch/2), Ogre::Node::TS_WORLD);
node = baseinst->getBone("Bip01 Spine1");
node->pitch(Ogre::Radian(-pitch/2), Ogre::Node::TS_WORLD);
pitchSkeleton(mPtr.getRefData().getPosition().rot[0], baseinst);
}
mFirstPersonOffset = 0.f; // reset the X, Y, Z offset for the next frame.
@ -695,13 +669,14 @@ void NpcAnimation::showWeapons(bool showWeapon)
{
MWWorld::InventoryStore &inv = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
MWWorld::ContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if(weapon != inv.end()) // special case for weapons
if(weapon != inv.end())
{
Ogre::Vector3 glowColor = getEnchantmentColor(*weapon);
std::string mesh = MWWorld::Class::get(*weapon).getModel(*weapon);
addOrReplaceIndividualPart(ESM::PRT_Weapon, MWWorld::InventoryStore::Slot_CarriedRight, 1,
mesh, !weapon->getClass().getEnchantment(*weapon).empty(), &glowColor);
// Crossbows start out with a bolt attached
if (weapon->getTypeName() == typeid(ESM::Weapon).name() &&
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
{
@ -743,113 +718,24 @@ void NpcAnimation::showCarriedLeft(bool show)
removeIndividualPart(ESM::PRT_Shield);
}
void NpcAnimation::attachArrow()
void NpcAnimation::configureAddedObject(NifOgre::ObjectScenePtr object, MWWorld::Ptr ptr, int slot)
{
MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr);
MWWorld::ContainerStoreIterator weaponSlot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if (weaponSlot != inv.end() && weaponSlot->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanThrown)
showWeapons(true);
else
{
NifOgre::ObjectScenePtr weapon = mObjectParts[ESM::PRT_Weapon];
MWWorld::ContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition);
if (ammo == inv.end())
return;
std::string model = ammo->getClass().getModel(*ammo);
Ogre::Vector3 glowColor = getEnchantmentColor(ptr);
setRenderProperties(object, (mViewMode == VM_FirstPerson) ? RV_FirstPerson : mVisibilityFlags, RQG_Main, RQG_Alpha, 0,
!ptr.getClass().getEnchantment(ptr).empty(), &glowColor);
mAmmunition = NifOgre::Loader::createObjects(weapon->mSkelBase, "ArrowBone", mInsert, model);
Ogre::Vector3 glowColor = getEnchantmentColor(*ammo);
setRenderProperties(mAmmunition, (mViewMode == VM_FirstPerson) ? RV_FirstPerson : mVisibilityFlags, RQG_Main, RQG_Alpha, 0,
!ammo->getClass().getEnchantment(*ammo).empty(), &glowColor);
std::for_each(object->mEntities.begin(), object->mEntities.end(), SetObjectGroup(slot));
std::for_each(object->mParticles.begin(), object->mParticles.end(), SetObjectGroup(slot));
}
std::for_each(mAmmunition->mEntities.begin(), mAmmunition->mEntities.end(), SetObjectGroup(MWWorld::InventoryStore::Slot_Ammunition));
std::for_each(mAmmunition->mParticles.begin(), mAmmunition->mParticles.end(), SetObjectGroup(MWWorld::InventoryStore::Slot_Ammunition));
}
void NpcAnimation::attachArrow()
{
WeaponAnimation::attachArrow(mPtr);
}
void NpcAnimation::releaseArrow()
{
MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr);
MWWorld::ContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if (weapon == inv.end())
return;
// The orientation of the launched projectile. Always the same as the actor orientation, even if the ArrowBone's orientation dictates otherwise.
Ogre::Quaternion orient = Ogre::Quaternion(Ogre::Radian(mPtr.getRefData().getPosition().rot[2]), Ogre::Vector3::NEGATIVE_UNIT_Z) *
Ogre::Quaternion(Ogre::Radian(mPtr.getRefData().getPosition().rot[0]), Ogre::Vector3::NEGATIVE_UNIT_X);
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
// Reduce fatigue
// somewhat of a guess, but using the weapon weight makes sense
const float fFatigueAttackBase = gmst.find("fFatigueAttackBase")->getFloat();
const float fFatigueAttackMult = gmst.find("fFatigueAttackMult")->getFloat();
const float fWeaponFatigueMult = gmst.find("fWeaponFatigueMult")->getFloat();
MWMechanics::CreatureStats& attackerStats = mPtr.getClass().getCreatureStats(mPtr);
MWMechanics::DynamicStat<float> fatigue = attackerStats.getFatigue();
const float normalizedEncumbrance = mPtr.getClass().getEncumbrance(mPtr) / mPtr.getClass().getCapacity(mPtr);
float fatigueLoss = fFatigueAttackBase + normalizedEncumbrance * fFatigueAttackMult;
if (!weapon->isEmpty())
fatigueLoss += weapon->getClass().getWeight(*weapon) * attackerStats.getAttackStrength() * fWeaponFatigueMult;
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
attackerStats.setFatigue(fatigue);
if (weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanThrown)
{
// Thrown weapons get detached now
NifOgre::ObjectScenePtr objects = mObjectParts[ESM::PRT_Weapon];
Ogre::Vector3 launchPos(0,0,0);
if (objects->mSkelBase)
{
launchPos = objects->mSkelBase->getParentNode()->_getDerivedPosition();
}
else if (objects->mEntities.size())
{
objects->mEntities[0]->getParentNode()->needUpdate(true);
launchPos = objects->mEntities[0]->getParentNode()->_getDerivedPosition();
}
float fThrownWeaponMinSpeed = gmst.find("fThrownWeaponMinSpeed")->getFloat();
float fThrownWeaponMaxSpeed = gmst.find("fThrownWeaponMaxSpeed")->getFloat();
float speed = fThrownWeaponMinSpeed + (fThrownWeaponMaxSpeed - fThrownWeaponMinSpeed) *
mPtr.getClass().getCreatureStats(mPtr).getAttackStrength();
MWBase::Environment::get().getWorld()->launchProjectile(mPtr, *weapon, launchPos, orient, *weapon, speed);
showWeapons(false);
inv.remove(*weapon, 1, mPtr);
}
else
{
// With bows and crossbows only the used arrow/bolt gets detached
MWWorld::ContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition);
if (ammo == inv.end())
return;
Ogre::Vector3 launchPos(0,0,0);
if (mAmmunition->mSkelBase)
{
launchPos = mAmmunition->mSkelBase->getParentNode()->_getDerivedPosition();
}
else if (mAmmunition->mEntities.size())
{
mAmmunition->mEntities[0]->getParentNode()->needUpdate(true);
launchPos = mAmmunition->mEntities[0]->getParentNode()->_getDerivedPosition();
}
float fProjectileMinSpeed = gmst.find("fProjectileMinSpeed")->getFloat();
float fProjectileMaxSpeed = gmst.find("fProjectileMaxSpeed")->getFloat();
float speed = fProjectileMinSpeed + (fProjectileMaxSpeed - fProjectileMinSpeed) * mPtr.getClass().getCreatureStats(mPtr).getAttackStrength();
MWBase::Environment::get().getWorld()->launchProjectile(mPtr, *ammo, launchPos, orient, *weapon, speed);
inv.remove(*ammo, 1, mPtr);
mAmmunition.setNull();
}
WeaponAnimation::releaseArrow(mPtr);
}
void NpcAnimation::permanentEffectAdded(const ESM::MagicEffect *magicEffect, bool isNew, bool playSound)

