Use a deque for loudness buffers with a map lookup

Similar to Sound_Buffer, this allows individual Sound_Loudness objects to
retain a constant pointer when new ones are inserted on to the end.
openmw-38
Chris Robinson 9 years ago
parent 5f8a09df97
commit 21bb2e9314

@ -212,7 +212,7 @@ namespace MWSound
return sfx;
}
DecoderPtr SoundManager::loadVoice(const std::string &voicefile)
DecoderPtr SoundManager::loadVoice(const std::string &voicefile, Sound_Loudness **lipdata)
{
DecoderPtr decoder = getDecoder();
// Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
@ -227,8 +227,12 @@ namespace MWSound
decoder->open(file);
}
NameLoudnessMap::iterator lipiter = mVoiceLipBuffers.find(voicefile);
if(lipiter != mVoiceLipBuffers.end()) return decoder;
NameLoudnessRefMap::iterator lipiter = mVoiceLipNameMap.find(voicefile);
if(lipiter != mVoiceLipNameMap.end())
{
*lipdata = lipiter->second;
return decoder;
}
ChannelConfig chans;
SampleType type;
@ -241,9 +245,13 @@ namespace MWSound
Sound_Loudness loudness;
loudness.analyzeLoudness(data, srate, chans, type, static_cast<float>(sLoudnessFPS));
mVoiceLipBuffers.insert(std::make_pair(voicefile, loudness));
mVoiceLipBuffers.insert(mVoiceLipBuffers.end(), loudness);
lipiter = mVoiceLipNameMap.insert(
std::make_pair(voicefile, &mVoiceLipBuffers.back())
).first;
decoder->rewind();
*lipdata = lipiter->second;
return decoder;
}
@ -375,17 +383,19 @@ namespace MWSound
static float minDistance = std::max(fAudioVoiceDefaultMinDistance * fAudioMinDistanceMult, 1.0f);
static float maxDistance = std::max(fAudioVoiceDefaultMaxDistance * fAudioMaxDistanceMult, minDistance);
std::string voicefile = "sound/"+Misc::StringUtils::lowerCase(filename);
std::string voicefile = "Sound/"+filename;
float basevol = volumeFromType(Play_TypeVoice);
const ESM::Position &pos = ptr.getRefData().getPosition();
const osg::Vec3f objpos(pos.asVec3());
DecoderPtr decoder = loadVoice(voicefile);
Sound_Loudness *loudness;
mVFS->normalizeFilename(voicefile);
DecoderPtr decoder = loadVoice(voicefile, &loudness);
MWBase::SoundPtr sound = mOutput->streamSound3D(decoder,
objpos, 1.0f, basevol, 1.0f, minDistance, maxDistance, Play_Normal|Play_TypeVoice
);
mActiveSaySounds[ptr] = std::make_pair(sound, voicefile);
mActiveSaySounds[ptr] = std::make_pair(sound, loudness);
}
catch(std::exception &e)
{
@ -399,13 +409,10 @@ namespace MWSound
if(snditer != mActiveSaySounds.end())
{
MWBase::SoundPtr sound = snditer->second.first;
NameLoudnessMap::const_iterator lipiter = mVoiceLipBuffers.find(snditer->second.second);
if(lipiter != mVoiceLipBuffers.end())
{
float sec = sound->getTimeOffset();
if(sound->isPlaying())
return lipiter->second.getLoudnessAtTime(sec);
}
Sound_Loudness *loudness = snditer->second.second;
float sec = sound->getTimeOffset();
if(sound->isPlaying())
return loudness->getLoudnessAtTime(sec);
}
return 0.0f;
@ -417,15 +424,17 @@ namespace MWSound
return;
try
{
std::string voicefile = "sound/"+Misc::StringUtils::lowerCase(filename);
std::string voicefile = "Sound/"+filename;
float basevol = volumeFromType(Play_TypeVoice);
DecoderPtr decoder = loadVoice(voicefile);
Sound_Loudness *loudness;
mVFS->normalizeFilename(voicefile);
DecoderPtr decoder = loadVoice(voicefile, &loudness);
MWBase::SoundPtr sound = mOutput->streamSound(decoder,
basevol, 1.0f, Play_Normal|Play_TypeVoice
);
mActiveSaySounds[MWWorld::Ptr()] = std::make_pair(sound, voicefile);
mActiveSaySounds[MWWorld::Ptr()] = std::make_pair(sound, loudness);
}
catch(std::exception &e)
{
@ -927,7 +936,7 @@ namespace MWSound
SaySoundMap::iterator sayiter = mActiveSaySounds.find(old);
if(sayiter != mActiveSaySounds.end())
{
SoundNamePair sndlist = sayiter->second;
SoundLoudnessPair sndlist = sayiter->second;
mActiveSaySounds.erase(sayiter);
mActiveSaySounds[updated] = sndlist;
}

@ -68,8 +68,11 @@ namespace MWSound
typedef std::map<std::string,Sound_Buffer*> NameBufferMap;
NameBufferMap mBufferNameMap;
typedef std::map<std::string,Sound_Loudness> NameLoudnessMap;
NameLoudnessMap mVoiceLipBuffers;
typedef std::deque<Sound_Loudness> LoudnessList;
LoudnessList mVoiceLipBuffers;
typedef std::map<std::string,Sound_Loudness*> NameLoudnessRefMap;
NameLoudnessRefMap mVoiceLipNameMap;
// NOTE: unused buffers are stored in front-newest order.
typedef std::deque<Sound_Buffer*> SoundList;
@ -83,8 +86,8 @@ namespace MWSound
typedef std::map<MWWorld::Ptr,SoundBufferRefPairList> SoundMap;
SoundMap mActiveSounds;
typedef std::pair<MWBase::SoundPtr,std::string> SoundNamePair;
typedef std::map<MWWorld::Ptr,SoundNamePair> SaySoundMap;
typedef std::pair<MWBase::SoundPtr,Sound_Loudness*> SoundLoudnessPair;
typedef std::map<MWWorld::Ptr,SoundLoudnessPair> SaySoundMap;
SaySoundMap mActiveSaySounds;
MWBase::SoundPtr mUnderwaterSound;
@ -103,7 +106,7 @@ namespace MWSound
// Ensures the loudness/"lip" data is loaded, and returns a decoder to
// start streaming
DecoderPtr loadVoice(const std::string &voicefile);
DecoderPtr loadVoice(const std::string &voicefile, Sound_Loudness **lipdata);
void streamMusicFull(const std::string& filename);
bool updateSound(MWBase::SoundPtr sound, const MWWorld::Ptr &ptr, float duration);

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