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Complete health increase on level up
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@ -29,11 +29,13 @@ namespace MWMechanics
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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const int endurance = getAttribute(ESM::Attribute::Endurance).getBase();
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const int strength = getAttribute(ESM::Attribute::Strength).getBase();
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// "When you gain a level, in addition to increasing three primary attributes, your Health
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// will automatically increase by 10% of your Endurance attribute. If you increased Endurance this level,
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// the Health increase is calculated from the increased Endurance"
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mLevelHealthBonus += endurance * gmst.find("fLevelUpHealthEndMult")->getFloat();
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setHealth(static_cast<int> (0.5 * (strength + endurance)) + mLevelHealthBonus);
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mLevel++;
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}
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