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Do not use magic numbers in capacity calculations
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84b80ae405
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2 changed files with 2 additions and 2 deletions
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@ -614,7 +614,7 @@ namespace MWClass
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float Creature::getCapacity (const MWWorld::Ptr& ptr) const
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{
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const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
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return static_cast<float>(stats.getAttribute(0).getModified() * 5);
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return static_cast<float>(stats.getAttribute(ESM::Attribute::Strength).getModified() * 5);
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}
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int Creature::getServices(const MWWorld::ConstPtr &actor) const
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@ -1079,7 +1079,7 @@ namespace MWClass
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{
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const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
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static const float fEncumbranceStrMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fEncumbranceStrMult")->getFloat();
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return stats.getAttribute(0).getModified()*fEncumbranceStrMult;
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return stats.getAttribute(ESM::Attribute::Strength).getModified()*fEncumbranceStrMult;
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}
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float Npc::getEncumbrance (const MWWorld::Ptr& ptr) const
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