@ -5,6 +5,8 @@
#include "../mwworld/inventorystore.hpp"
#include "weaponanimation.hpp"
namespace ESM
{
struct NPC;
@ -25,24 +27,7 @@ public:
{ }
};
class WeaponAnimationTime : public Ogre::ControllerValue<Ogre::Real>
{
private:
Animation* mAnimation;
std::string mWeaponGroup;
float mStartTime;
public:
WeaponAnimationTime(Animation* animation) : mAnimation(animation), mStartTime(0) {}
void setGroup(const std::string& group);
void updateStartTime();
virtual Ogre::Real getValue() const;
virtual void setValue(Ogre::Real value)
{ }
};
class NpcAnimation : public Animation, public MWWorld::InventoryStoreListener
class NpcAnimation : public Animation, public WeaponAnimation, public MWWorld::InventoryStoreListener
{
public:
virtual void equipmentChanged() { updateParts(); }
@ -91,7 +76,6 @@ private:
Ogre::SharedPtr<WeaponAnimationTime> mWeaponAnimationTime;
float mAlpha;
float mPitchFactor;
void updateNpcBase();
@ -138,7 +122,10 @@ public:
virtual void attachArrow();
virtual void releaseArrow();
NifOgre::ObjectScenePtr mAmmunition;
// WeaponAnimation
virtual NifOgre::ObjectScenePtr getWeapon() { return mObjectParts[ESM::PRT_Weapon]; }
virtual void showWeapon(bool show) { showWeapons(show); }
virtual void configureAddedObject(NifOgre::ObjectScenePtr object, MWWorld::Ptr ptr, int slot);
void setViewMode(ViewMode viewMode);

@ -1073,7 +1073,7 @@ float RenderingManager::getCameraDistance() const
void RenderingManager::spawnEffect(const std::string &model, const std::string &texture, const Vector3 &worldPosition, float scale)
{
mEffectManager->addEffect(model, "", worldPosition, scale);
mEffectManager->addEffect(model, texture, worldPosition, scale);
}
} // namespace

