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Remove unnecessary comment.
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1 changed files with 1 additions and 1 deletions
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@ -619,7 +619,7 @@ namespace MWWorld
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{
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{
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float waterlevel = -std::numeric_limits<float>::max();
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float waterlevel = -std::numeric_limits<float>::max();
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const ESM::Cell *cell = iter->first.getCell()->getCell();
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const ESM::Cell *cell = iter->first.getCell()->getCell();
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if(cell->hasWater()) // should also check cell->mHasWaterLevelRecord
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if(cell->hasWater())
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waterlevel = cell->mWater;
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waterlevel = cell->mWater;
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float oldHeight = iter->first.getRefData().getPosition().pos[2];
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float oldHeight = iter->first.getRefData().getPosition().pos[2];
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