Implemented ContentSelector as a singleton "charm" modifier for

FileDialog...
actorid
graffy76 11 years ago
parent 3b40192e90
commit 24b167b755

@ -29,8 +29,7 @@ DataFilesPage::DataFilesPage(Files::ConfigurationManager &cfg, GameSettings &gam
, mLauncherSettings(launcherSettings)
{
setupUi(this);
// mContentSelector.setParent(parent);
/*
// QMetaObject::connectSlotsByName(this);
projectGroupBox->hide();
@ -52,7 +51,7 @@ DataFilesPage::DataFilesPage(Files::ConfigurationManager &cfg, GameSettings &gam
setupDataFiles();
updateViews();
updateViews();*/
}
void DataFilesPage::buildContentModel()
@ -112,10 +111,10 @@ void DataFilesPage::updateViews()
void ContentSelectorView::ContentSelector::addFiles(const QString &path)
{
mContentModel->addFiles(path);
// mContentModel->addFiles(path);
//mContentModel->sort(3); // Sort by date accessed
gameFileView->setCurrentIndex(-1);
mContentModel->uncheckAll();
// ui.gameFileView->setCurrentIndex(-1);
// mContentModel->uncheckAll();
}
void DataFilesPage::createActions()

@ -123,37 +123,34 @@ void CS::Editor::loadDocument()
void CS::Editor::openFiles()
{
std::vector<boost::filesystem::path> files;
QStringList paths = mFileDialog.checkedItemsPaths();
foreach (const QString &path, paths) {
foreach (const QString &path, mFileDialog.selectedFilepaths()) {
files.push_back(path.toStdString());
}
/// \todo Get the save path from the file dialogue
CSMDoc::Document *document = mDocumentManager.addDocument (files, *files.rbegin(), false);
mViewManager.addView (document);
mFileDialog.hide();
mFileDialog.close();
}
void CS::Editor::createNewFile()
{
std::vector<boost::filesystem::path> files;
QStringList paths = mFileDialog.checkedItemsPaths();
foreach (const QString &path, paths) {
foreach (const QString &path, mFileDialog.selectedFilepaths()) {
files.push_back(path.toStdString());
}
files.push_back(mFileDialog.fileName().toStdString());
files.push_back(mFileDialog.filename().toStdString());
/// \todo Get the save path from the file dialogue.
CSMDoc::Document *document = mDocumentManager.addDocument (files, *files.rbegin(), true);
mViewManager.addView (document);
mFileDialog.hide();
mFileDialog.close();
}
void CS::Editor::createNewGame (const boost::filesystem::path& file)

@ -10,107 +10,76 @@
#include <QPushButton>
#include <QLabel>
#include <QGroupBox>
#include <QGridLayout>
#include <components/contentselector/model/esmfile.hpp>
#include <components/contentselector/view/lineedit.hpp>
#include "filewidget.hpp"
#include "adjusterwidget.hpp"
#include "components/contentselector/view/contentselector.hpp"
#include <QDebug>
CSVDoc::FileDialog::FileDialog(QWidget *parent) :
ContentSelector(parent),
mFileWidget (new FileWidget (this)),
mAdjusterWidget (new AdjusterWidget (this)),
mEnable_1(false),
mEnable_2(false)
{
// Hide the profile elements
profileGroupBox->hide();
addonView->showColumn(2);
QDialog(parent),
mOpenFileFlags (ContentSelectorView::Flag_Content | ContentSelectorView::Flag_LoadAddon),
mNewFileFlags (ContentSelectorView::Flag_Content | ContentSelectorView::Flag_NewAddon)
{
resize(400, 400);
mFileWidget->setType(true);
mFileWidget->extensionLabelIsVisible(false);
connect(projectCreateButton, SIGNAL(clicked()), this, SIGNAL(createNewFile()));
connect(projectButtonBox, SIGNAL(accepted()), this, SIGNAL(openFiles()));