@ -0,0 +1,159 @@
#include "weaponanimation.hpp"
#include <OgreEntity.h>
#include <OgreBone.h>
#include <OgreSceneNode.h>
#include <OgreSkeletonInstance.h>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "animation.hpp"
namespace MWRender
{
float WeaponAnimationTime::getValue() const
{
if (mWeaponGroup.empty())
return 0;
float current = mAnimation->getCurrentTime(mWeaponGroup);
if (current == -1)
return 0;
return current - mStartTime;
}
void WeaponAnimationTime::setGroup(const std::string &group)
{
mWeaponGroup = group;
mStartTime = mAnimation->getStartTime(mWeaponGroup);
}
void WeaponAnimationTime::updateStartTime()
{
setGroup(mWeaponGroup);
}
void WeaponAnimation::attachArrow(MWWorld::Ptr actor)
{
MWWorld::InventoryStore& inv = actor.getClass().getInventoryStore(actor);
MWWorld::ContainerStoreIterator weaponSlot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if (weaponSlot != inv.end() && weaponSlot->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanThrown)
showWeapon(true);
else
{
NifOgre::ObjectScenePtr weapon = getWeapon();
MWWorld::ContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition);
if (ammo == inv.end())
return;
std::string model = ammo->getClass().getModel(*ammo);
mAmmunition = NifOgre::Loader::createObjects(weapon->mSkelBase, "ArrowBone", weapon->mSkelBase->getParentSceneNode(), model);
configureAddedObject(mAmmunition, *ammo, MWWorld::InventoryStore::Slot_Ammunition);
}
}
void WeaponAnimation::releaseArrow(MWWorld::Ptr actor)
{
MWWorld::InventoryStore& inv = actor.getClass().getInventoryStore(actor);
MWWorld::ContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if (weapon == inv.end())
return;
// The orientation of the launched projectile. Always the same as the actor orientation, even if the ArrowBone's orientation dictates otherwise.
Ogre::Quaternion orient = Ogre::Quaternion(Ogre::Radian(actor.getRefData().getPosition().rot[2]), Ogre::Vector3::NEGATIVE_UNIT_Z) *
Ogre::Quaternion(Ogre::Radian(actor.getRefData().getPosition().rot[0]), Ogre::Vector3::NEGATIVE_UNIT_X);
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
// Reduce fatigue
// somewhat of a guess, but using the weapon weight makes sense
const float fFatigueAttackBase = gmst.find("fFatigueAttackBase")->getFloat();
const float fFatigueAttackMult = gmst.find("fFatigueAttackMult")->getFloat();
const float fWeaponFatigueMult = gmst.find("fWeaponFatigueMult")->getFloat();
MWMechanics::CreatureStats& attackerStats = actor.getClass().getCreatureStats(actor);
MWMechanics::DynamicStat<float> fatigue = attackerStats.getFatigue();
const float normalizedEncumbrance = actor.getClass().getEncumbrance(actor) / actor.getClass().getCapacity(actor);
float fatigueLoss = fFatigueAttackBase + normalizedEncumbrance * fFatigueAttackMult;
if (!weapon->isEmpty())
fatigueLoss += weapon->getClass().getWeight(*weapon) * attackerStats.getAttackStrength() * fWeaponFatigueMult;
fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
attackerStats.setFatigue(fatigue);
if (weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanThrown)
{
// Thrown weapons get detached now
NifOgre::ObjectScenePtr objects = getWeapon();
Ogre::Vector3 launchPos(0,0,0);
if (objects->mSkelBase)
{
launchPos = objects->mSkelBase->getParentNode()->_getDerivedPosition();
}
else if (objects->mEntities.size())
{
objects->mEntities[0]->getParentNode()->needUpdate(true);
launchPos = objects->mEntities[0]->getParentNode()->_getDerivedPosition();
}
float fThrownWeaponMinSpeed = gmst.find("fThrownWeaponMinSpeed")->getFloat();
float fThrownWeaponMaxSpeed = gmst.find("fThrownWeaponMaxSpeed")->getFloat();
float speed = fThrownWeaponMinSpeed + (fThrownWeaponMaxSpeed - fThrownWeaponMinSpeed) *
actor.getClass().getCreatureStats(actor).getAttackStrength();
MWBase::Environment::get().getWorld()->launchProjectile(actor, *weapon, launchPos, orient, *weapon, speed);
showWeapon(false);
inv.remove(*weapon, 1, actor);
}
else
{
// With bows and crossbows only the used arrow/bolt gets detached
MWWorld::ContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition);
if (ammo == inv.end())
return;
Ogre::Vector3 launchPos(0,0,0);
if (mAmmunition->mSkelBase)
{
launchPos = mAmmunition->mSkelBase->getParentNode()->_getDerivedPosition();
}
else if (mAmmunition->mEntities.size())
{
mAmmunition->mEntities[0]->getParentNode()->needUpdate(true);
launchPos = mAmmunition->mEntities[0]->getParentNode()->_getDerivedPosition();
}
float fProjectileMinSpeed = gmst.find("fProjectileMinSpeed")->getFloat();
float fProjectileMaxSpeed = gmst.find("fProjectileMaxSpeed")->getFloat();
float speed = fProjectileMinSpeed + (fProjectileMaxSpeed - fProjectileMinSpeed) * actor.getClass().getCreatureStats(actor).getAttackStrength();
MWBase::Environment::get().getWorld()->launchProjectile(actor, *ammo, launchPos, orient, *weapon, speed);
inv.remove(*ammo, 1, actor);
mAmmunition.setNull();
}
}
void WeaponAnimation::pitchSkeleton(float xrot, Ogre::SkeletonInstance* skel)
{
if (mPitchFactor == 0)
return;
float pitch = xrot * mPitchFactor;
Ogre::Node *node = skel->getBone("Bip01 Spine2");
node->pitch(Ogre::Radian(-pitch/2), Ogre::Node::TS_WORLD);
node = skel->getBone("Bip01 Spine1");
node->pitch(Ogre::Radian(-pitch/2), Ogre::Node::TS_WORLD);
}
}

@ -0,0 +1,56 @@
#ifndef OPENMW_MWRENDER_WEAPONANIMATION_H
#define OPENMW_MWRENDER_WEAPONANIMATION_H
#include <OgreController.h>
#include <components/nifogre/ogrenifloader.hpp>
#include "../mwworld/ptr.hpp"
namespace MWRender
{
class Animation;
class WeaponAnimationTime : public Ogre::ControllerValue<Ogre::Real>
{
private:
Animation* mAnimation;
std::string mWeaponGroup;
float mStartTime;
public:
WeaponAnimationTime(Animation* animation) : mAnimation(animation), mStartTime(0) {}
void setGroup(const std::string& group);
void updateStartTime();
virtual Ogre::Real getValue() const;
virtual void setValue(Ogre::Real value)
{ }
};
/// Handles attach & release of projectiles for ranged weapons
class WeaponAnimation
{
public:
WeaponAnimation() : mPitchFactor(0) {}
virtual void attachArrow(MWWorld::Ptr actor);
virtual void releaseArrow(MWWorld::Ptr actor);
protected:
NifOgre::ObjectScenePtr mAmmunition;
virtual NifOgre::ObjectScenePtr getWeapon() = 0;
virtual void showWeapon(bool show) = 0;
virtual void configureAddedObject(NifOgre::ObjectScenePtr object, MWWorld::Ptr ptr, int slot) = 0;
/// A relative factor (0-1) that decides if and how much the skeleton should be pitched
/// to indicate the facing orientation of the character, for ranged weapon aiming.
float mPitchFactor;
void pitchSkeleton(float xrot, Ogre::SkeletonInstance* skel);
};
}
#endif

