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Merge pull request #2172 from akortunov/pvs_fix

Fix some issues, found by PVS-Studio
This commit is contained in:
Bret Curtis 2019-02-22 15:01:37 +01:00 committed by GitHub
commit 212f097b3c
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 40 additions and 37 deletions

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@ -84,6 +84,8 @@ namespace ESSImport
mGlobalMapState.mBounds.mMaxX = 0;
mGlobalMapState.mBounds.mMinY = 0;
mGlobalMapState.mBounds.mMaxY = 0;
mPlayerBase.blank();
}
int generateActorId()

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@ -258,6 +258,9 @@ OMW::Engine::~Engine()
mViewer = nullptr;
delete mEncoder;
mEncoder = nullptr;
if (mWindow)
{
SDL_DestroyWindow(mWindow);
@ -657,8 +660,7 @@ void OMW::Engine::go()
settingspath = loadSettings (settings);
// Create encoder
ToUTF8::Utf8Encoder encoder (mEncoding);
mEncoder = &encoder;
mEncoder = new ToUTF8::Utf8Encoder(mEncoding);
// Setup viewer
mViewer = new osgViewer::Viewer;

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@ -780,7 +780,7 @@ namespace MWClass
MWWorld::Ptr armor = ((armorslot != inv.end()) ? *armorslot : MWWorld::Ptr());
if(!armor.isEmpty() && armor.getTypeName() == typeid(ESM::Armor).name())
{
if (attacker.isEmpty() || (!attacker.isEmpty() && !(object.isEmpty() && !attacker.getClass().isNpc()))) // Unarmed creature attacks don't affect armor condition
if (!object.isEmpty() || attacker.isEmpty() || attacker.getClass().isNpc()) // Unarmed creature attacks don't affect armor condition
{
int armorhealth = armor.getClass().getItemHealth(armor);
armorhealth -= std::min(damageDiff, armorhealth);

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@ -262,7 +262,7 @@ namespace MWGui
if (mode == GM_Console)
MWBase::Environment::get().getWindowManager()->setConsoleSelectedObject(object);
else if ((mode == GM_Container) || (mode == GM_Inventory))
else //if ((mode == GM_Container) || (mode == GM_Inventory))
{
// pick up object
if (!object.isEmpty())

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@ -631,7 +631,7 @@ namespace
if (page+2 < book->pageCount())
{
MWBase::Environment::get().getWindowManager()->playSound("book page", true);
MWBase::Environment::get().getWindowManager()->playSound("book page");
page += 2;
updateShowingPages ();
@ -649,7 +649,7 @@ namespace
if(page >= 2)
{
MWBase::Environment::get().getWindowManager()->playSound("book page", true);
MWBase::Environment::get().getWindowManager()->playSound("book page");
page -= 2;
updateShowingPages ();

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@ -327,11 +327,9 @@ namespace MWGui
addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString(titleId, titleDefault), coord1, coord2);
SkillList::const_iterator end = skills.end();
for (SkillList::const_iterator it = skills.begin(); it != end; ++it)
for (const int& skillId : skills)
{
int skillId = *it;
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
if (skillId < 0 || skillId >= ESM::Skill::Length) // Skip unknown skill indexes
continue;
assert(skillId >= 0 && skillId < ESM::Skill::Length);
const std::string &skillNameId = ESM::Skill::sSkillNameIds[skillId];

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@ -41,7 +41,7 @@ namespace MWGui
else if (skill < ESM::Skill::Length)
setSkillId(static_cast<ESM::Skill::SkillEnum>(skill));
else
throw new std::runtime_error("Skill number out of range");
throw std::runtime_error("Skill number out of range");
}
void MWSkill::setSkillValue(const SkillValue& value)

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@ -12,7 +12,7 @@
#include "steering.hpp"
MWMechanics::AiAvoidDoor::AiAvoidDoor(const MWWorld::ConstPtr& doorPtr)
: AiPackage(), mDuration(1), mDoorPtr(doorPtr), mAdjAngle(0)
: AiPackage(), mDuration(1), mDoorPtr(doorPtr), mLastPos(ESM::Position()), mAdjAngle(0)
{
}

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@ -328,32 +328,32 @@ void ActorAnimation::updateQuiver()
suitableAmmo = ammo->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::Arrow;
}
if (ammoNode && suitableAmmo)
if (!suitableAmmo)
return;
// We should not show more ammo than equipped and more than quiver mesh has
ammoCount = std::min(ammoCount, ammoNode->getNumChildren());
// Remove existing ammo nodes
for (unsigned int i=0; i<ammoNode->getNumChildren(); ++i)
{
// We should not show more ammo than equipped and more than quiver mesh has
ammoCount = std::min(ammoCount, ammoNode->getNumChildren());
osg::ref_ptr<osg::Group> arrowNode = ammoNode->getChild(i)->asGroup();
if (!arrowNode->getNumChildren())
continue;
// Remove existing ammo nodes
for (unsigned int i=0; i<ammoNode->getNumChildren(); ++i)
{
osg::ref_ptr<osg::Group> arrowNode = ammoNode->getChild(i)->asGroup();
if (!arrowNode->getNumChildren())
continue;
osg::ref_ptr<osg::Node> arrowChildNode = arrowNode->getChild(0);
arrowNode->removeChild(arrowChildNode);
}
osg::ref_ptr<osg::Node> arrowChildNode = arrowNode->getChild(0);
arrowNode->removeChild(arrowChildNode);
}
// Add new ones
osg::Vec4f glowColor = getEnchantmentColor(*ammo);
std::string model = ammo->getClass().getModel(*ammo);
for (unsigned int i=0; i<ammoCount; ++i)
{
osg::ref_ptr<osg::Group> arrowNode = ammoNode->getChild(i)->asGroup();
osg::ref_ptr<osg::Node> arrow = mResourceSystem->getSceneManager()->getInstance(model, arrowNode);
if (!ammo->getClass().getEnchantment(*ammo).empty())
addGlow(arrow, glowColor);
}
// Add new ones
osg::Vec4f glowColor = getEnchantmentColor(*ammo);
std::string model = ammo->getClass().getModel(*ammo);
for (unsigned int i=0; i<ammoCount; ++i)
{
osg::ref_ptr<osg::Group> arrowNode = ammoNode->getChild(i)->asGroup();
osg::ref_ptr<osg::Node> arrow = mResourceSystem->getSceneManager()->getInstance(model, arrowNode);
if (!ammo->getClass().getEnchantment(*ammo).empty())
addGlow(arrow, glowColor);
}
}

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@ -30,6 +30,7 @@ namespace MWWorld
Player::Player (const ESM::NPC *player)
: mCellStore(0),
mLastKnownExteriorPosition(0,0,0),
mMarkedPosition(ESM::Position()),
mMarkedCell(nullptr),
mAutoMove(false),
mForwardBackward(0),

View file

@ -876,7 +876,7 @@ QStringList Wizard::UnshieldWorker::findFiles(const QString &fileName, const QSt
result.append(info.absoluteFilePath());
break;
case Qt::MatchEndsWith:
if (info.fileName().endsWith(fileName), Qt::CaseInsensitive)
if (info.fileName().endsWith(fileName, Qt::CaseInsensitive))
result.append(info.absoluteFilePath());
break;
}

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@ -368,7 +368,7 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
}
else
{
throw new std::runtime_error("Tried to package non-motion event!");
throw std::runtime_error("Tried to package non-motion event!");
}
return pack_evt;