connect(projectButtonBox, SIGNAL(rejected()), this, SLOT(reject()));
connect (mFileWidget, SIGNAL (nameChanged (const QString&, bool)),
mAdjusterWidget, SLOT (setName (const QString&, bool)));
connect (mAdjusterWidget, SIGNAL (stateChanged (bool)), this, SLOT (slotAdjusterChanged(bool)));
connect (this, SIGNAL (signalGameFileChanged(int)), this, SLOT (slotGameFileSelected(int)));
connect (this, SIGNAL (signalUpdateCreateButton(bool, int)), this, SLOT (slotEnableCreateButton(bool, int)));
}
void CSVDoc::FileDialog::updateOpenButton(const QStringList &items)
void CSVDoc::FileDialog::addFiles(const QString &path)
{
QPushButton *openButton = projectButtonBox->button(QDialogButtonBox::Open);
if (!openButton)
return;
openButton->setEnabled(!items.isEmpty());
ContentSelectorView::ContentSelector::addFiles(path);
}
void CSVDoc::FileDialog::slotEnableCreateButton(bool enable, int widgetNumber)
QString CSVDoc::FileDialog::filename()
{
return ContentSelectorView::ContentSelector::instance().filename();
}
if (widgetNumber == 1)
mEnable_1 = enable;
if (widgetNumber == 2)
mEnable_2 = enable;
projectCreateButton->setEnabled(mEnable_1 && mEnable_2);
QStringList CSVDoc::FileDialog::selectedFilepaths()
{
return ContentSelectorView::ContentSelector::instance().selectedFiles();
}
QString CSVDoc::FileDialog::fileName()
void CSVDoc::FileDialog::showDialog()
{
return mFileWidget->getName();
show();
raise();
activateWindow();
}
void CSVDoc::FileDialog::openFile()
{
setWindowTitle(tr("Open"));
mFileWidget->hide();
adjusterWidgetFrame->hide();
projectCreateButton->hide();
projectGroupBox->setTitle(tr(""));
projectButtonBox->button(QDialogButtonBox::Open)->setEnabled(false);
ContentSelectorView::ContentSelector::configure(this, mOpenFileFlags);
show();
raise();
activateWindow();
connect (&ContentSelectorView::ContentSelector::instance(),
SIGNAL (accepted()), this, SIGNAL (openFiles()));
connect (&ContentSelectorView::ContentSelector::instance(),
SIGNAL (rejected()), this, SLOT (slotRejected()));
showDialog();
}
void CSVDoc::FileDialog::newFile()
{
setWindowTitle(tr("New"));
fileWidgetFrame->layout()->addWidget(mFileWidget);
adjusterWidgetFrame->layout()->addWidget(mAdjusterWidget);
ContentSelectorView::ContentSelector::configure(this, mNewFileFlags);
projectButtonBox->setStandardButtons(QDialogButtonBox::Cancel);
projectButtonBox->addButton(projectCreateButton, QDialogButtonBox::ActionRole);
connect (&ContentSelectorView::ContentSelector::instance(),
SIGNAL (accepted()), this, SIGNAL (createNewFile()));
show();
raise();
activateWindow();
}
connect (&ContentSelectorView::ContentSelector::instance(),
SIGNAL (rejected()), this, SLOT (slotRejected()));
void CSVDoc::FileDialog::slotAdjusterChanged(bool value)
{
emit signalUpdateCreateButton(mAdjusterWidget->isValid(), 2);
showDialog();
}
void CSVDoc::FileDialog::slotGameFileSelected(int value)
void CSVDoc::FileDialog::slotRejected()
{
emit signalUpdateCreateButton(value > -1, 1);
close();
}

@ -3,9 +3,7 @@
#include <QDialog>
#include <QModelIndex>
#include "components/contentselector/view/contentselector.hpp"
#include "ui_datafilespage.h"
#include "../../../../components/contentselector/view/contentselector.hpp"
class QDialogButtonBox;
class QSortFilterProxyModel;
@ -19,6 +17,8 @@ class QLabel;
class DataFilesModel;
class PluginsProxyModel;
namespace ContentSelectorView
{
class LineEdit;