@ -121,7 +121,7 @@ namespace MWScript
std::string itemName;
for (MWWorld::ContainerStoreIterator iter(store.begin()); iter != store.end(); ++iter)
if (Misc::StringUtils::ciEqual(iter->getCellRef().mRefID, item))
if (::Misc::StringUtils::ciEqual(iter->getCellRef().mRefID, item))
itemName = iter->getClass().getName(*iter);
int numRemoved = store.remove(item, count, ptr);
@ -165,7 +165,7 @@ namespace MWScript
MWWorld::ContainerStoreIterator it = invStore.begin();
for (; it != invStore.end(); ++it)
{
if (Misc::StringUtils::ciEqual(it->getCellRef().mRefID, item))
if (::Misc::StringUtils::ciEqual(it->getCellRef().mRefID, item))
break;
}
if (it == invStore.end())
@ -268,7 +268,7 @@ namespace MWScript
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
{
MWWorld::ContainerStoreIterator it = invStore.getSlot (slot);
if (it != invStore.end() && Misc::StringUtils::ciEqual(it->getCellRef().mRefID, item))
if (it != invStore.end() && ::Misc::StringUtils::ciEqual(it->getCellRef().mRefID, item))
{
runtime.push(1);
return;
@ -295,7 +295,7 @@ namespace MWScript
it != invStore.end(); ++it)
{
if (Misc::StringUtils::ciEqual(it->getCellRef().mSoul, name))
if (::Misc::StringUtils::ciEqual(it->getCellRef().mSoul, name))
{
runtime.push(1);
return;

@ -24,7 +24,7 @@ namespace MWScript
void GlobalScripts::addScript (const std::string& name)
{
std::map<std::string, std::pair<bool, Locals> >::iterator iter =
mScripts.find (Misc::StringUtils::lowerCase (name));
mScripts.find (::Misc::StringUtils::lowerCase (name));
if (iter==mScripts.end())
{
@ -44,7 +44,7 @@ namespace MWScript
void GlobalScripts::removeScript (const std::string& name)
{
std::map<std::string, std::pair<bool, Locals> >::iterator iter =
mScripts.find (Misc::StringUtils::lowerCase (name));
mScripts.find (::Misc::StringUtils::lowerCase (name));
if (iter!=mScripts.end())
iter->second.first = false;
@ -53,7 +53,7 @@ namespace MWScript
bool GlobalScripts::isRunning (const std::string& name) const
{
std::map<std::string, std::pair<bool, Locals> >::const_iterator iter =
mScripts.find (Misc::StringUtils::lowerCase (name));
mScripts.find (::Misc::StringUtils::lowerCase (name));
if (iter==mScripts.end())
return false;
@ -151,7 +151,7 @@ namespace MWScript
Locals& GlobalScripts::getLocals (const std::string& name)
{
std::string name2 = Misc::StringUtils::lowerCase (name);
std::string name2 = ::Misc::StringUtils::lowerCase (name);
std::map<std::string, std::pair<bool, Locals> >::iterator iter =
mScripts.find (name2);

@ -113,7 +113,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime)
{
std::string cell = (runtime.getStringLiteral (runtime[0].mInteger));
Misc::StringUtils::toLower(cell);
::Misc::StringUtils::toLower(cell);
runtime.pop();
// "Will match complete or partial cells, so ShowMap, "Vivec" will show cells Vivec and Vivec, Fred's House as well."
@ -126,7 +126,7 @@ namespace MWScript
for (; it != cells.extEnd(); ++it)
{
std::string name = it->mName;
Misc::StringUtils::toLower(name);
::Misc::StringUtils::toLower(name);
if (name.find(cell) != std::string::npos)
MWBase::Environment::get().getWindowManager()->addVisitedLocation (
it->mName,

@ -540,7 +540,7 @@ namespace MWScript
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
Misc::StringUtils::toLower(factionID);
::Misc::StringUtils::toLower(factionID);
if(factionID != "")
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
@ -569,7 +569,7 @@ namespace MWScript
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
Misc::StringUtils::toLower(factionID);
::Misc::StringUtils::toLower(factionID);
if(factionID != "")
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
@ -602,7 +602,7 @@ namespace MWScript
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
Misc::StringUtils::toLower(factionID);
::Misc::StringUtils::toLower(factionID);
if(factionID != "")
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
@ -640,7 +640,7 @@ namespace MWScript
factionID = MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().begin()->first;
}
}
Misc::StringUtils::toLower(factionID);
::Misc::StringUtils::toLower(factionID);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if(factionID!="")
{
@ -742,7 +742,7 @@ namespace MWScript
if (factionId.empty())
throw std::runtime_error ("failed to determine faction");
Misc::StringUtils::toLower (factionId);
::Misc::StringUtils::toLower (factionId);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
runtime.push (
@ -778,7 +778,7 @@ namespace MWScript
if (factionId.empty())
throw std::runtime_error ("failed to determine faction");
Misc::StringUtils::toLower (factionId);
::Misc::StringUtils::toLower (factionId);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::Class::get (player).getNpcStats (player).setFactionReputation (factionId, value);
@ -813,7 +813,7 @@ namespace MWScript
if (factionId.empty())
throw std::runtime_error ("failed to determine faction");
Misc::StringUtils::toLower (factionId);
::Misc::StringUtils::toLower (factionId);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::Class::get (player).getNpcStats (player).setFactionReputation (factionId,
@ -858,11 +858,11 @@ namespace MWScript
MWWorld::Ptr ptr = R()(runtime);
std::string race = runtime.getStringLiteral(runtime[0].mInteger);
Misc::StringUtils::toLower(race);
::Misc::StringUtils::toLower(race);
runtime.pop();
std::string npcRace = ptr.get<ESM::NPC>()->mBase->mRace;
Misc::StringUtils::toLower(npcRace);
::Misc::StringUtils::toLower(npcRace);
runtime.push (npcRace == race);
}
@ -906,7 +906,7 @@ namespace MWScript
factionID = MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().begin()->first;
}
}
Misc::StringUtils::toLower(factionID);
::Misc::StringUtils::toLower(factionID);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if(factionID!="")
{

