Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8

pull/456/head
Nikolay Kasyanov 6 years ago
parent 3c2c0960d1
commit 224b94c0ce

@ -9,6 +9,7 @@
Bug #4433: Guard behaviour is incorrect with Alarm = 0
Bug #4443: Goodbye option and dialogue choices are not mutually exclusive
Feature #4444: Per-group KF-animation files support
Bug #4424: [macOS] Cursor is either empty or garbage when compiled against macOS 10.13 SDK
0.44.0
------

@ -7,11 +7,14 @@
#include <SDL_mouse.h>
#include <SDL_endian.h>
#include <SDL_render.h>
#include <SDL_hints.h>
#include <osg/GraphicsContext>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/TexMat>
#include <osg/Version>
#include <osgViewer/GraphicsWindow>
#include "imagetosurface.hpp"
@ -22,6 +25,13 @@
USE_GRAPHICSWINDOW()
#endif
#if OSG_VERSION_GREATER_OR_EQUAL(3, 5, 8) || defined(__APPLE__)
#define OPENMW_USE_SOFTWARE_CURSOR_DECOMPRESSION 1
#else
#define OPENMW_USE_SOFTWARE_CURSOR_DECOMPRESSION 0
#endif
#if !OPENMW_USE_SOFTWARE_CURSOR_DECOMPRESSION
namespace
{
@ -132,17 +142,6 @@ namespace
osg::ref_ptr<osg::Geometry> geom;
#if defined(__APPLE__)
// Extra flip needed on OS X systems due to a driver bug
const char* envval = getenv("OPENMW_CURSOR_WORKAROUND");
bool workaround = !envval || envval == std::string("1");
std::string vendorString = (const char*)glGetString(GL_VENDOR);
if (!envval)
workaround = vendorString.find("Intel") != std::string::npos || vendorString.find("ATI") != std::string::npos || vendorString.find("AMD") != std::string::npos;
if (workaround)
geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,1,0), osg::Vec3(2,0,0), osg::Vec3(0,-2,0));
else
#endif
geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,-1,0), osg::Vec3(2,0,0), osg::Vec3(0,2,0));
geom->drawImplementation(renderInfo);
@ -157,6 +156,7 @@ namespace
}
}
#endif
namespace SDLUtil
{
@ -220,13 +220,63 @@ namespace SDLUtil
#endif
}
void SDLCursorManager::_createCursorFromResource(const std::string& name, int rotDegrees, osg::Image* image, Uint8 hotspot_x, Uint8 hotspot_y)
#if OPENMW_USE_SOFTWARE_CURSOR_DECOMPRESSION
typedef std::unique_ptr<SDL_Surface, decltype(&SDL_FreeSurface)> SDLSurfacePtr;
SDLSurfacePtr decompress(osg::Image* source, int rotDegrees)
{
osg::ref_ptr<osg::Image> decompressed;
int width = source->s();
int height = source->t();
bool useAlpha = source->isImageTranslucent();
osg::ref_ptr<osg::Image> decompressedImage = new osg::Image;
decompressedImage->setFileName(source->getFileName());
decompressedImage->allocateImage(width, height, 1, useAlpha ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE);
for (int s=0; s<width; ++s)
for (int t=0; t<height; ++t)
decompressedImage->setColor(source->getColor(s,t,0), s,t,0);
Uint32 redMask = 0x000000ff;
Uint32 greenMask = 0x0000ff00;
Uint32 blueMask = 0x00ff0000;
Uint32 alphaMask = useAlpha ? 0xff000000 : 0;
SDL_Surface *cursorSurface = SDL_CreateRGBSurfaceFrom(decompressedImage->data(),
width,
height,
decompressedImage->getPixelSizeInBits(),
decompressedImage->getRowSizeInBytes(),
redMask,
greenMask,
blueMask,
alphaMask);
SDL_Surface *targetSurface = SDL_CreateRGBSurface(0, width, height, 32, redMask, greenMask, blueMask, alphaMask);
SDL_Renderer *renderer = SDL_CreateSoftwareRenderer(targetSurface);
SDL_RenderClear(renderer);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
SDL_Texture *cursorTexture = SDL_CreateTextureFromSurface(renderer, cursorSurface);
SDL_RenderCopyEx(renderer, cursorTexture, NULL, NULL, -rotDegrees, NULL, SDL_FLIP_VERTICAL);
SDL_DestroyTexture(cursorTexture);
SDL_FreeSurface(cursorSurface);
SDL_DestroyRenderer(renderer);
return SDLSurfacePtr(targetSurface, SDL_FreeSurface);
}
#endif
void SDLCursorManager::_createCursorFromResource(const std::string& name, int rotDegrees, osg::Image* image, Uint8 hotspot_x, Uint8 hotspot_y)
{
if (mCursorMap.find(name) != mCursorMap.end())
return;
#if !OPENMW_USE_SOFTWARE_CURSOR_DECOMPRESSION
osg::ref_ptr<osg::Image> decompressed;
try {
decompressed = decompress(image, static_cast<float>(rotDegrees));
} catch (std::exception& e) {
@ -239,10 +289,15 @@ namespace SDLUtil
//set the cursor and store it for later
SDL_Cursor* curs = SDL_CreateColorCursor(surf, hotspot_x, hotspot_y);
mCursorMap.insert(CursorMap::value_type(std::string(name), curs));
//clean up
SDL_FreeSurface(surf);
#else
auto surf = decompress(image, rotDegrees);
//set the cursor and store it for later
SDL_Cursor* curs = SDL_CreateColorCursor(surf.get(), hotspot_x, hotspot_y);
#endif
mCursorMap.insert(CursorMap::value_type(std::string(name), curs));
}
}

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