@ -26,42 +26,38 @@ namespace ContentSelectorView
namespace CSVDoc
{
class FileWidget;
class AdjusterWidget;
class FileDialog : public ContentSelectorView::ContentSelector
class FileDialog : public QDialog
{
Q_OBJECT
FileWidget *mFileWidget;
AdjusterWidget *mAdjusterWidget;
bool mEnable_1;
bool mEnable_2;
unsigned char mOpenFileFlags;
unsigned char mNewFileFlags;
public:
explicit FileDialog(QWidget *parent = 0);
void openFile();
void newFile();
void addFiles (const QString &path);
QString filename();
QStringList selectedFilepaths();
QString fileName();
private:
void showDialog();
signals:
void openFiles();
void createNewFile();
void signalUpdateCreateButton (bool, int);
void signalUpdateCreateButtonFlags(int);
public slots:
void slotRejected();
private slots:
//void updateViews();
void updateOpenButton(const QStringList &items);
void slotEnableCreateButton(bool enable, int widgetNumber);
void slotAdjusterChanged(bool value);
void slotGameFileSelected(int value);
};
}
#endif // FILEDIALOG_HPP

@ -8,83 +8,205 @@
#include <QDebug>
#include <QMenu>
#include <QContextMenuEvent>
#include <QGridLayout>
#include <assert.h>
ContentSelectorView::ContentSelector::ContentSelector(QWidget *parent) :
QDialog(parent)
#include "../../../apps/opencs/view/doc/filewidget.hpp"
#include "../../../apps/opencs/view/doc/adjusterwidget.hpp"
ContentSelectorView::ContentSelector *ContentSelectorView::ContentSelector::mInstance = 0;
QStringList ContentSelectorView::ContentSelector::mFilePaths;
void ContentSelectorView::ContentSelector::configure(QWidget *subject, unsigned char flags)
{
assert(!mInstance);
mInstance = new ContentSelector (subject, flags);
}
ContentSelectorView::ContentSelector& ContentSelectorView::ContentSelector::instance()
{
assert(mInstance);
return *mInstance;
}
ContentSelectorView::ContentSelector::ContentSelector(QWidget *parent, unsigned char flags) :
QWidget(parent), mFlags (flags),
mAdjusterWidget (0), mFileWidget (0)
{
setupUi(this);
ui.setupUi (this);
parent->setLayout(new QGridLayout());
parent->layout()->addWidget(this);
buildContentModel();
buildGameFileView();
buildAddonView();
buildProfilesView();
buildNewAddonView();
buildLoadAddonView();
updateViews();
/*
//mContentModel->sort(3); // Sort by date accessed
*/
}
bool ContentSelectorView::ContentSelector::isFlagged(SelectorFlags flag) const
{
return (mFlags & flag);
}
void ContentSelectorView::ContentSelector::buildContentModel()
{
if (!isFlagged (Flag_Content))
return;
mContentModel = new ContentSelectorModel::ContentModel();
connect(mContentModel, SIGNAL(layoutChanged()), this, SLOT(updateViews()));
if (mFilePaths.size()>0)
{
foreach (const QString &path, mFilePaths)
mContentModel->addFiles(path);
mFilePaths.clear();
}
ui.gameFileView->setCurrentIndex(-1);
mContentModel->uncheckAll();
}
void ContentSelectorView::ContentSelector::buildGameFileView()
{
if (!isFlagged (Flag_Content))
{
ui.gameFileView->setVisible(false);
return;
}
mGameFileProxyModel = new QSortFilterProxyModel(this);
mGameFileProxyModel->setFilterRegExp(QString::number((int)ContentSelectorModel::ContentType_GameFile));
mGameFileProxyModel->setFilterRole (Qt::UserRole);
mGameFileProxyModel->setSourceModel (mContentModel);
gameFileView->setPlaceholderText(QString("Select a game file..."));
gameFileView->setModel(mGameFileProxyModel);