@ -99,7 +99,7 @@ namespace MWScript
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,angle);
}
else
throw std::runtime_error ("invalid ration axis: " + axis);
throw std::runtime_error ("invalid rotation axis: " + axis);
}
};
@ -128,7 +128,7 @@ namespace MWScript
runtime.push(Ogre::Radian(ptr.getCellRef().mPos.rot[2]).valueDegrees());
}
else
throw std::runtime_error ("invalid ration axis: " + axis);
throw std::runtime_error ("invalid rotation axis: " + axis);
}
};
@ -157,7 +157,7 @@ namespace MWScript
runtime.push(Ogre::Radian(ptr.getRefData().getPosition().rot[2]).valueDegrees());
}
else
throw std::runtime_error ("invalid ration axis: " + axis);
throw std::runtime_error ("invalid rotation axis: " + axis);
}
};
@ -186,7 +186,7 @@ namespace MWScript
runtime.push(ptr.getRefData().getPosition().pos[2]);
}
else
throw std::runtime_error ("invalid rotation axis: " + axis);
throw std::runtime_error ("invalid axis: " + axis);
}
};

@ -11,9 +11,10 @@
namespace MWSound
{
static void fail(const std::string &msg)
{ throw std::runtime_error("FFmpeg exception: "+msg); }
void FFmpeg_Decoder::fail(const std::string &msg)
{
throw std::runtime_error("FFmpeg exception: "+msg);
}
int FFmpeg_Decoder::readPacket(void *user_data, uint8_t *buf, int buf_size)
{

@ -61,6 +61,8 @@ namespace MWSound
virtual void rewind();
virtual size_t getSampleOffset();
void fail(const std::string &msg);
FFmpeg_Decoder& operator=(const FFmpeg_Decoder &rhs);
FFmpeg_Decoder(const FFmpeg_Decoder &rhs);

@ -20,6 +20,7 @@
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
@ -39,6 +40,7 @@ void MWState::StateManager::cleanup (bool force)
MWBase::Environment::get().getScriptManager()->getGlobalScripts().clear();
MWBase::Environment::get().getWorld()->clear();
MWBase::Environment::get().getWindowManager()->clear();
MWBase::Environment::get().getInputManager()->clear();
mState = State_NoGame;
mCharacterManager.clearCurrentCharacter();
@ -123,11 +125,10 @@ void MWState::StateManager::newGame (bool bypass)
{
cleanup();
MWBase::Environment::get().getWorld()->startNewGame (bypass);
if (!bypass)
{
MWBase::Environment::get().getWorld()->startNewGame();
MWBase::Environment::get().getWindowManager()->setNewGame (true);
}
else
MWBase::Environment::get().getWorld()->setGlobalInt ("chargenstate", -1);

@ -363,7 +363,22 @@ namespace MWWorld
return newPtr;
}
bool Class::isFlying(const Ptr &ptr) const
bool Class::isBipedal(const Ptr &ptr) const
{
return false;
}
bool Class::canFly(const Ptr &ptr) const
{
return false;
}
bool Class::canSwim(const Ptr &ptr) const
{
return false;
}
bool Class::canWalk(const Ptr &ptr) const
{
return false;
}

@ -307,7 +307,10 @@ namespace MWWorld
return false;
}
virtual bool isFlying(const MWWorld::Ptr& ptr) const;
virtual bool isBipedal(const MWWorld::Ptr& ptr) const;
virtual bool canFly(const MWWorld::Ptr& ptr) const;
virtual bool canSwim(const MWWorld::Ptr& ptr) const;
virtual bool canWalk(const MWWorld::Ptr& ptr) const;
virtual int getSkill(const MWWorld::Ptr& ptr, int skill) const;

