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https://github.com/TES3MP/openmw-tes3mp.git
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Fixe collision shape bug.
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parent
bf42d20f98
commit
241cf2555d
1 changed files with 8 additions and 26 deletions
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@ -231,7 +231,7 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
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else if (node->recType == Nif::RC_NiTriShape && (isCollisionNode || !hasCollisionNode))
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{
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cShape->collide = true;
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handleNiTriShape(dynamic_cast<Nif::NiTriShape*>(node), flags,finalRot,finalPos,finalScale,raycastingOnly);
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handleNiTriShape(dynamic_cast<Nif::NiTriShape*>(node), flags,finalRot,finalPos,parentScale,raycastingOnly);
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}
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else if(node->recType == Nif::RC_RootCollisionNode)
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{
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@ -269,27 +269,6 @@ void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags
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// bother setting it up.
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return;
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btTransform tr;
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tr.setRotation(getbtQuat(parentRot));
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tr.setOrigin(btVector3(parentPos.x,parentPos.y,parentPos.z));
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// Bounding box collision isn't implemented, always use mesh for now.
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/*if (bbcollide)
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{
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return;
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std::cout << "bbcolide?";
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//TODO: check whether it's half box or not (is there a /2?)
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NodeShape = new btBoxShape(btVector3(shape->boundXYZ->array[0]/2.,shape->boundXYZ->array[1]/2.,shape->boundXYZ->array[2]/2.));
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std::cout << "bbcolide12121212121";
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currentShape->addChildShape(tr,NodeShape);
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std::cout << "aaaaaaaaaaaaa";
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return;
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collide = true;
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bbcollide = false;
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}*/
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/* Do in-place transformation.the only needed transfo is the scale. (maybe not in fact)
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*/
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Nif::NiTriShapeData *data = shape->data.getPtr();
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@ -298,10 +277,13 @@ void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags
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for(unsigned int i=0; i < data->triangles.length; i = i+3)
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{
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btVector3 b1(vertices[triangles[i+0]*3]*parentScale,vertices[triangles[i+0]*3+1]*parentScale,vertices[triangles[i+0]*3+2]*parentScale);
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btVector3 b2(vertices[triangles[i+1]*3]*parentScale,vertices[triangles[i+1]*3+1]*parentScale,vertices[triangles[i+1]*3+2]*parentScale);
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btVector3 b3(vertices[triangles[i+2]*3]*parentScale,vertices[triangles[i+2]*3+1]*parentScale,vertices[triangles[i+2]*3+2]*parentScale);
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mTriMesh->addTriangle(b1,b2,b3);
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Ogre::Vector3 b1(vertices[triangles[i+0]*3]*parentScale,vertices[triangles[i+0]*3+1]*parentScale,vertices[triangles[i+0]*3+2]*parentScale);
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Ogre::Vector3 b2(vertices[triangles[i+1]*3]*parentScale,vertices[triangles[i+1]*3+1]*parentScale,vertices[triangles[i+1]*3+2]*parentScale);
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Ogre::Vector3 b3(vertices[triangles[i+2]*3]*parentScale,vertices[triangles[i+2]*3+1]*parentScale,vertices[triangles[i+2]*3+2]*parentScale);
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b1 = parentRot * b1 + parentPos;
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b2 = parentRot * b2 + parentPos;
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b3 = parentRot * b3 + parentPos;
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mTriMesh->addTriangle(btVector3(b1.x,b1.y,b1.z),btVector3(b2.x,b2.y,b2.z),btVector3(b3.x,b3.y,b3.z));
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}
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}
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