Fix timing of some magicka calculations

pull/1/head
Allofich 9 years ago
parent fc293aa048
commit 2290346296

@ -532,6 +532,9 @@ namespace MWMechanics
creatureStats.setAttribute(i, stat);
}
if (creatureStats.needToRecalcDynamicStats())
calculateDynamicStats(ptr);
{
Spells & spells = creatureStats.getSpells();
for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)

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