@ -130,31 +130,52 @@ namespace MWWorld
position.z += halfExtents.z;
waterlevel -= halfExtents.z * 0.5;
/*
* A 3/4 submerged example
*
* +---+
* | |
* | | <- (original waterlevel)
* | |
* | | <- position <- waterlevel
* | |
* | |
* | |
* +---+ <- (original position)
*/
OEngine::Physic::ActorTracer tracer;
bool wasOnGround = false;
bool isOnGround = false;
Ogre::Vector3 inertia(0.0f);
Ogre::Vector3 velocity;
if(position.z < waterlevel || isFlying)
bool canWalk = ptr.getClass().canWalk(ptr);
bool isBipedal = ptr.getClass().isBipedal(ptr);
bool isNpc = ptr.getClass().isNpc();
if(position.z < waterlevel || isFlying) // under water by 3/4 or can fly
{
// TODO: Shouldn't water have higher drag in calculating velocity?
velocity = (Ogre::Quaternion(Ogre::Radian(refpos.rot[2]), Ogre::Vector3::NEGATIVE_UNIT_Z)*
Ogre::Quaternion(Ogre::Radian(refpos.rot[0]), Ogre::Vector3::NEGATIVE_UNIT_X)) * movement;
}
else
{
velocity = Ogre::Quaternion(Ogre::Radian(refpos.rot[2]), Ogre::Vector3::NEGATIVE_UNIT_Z) * movement;
// not in water nor can fly, so need to deal with gravity
if(!physicActor->getOnGround())
{
// If falling, add part of the incoming velocity with the current inertia
velocity = velocity*time + physicActor->getInertialForce();
velocity = velocity * time + physicActor->getInertialForce();
}
inertia = velocity;
inertia = velocity; // REM velocity is for z axis only in this code block
if(!(movement.z > 0.0f))
{
wasOnGround = physicActor->getOnGround();
tracer.doTrace(colobj, position, position-Ogre::Vector3(0,0,2), engine);
// TODO: Find out if there is a significance with the value 2 used here
tracer.doTrace(colobj, position, position - Ogre::Vector3(0,0,2), engine);
if(tracer.mFraction < 1.0f && getSlope(tracer.mPlaneNormal) <= sMaxSlope)
isOnGround = true;
}
@ -163,24 +184,38 @@ namespace MWWorld
if(isOnGround)
{
// if we're on the ground, don't try to fall
velocity.z = std::max(0.0f, velocity.z);
velocity.z = std::max(0.0f, velocity.z); // NOTE: two different velocity assignments above
}
Ogre::Vector3 newPosition = position;
/*
* A loop to find newPosition using tracer, if successful different from the starting position.
* nextpos is the local variable used to find potential newPosition, using velocity and remainingTime
* The initial velocity was set earlier (see above).
*/
float remainingTime = time;
for(int iterations = 0;iterations < sMaxIterations && remainingTime > 0.01f;++iterations)
for(int iterations = 0; iterations < sMaxIterations && remainingTime > 0.01f; ++iterations)
{
Ogre::Vector3 nextpos = newPosition + velocity*remainingTime;
if(newPosition.z < waterlevel && !isFlying &&
nextpos.z > waterlevel && newPosition.z <= waterlevel)
Ogre::Vector3 nextpos = newPosition + velocity * remainingTime;
// If not able to fly, walk or bipedal don't allow to move out of water
// TODO: this if condition may not work for large creatures or situations
// where the creature gets above the waterline for some reason
if(newPosition.z < waterlevel && // started 3/4 under water
!isFlying && // can't fly
!canWalk && // can't walk
!isBipedal && // not bipedal (assume bipedals can walk)
!isNpc && // FIXME: shouldn't really need this
nextpos.z > waterlevel && // but about to go above water
newPosition.z <= waterlevel)
{
const Ogre::Vector3 down(0,0,-1);
Ogre::Real movelen = velocity.normalise();
Ogre::Vector3 reflectdir = velocity.reflect(down);
reflectdir.normalise();
velocity = slide(reflectdir, down)*movelen;
continue;
// NOTE: remainingTime is unchanged before the loop continues
continue; // velocity updated, calculate nextpos again
}
// trace to where character would go if there were no obstructions
@ -189,13 +224,14 @@ namespace MWWorld
// check for obstructions
if(tracer.mFraction >= 1.0f)
{
newPosition = tracer.mEndPos;
remainingTime *= (1.0f-tracer.mFraction);
newPosition = tracer.mEndPos; // ok to move, so set newPosition
remainingTime *= (1.0f-tracer.mFraction); // FIXME: remainingTime is no longer used so don't set it?
break;
}
// We hit something. Try to step up onto it.
if(stepMove(colobj, newPosition, velocity, remainingTime, engine))
// NOTE: May need to stop slaughterfish step out of the water.
if((canWalk || isBipedal || isNpc) && stepMove(colobj, newPosition, velocity, remainingTime, engine))
isOnGround = !(newPosition.z < waterlevel || isFlying); // Only on the ground if there's gravity
else
{
@ -214,7 +250,7 @@ namespace MWWorld
if(isOnGround || wasOnGround)
{
tracer.doTrace(colobj, newPosition, newPosition-Ogre::Vector3(0,0,sStepSize+2.0f), engine);
tracer.doTrace(colobj, newPosition, newPosition - Ogre::Vector3(0,0,sStepSize+2.0f), engine);
if(tracer.mFraction < 1.0f && getSlope(tracer.mPlaneNormal) <= sMaxSlope)
{
newPosition.z = tracer.mEndPos.z + 1.0f;
@ -236,7 +272,7 @@ namespace MWWorld
}
physicActor->setOnGround(isOnGround);
newPosition.z -= halfExtents.z;
newPosition.z -= halfExtents.z; // remove what was added at the beggining
return newPosition;
}
};

