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Fix bad_cast exception when hitting creatures

This commit is contained in:
scrawl 2013-08-22 12:17:12 +02:00
parent dc6e15f38e
commit 22d5598082

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@ -339,7 +339,7 @@ namespace MWClass
const MWWorld::Class &othercls = MWWorld::Class::get(victim); const MWWorld::Class &othercls = MWWorld::Class::get(victim);
if(!othercls.isActor()) // Can't hit non-actors if(!othercls.isActor()) // Can't hit non-actors
return; return;
MWMechanics::CreatureStats &otherstats = getCreatureStats(victim); MWMechanics::CreatureStats &otherstats = victim.getClass().getCreatureStats(victim);
if(otherstats.isDead()) // Can't hit dead actors if(otherstats.isDead()) // Can't hit dead actors
return; return;