[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
parent
055376c8ee
commit
244da19a51
@ -1,44 +0,0 @@
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "PacketPlayerCellLoad.hpp"
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mwmp::PacketPlayerCellLoad::PacketPlayerCellLoad(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_PLAYER_CELL_LOAD;
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priority = IMMEDIATE_PRIORITY;
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reliability = RELIABLE_ORDERED;
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}
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void mwmp::PacketPlayerCellLoad::Packet(RakNet::BitStream *bs, mwmp::BasePlayer *player, bool send)
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{
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PlayerPacket::Packet(bs, player, send);
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RW(player->cellLoadChanges.action, send);
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if (!send)
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player->cellLoadChanges.cells.clear();
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else
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player->cellLoadChanges.count = (unsigned int)(player->cellLoadChanges.cells.size());
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RW(player->cellLoadChanges.count, send);
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for (unsigned int i = 0; i < player->cellLoadChanges.count; i++)
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{
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ESM::Cell cellLoaded;
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if (send)
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{
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cellLoaded = player->cellLoadChanges.cells[i];
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}
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RW(cellLoaded.mData.mFlags, send);
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RW(cellLoaded.mData.mX, send);
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RW(cellLoaded.mData.mY, send);
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RW(cellLoaded.mName, send);
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if (!send)
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{
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player->cellLoadChanges.cells.push_back(cellLoaded);
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}
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}
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}
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@ -1,20 +0,0 @@
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#ifndef OPENMW_PACKETPLAYERCELLLOAD_HPP
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#define OPENMW_PACKETPLAYERCELLLOAD_HPP
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#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
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namespace mwmp
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{
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class PacketPlayerCellLoad : public PlayerPacket
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{
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public:
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PacketPlayerCellLoad(RakNet::RakPeerInterface *peer);
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virtual void Packet(RakNet::BitStream *bs, BasePlayer *player, bool send);
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};
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}
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#endif //OPENMW_PACKETPLAYERCELLLOAD_HPP
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@ -0,0 +1,44 @@
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "PacketPlayerCellState.hpp"
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mwmp::PacketPlayerCellState::PacketPlayerCellState(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_PLAYER_CELL_STATE;
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priority = IMMEDIATE_PRIORITY;
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reliability = RELIABLE_ORDERED;
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}
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void mwmp::PacketPlayerCellState::Packet(RakNet::BitStream *bs, mwmp::BasePlayer *player, bool send)
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{
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PlayerPacket::Packet(bs, player, send);
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RW(player->cellStateChanges.action, send);
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if (!send)
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player->cellStateChanges.cells.clear();
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else
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player->cellStateChanges.count = (unsigned int)(player->cellStateChanges.cells.size());
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RW(player->cellStateChanges.count, send);
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for (unsigned int i = 0; i < player->cellStateChanges.count; i++)
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{
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ESM::Cell cell;
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if (send)
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{
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cell = player->cellStateChanges.cells[i];
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}
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RW(cell.mData.mFlags, send);
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RW(cell.mData.mX, send);
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RW(cell.mData.mY, send);
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RW(cell.mName, send);
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if (!send)
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{
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player->cellStateChanges.cells.push_back(cell);
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}
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}
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}
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@ -0,0 +1,20 @@
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#ifndef OPENMW_PACKETPLAYERCELLSTATE_HPP
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#define OPENMW_PACKETPLAYERCELLSTATE_HPP
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#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
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namespace mwmp
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{
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class PacketPlayerCellState : public PlayerPacket
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{
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public:
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PacketPlayerCellState(RakNet::RakPeerInterface *peer);
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virtual void Packet(RakNet::BitStream *bs, BasePlayer *player, bool send);
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};
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}
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#endif //OPENMW_PACKETPLAYERCELLSTATE_HPP
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