@ -121,13 +121,15 @@ namespace MWWorld
const Files::Collections& fileCollections,
const std::vector<std::string>& contentFiles,
const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir,
ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap, int mActivationDistanceOverride)
ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap,
int activationDistanceOverride, const std::string& startCell)
: mPlayer (0), mLocalScripts (mStore),
mSky (true), mCells (mStore, mEsm),
mActivationDistanceOverride (mActivationDistanceOverride),
mActivationDistanceOverride (activationDistanceOverride),
mFallback(fallbackMap), mPlayIntro(0), mTeleportEnabled(true), mLevitationEnabled(true),
mFacedDistance(FLT_MAX), mGodMode(false), mContentFiles (contentFiles),
mGoToJail(false)
mGoToJail(false),
mStartCell (startCell)
{
mPhysics = new PhysicsSystem(renderer);
mPhysEngine = mPhysics->getEngine();
@ -168,7 +170,7 @@ namespace MWWorld
mWorldScene = new Scene(*mRendering, mPhysics);
}
void World::startNewGame()
void World::startNewGame (bool bypass)
{
mGoToJail = false;
mLevitationEnabled = true;
@ -181,23 +183,44 @@ namespace MWWorld
MWBase::Environment::get().getWindowManager()->updatePlayer();
// FIXME: this will add cell 0,0 as visible on the global map
ESM::Position pos;
const int cellSize = 8192;
pos.pos[0] = cellSize/2;
pos.pos[1] = cellSize/2;
pos.pos[2] = 0;
pos.rot[0] = 0;
pos.rot[1] = 0;
pos.rot[2] = 0;
mWorldScene->changeToExteriorCell(pos);
if (bypass && !mStartCell.empty())
{
ESM::Position pos;
if (findExteriorPosition (mStartCell, pos))
{
changeToExteriorCell (pos);
}
else
{
findInteriorPosition (mStartCell, pos);
changeToInteriorCell (mStartCell, pos);
}
}
else
{
/// \todo if !bypass, do not add player location to global map for the duration of one
/// frame
ESM::Position pos;
const int cellSize = 8192;
pos.pos[0] = cellSize/2;
pos.pos[1] = cellSize/2;
pos.pos[2] = 0;
pos.rot[0] = 0;
pos.rot[1] = 0;
pos.rot[2] = 0;
mWorldScene->changeToExteriorCell(pos);
}
// FIXME: should be set to 1, but the sound manager won't pause newly started sounds
mPlayIntro = 2;
if (!bypass)
{
// FIXME: should be set to 1, but the sound manager won't pause newly started sounds
mPlayIntro = 2;
// set new game mark
mGlobalVariables["chargenstate"].setInteger (1);
mGlobalVariables["pcrace"].setInteger (3);
// set new game mark
mGlobalVariables["chargenstate"].setInteger (1);
mGlobalVariables["pcrace"].setInteger (3);
}
// we don't want old weather to persist on a new game
delete mWeatherManager;
@ -1626,7 +1649,7 @@ namespace MWWorld
if (ptr.getClass().getCreatureStats(ptr).isDead())
return false;
if (ptr.getClass().isFlying(ptr))
if (ptr.getClass().canFly(ptr))
return true;
const MWMechanics::CreatureStats &stats = ptr.getClass().getCreatureStats(ptr);

@ -120,6 +120,9 @@ namespace MWWorld
std::map<MWWorld::Ptr, MagicBoltState> mMagicBolts;
std::map<MWWorld::Ptr, ProjectileState> mProjectiles;
std::string mStartCell;
void updateWeather(float duration);
int getDaysPerMonth (int month) const;
@ -179,11 +182,13 @@ namespace MWWorld
const Files::Collections& fileCollections,
const std::vector<std::string>& contentFiles,
const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir,
ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap, int mActivationDistanceOverride);
ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap,
int activationDistanceOverride, const std::string& startCell);
virtual ~World();
virtual void startNewGame();
virtual void startNewGame (bool bypass);
///< \param bypass Bypass regular game start.
virtual void clear();

@ -1,26 +1,75 @@
function(enable_unity_build UB_SUFFIX SOURCE_VARIABLE_NAME)
set(files ${SOURCE_VARIABLE_NAME})
# Generate a unique filename for the unity build translation unit
set(unit_build_file ${CMAKE_CURRENT_BINARY_DIR}/ub_${UB_SUFFIX}.cpp)
# Exclude all translation units from compilation
set_source_files_properties(${files} PROPERTIES HEADER_FILE_ONLY true)
# Open the ub file
FILE(WRITE ${unit_build_file} "// Unity Build generated by CMake\n")
# Add include statement for each translation unit
foreach(source_file ${files} )
FILE( APPEND ${unit_build_file} "#include <${source_file}>\n")
endforeach(source_file)
# Complement list of translation units with the name of ub
set(${SOURCE_VARIABLE_NAME} ${${SOURCE_VARIABLE_NAME}} ${unit_build_file} PARENT_SCOPE)
endfunction(enable_unity_build)
macro (add_openmw_dir dir)
set (files)
foreach (u ${ARGN})
file (GLOB ALL "${dir}/${u}.[ch]pp")
foreach (f ${ALL})
list (APPEND files "${f}")
list (APPEND OPENMW_FILES "${f}")
endforeach (f)
endforeach (u)
source_group ("apps\\openmw\\${dir}" FILES ${files})
set (files)
set (cppfiles)
foreach (u ${ARGN})
# Add cpp and hpp to OPENMW_FILES
file (GLOB ALL "${dir}/${u}.[ch]pp")
foreach (f ${ALL})
list (APPEND files "${f}")
list (APPEND OPENMW_FILES "${f}")
endforeach (f)
# Add cpp to unity build
file (GLOB ALL "${dir}/${u}.cpp")
foreach (f ${ALL})
list (APPEND cppfiles "${f}")
endforeach (f)
endforeach (u)
if (OPENMW_UNITY_BUILD)
enable_unity_build(${dir} "${cppfiles}")
list (APPEND OPENMW_FILES ${CMAKE_CURRENT_BINARY_DIR}/ub_${dir}.cpp)
endif()
source_group ("apps\\openmw\\${dir}" FILES ${files})
endmacro (add_openmw_dir)
macro (add_component_dir dir)
set (files)
foreach (u ${ARGN})
file (GLOB ALL "${dir}/${u}.[ch]pp")
foreach (f ${ALL})
list (APPEND files "${f}")
list (APPEND COMPONENT_FILES "${f}")
endforeach (f)
endforeach (u)
source_group ("components\\${dir}" FILES ${files})
set (files)
set (cppfiles)
foreach (u ${ARGN})
file (GLOB ALL "${dir}/${u}.[ch]pp")
foreach (f ${ALL})
list (APPEND files "${f}")
list (APPEND COMPONENT_FILES "${f}")
endforeach (f)
# Add cpp to unity build
file (GLOB ALL "${dir}/${u}.cpp")
foreach (f ${ALL})
list (APPEND cppfiles "${f}")
endforeach (f)
endforeach (u)
if (OPENMW_UNITY_BUILD)
enable_unity_build(${dir} "${cppfiles}")
list (APPEND COMPONENT_FILES ${CMAKE_CURRENT_BINARY_DIR}/ub_${dir}.cpp)
endif()
source_group ("components\\${dir}" FILES ${files})
endmacro (add_component_dir)
macro (add_component_qt_dir dir)

