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Init missing variables
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3 changed files with 4 additions and 1 deletions
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@ -84,6 +84,8 @@ namespace ESSImport
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mGlobalMapState.mBounds.mMaxX = 0;
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mGlobalMapState.mBounds.mMinY = 0;
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mGlobalMapState.mBounds.mMaxY = 0;
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mPlayerBase.blank();
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}
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int generateActorId()
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@ -12,7 +12,7 @@
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#include "steering.hpp"
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MWMechanics::AiAvoidDoor::AiAvoidDoor(const MWWorld::ConstPtr& doorPtr)
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: AiPackage(), mDuration(1), mDoorPtr(doorPtr), mAdjAngle(0)
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: AiPackage(), mDuration(1), mDoorPtr(doorPtr), mLastPos(ESM::Position()), mAdjAngle(0)
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{
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}
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@ -30,6 +30,7 @@ namespace MWWorld
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Player::Player (const ESM::NPC *player)
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: mCellStore(0),
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mLastKnownExteriorPosition(0,0,0),
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mMarkedPosition(ESM::Position()),
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mMarkedCell(nullptr),
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mAutoMove(false),
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mForwardBackward(0),
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