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Change player draw state when quick-selecting weapon or spell.
(Fixes #1828)
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1 changed files with 9 additions and 1 deletions
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@ -7,6 +7,7 @@
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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@ -293,12 +294,18 @@ namespace MWGui
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return;
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store.setSelectedEnchantItem(store.end());
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MWBase::Environment::get().getWindowManager()->setSelectedSpell(spellId, int(MWMechanics::getSpellSuccessChance(spellId, player)));
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
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}
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else if (type == Type_Item)
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{
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MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
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MWBase::Environment::get().getWindowManager()->getInventoryWindow()->useItem(item);
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// draw weapon only if the item *is* a weapon
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if (item.getTypeName() == typeid(ESM::Weapon).name())
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{
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon);
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}
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}
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else if (type == Type_MagicItem)
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{
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@ -322,6 +329,7 @@ namespace MWGui
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}
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store.setSelectedEnchantItem(it);
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
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}
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}
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