@ -111,7 +111,7 @@ void BSAFile::readHeader()
fail("Directory information larger than entire archive");
// Read the offset info into a temporary buffer
vector<uint32_t> offsets(3*filenum);
std::vector<uint32_t> offsets(3*filenum);
input.read(reinterpret_cast<char*>(&offsets[0]), 12*filenum);
// Read the string table

@ -18,7 +18,7 @@ bool Compiler::DeclarationParser::parseName (const std::string& name, const Toke
{
if (mState==State_Name)
{
std::string name2 = Misc::StringUtils::lowerCase (name);
std::string name2 = ::Misc::StringUtils::lowerCase (name);
char type = mLocals.getType (name2);
@ -80,4 +80,4 @@ bool Compiler::DeclarationParser::parseSpecial (int code, const TokenLoc& loc, S
void Compiler::DeclarationParser::reset()
{
mState = State_Begin;
}
}

@ -50,7 +50,7 @@ namespace Interpreter
return literalBlock+offset;
}
void Runtime::configure (const Interpreter::Type_Code *code, int codeSize, Context& context)
void Runtime::configure (const Type_Code *code, int codeSize, Context& context)
{
clear();

@ -282,9 +282,6 @@ bool QuadTreeNode::update(const Ogre::Vector3 &cameraPos)
size_t wantedLod = 0;
float cellWorldSize = mTerrain->getStorage()->getCellWorldSize();
if (!mTerrain->getDistantLandEnabled() && dist > cellWorldSize)
return true;
if (dist > cellWorldSize*64)
wantedLod = 6;
else if (dist > cellWorldSize*32)
@ -357,6 +354,7 @@ bool QuadTreeNode::update(const Ogre::Vector3 &cameraPos)
if (!childrenLoaded)
{
mChunk->setVisible(true);
// Make sure child scene nodes are detached until all children are loaded
mSceneNode->removeAllChildren();
}
@ -391,6 +389,8 @@ void QuadTreeNode::load(const LoadResponseData &data)
mChunk = new Chunk(mTerrain->getBufferCache().getUVBuffer(), mBounds, data);
mChunk->setVisibilityFlags(mTerrain->getVisiblityFlags());
mChunk->setCastShadows(true);
if (!mTerrain->getDistantLandEnabled())
mChunk->setRenderingDistance(8192);
mSceneNode->attachObject(mChunk);
mMaterialGenerator->enableShadows(mTerrain->getShadowsEnabled());
@ -437,7 +437,7 @@ void QuadTreeNode::unload(bool recursive)
if (recursive && hasChildren())
{
for (int i=0; i<4; ++i)
mChildren[i]->unload();
mChildren[i]->unload(true);
}
}

@ -82,12 +82,14 @@ Sandy Carter (bwrsandman) - Arch Linux
Public Relations and Translations:
Alex McKibben (WeirdSexy) - Podcaster
Artem Kotsynyak (greye) - Russian News Writer
Jim Clauwaert (Zedd) - Public Outreach
Julien Voisin (jvoisin/ap0) - French News Writer
Lukasz Gromanowski (lgro) - English News Writer
Mickey Lyle (raevol) - Release Manager
Pithorn - Chinese News Writer
sir_herrbatka - English/Polish News Writer
Alex McKibben (WeirdSexy) - Podcaster
sir_herrbatka - Polish News Writer
Website:

@ -2,5 +2,11 @@
<MyGUI type="Layout">
<!-- The entire screen -->
<Widget type="Widget" layer="Windows" position="0 0 300 300" name="_Main" />
<Widget type="Widget" layer="Windows" position="0 0 300 300" name="_Main" >
<Widget type="TextBox" skin="SandText" position="0 250 300 50" align="Bottom" name="VersionText">
<Property key="TextAlign" value="Center"/>
<Property key="TextShadow" value="true"/>
<Property key="TextShadowColour" value="0 0 0"/>
</Widget>
</Widget>
</MyGUI>

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@ -57,6 +57,13 @@
<file>static.png</file>
<file>weapon.png</file>
<file>multitype.png</file>
<file>go-next.png</file>
<file>go-previous.png</file>
<file>edit-delete.png</file>
<file>edit-undo.png</file>
<file>edit-preview.png</file>
<file>edit-clone.png</file>
<file>add.png</file>
<file alias="startup/create-addon">raster/startup/big/create-addon.png</file>
<file alias="startup/create-game">raster/startup/big/new-game.png</file>
<file alias="startup/edit-content">raster/startup/big/edit-content.png</file>

@ -8,7 +8,6 @@ License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org
Font Licenses:
EBGaramond-Regular.ttf: OFL (see OFL.txt for more information)
DejaVuLGCSansMono.ttf: custom (see DejaVu Font License.txt for more information)

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