ui.gameFileView->setPlaceholderText(QString("Select a game file..."));
ui.gameFileView->setModel(mGameFileProxyModel);
connect(gameFileView, SIGNAL(currentIndexChanged(int)), this, SLOT(slotCurrentGameFileIndexChanged(int)));
connect(gameFileView, SIGNAL(currentIndexChanged(int)), this, SIGNAL(signalGameFileChanged(int)));
connect(ui.gameFileView, SIGNAL(currentIndexChanged(int)), this, SLOT (slotCurrentGameFileIndexChanged(int)));
gameFileView->setCurrentIndex(-1);
gameFileView->setCurrentIndex(0);
ui.gameFileView->setCurrentIndex(-1);
}
void ContentSelectorView::ContentSelector::buildAddonView()
{
if (!isFlagged (Flag_Content))
{
ui.addonView->setVisible(false);
return;
}
mAddonProxyModel = new QSortFilterProxyModel(this);
mAddonProxyModel->setFilterRegExp (QString::number((int)ContentSelectorModel::ContentType_Addon));
mAddonProxyModel->setFilterRole (Qt::UserRole);
mAddonProxyModel->setDynamicSortFilter (true);
mAddonProxyModel->setSourceModel (mContentModel);
addonView->setModel(mAddonProxyModel);
ui.addonView->setModel(mAddonProxyModel);
connect(addonView, SIGNAL(clicked(const QModelIndex &)), this, SLOT(slotAddonTableItemClicked(const QModelIndex &)));
connect(ui.addonView, SIGNAL(clicked(const QModelIndex &)), this, SLOT(slotAddonTableItemClicked(const QModelIndex &)));
}
void ContentSelectorView::ContentSelector::buildProfilesView()
{
profilesComboBox->setPlaceholderText(QString("Select a profile..."));
connect(profilesComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(slotCurrentProfileIndexChanged(int)));
if (!isFlagged (Flag_Profile))
{
ui.profileGroupBox->setVisible(false);
return;
}
ui.profilesComboBox->setPlaceholderText(QString("Select a profile..."));
connect(ui.profilesComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(slotCurrentProfileIndexChanged(int)));
}
void ContentSelectorView::ContentSelector::buildLoadAddonView()
{
if (!isFlagged (Flag_LoadAddon))
{
ui.projectGroupBox->setVisible (false);
return;
}
ui.projectCreateButton->setVisible (false);
// ui.projectButtonBox->setStandardButtons(QDialogButtonBox::Open | QDialogButtonBox::Cancel);
ui.projectGroupBox->setTitle ("");
connect(ui.projectButtonBox, SIGNAL(accepted()), this, SIGNAL(accepted()));
connect(ui.projectButtonBox, SIGNAL(rejected()), this, SIGNAL(rejected()));
}
void ContentSelectorView::ContentSelector::buildNewAddonView()
{
if (!isFlagged (Flag_NewAddon))
{
ui.profileGroupBox->setVisible (false);
return;
}
mFileWidget = new CSVDoc::FileWidget (this);
mAdjusterWidget = new CSVDoc::AdjusterWidget (this);
mFileWidget->setType(true);
mFileWidget->extensionLabelIsVisible(false);
ui.fileWidgetFrame->layout()->addWidget(mFileWidget);
ui.adjusterWidgetFrame->layout()->addWidget(mAdjusterWidget);
ui.projectButtonBox->setStandardButtons(QDialogButtonBox::Cancel);
ui.projectButtonBox->addButton(ui.projectCreateButton, QDialogButtonBox::ActionRole);
connect (mFileWidget, SIGNAL (nameChanged (const QString&, bool)),
mAdjusterWidget, SLOT (setName (const QString&, bool)));
connect (mAdjusterWidget, SIGNAL (stateChanged(bool)), this, SLOT (slotUpdateCreateButton(bool)));
connect(ui.projectCreateButton, SIGNAL(clicked()), this, SIGNAL(accepted()));
connect(ui.projectButtonBox, SIGNAL(rejected()), this, SIGNAL(rejected()));
}
QString ContentSelectorView::ContentSelector::filename() const
{
QString filepath = "";
if (mAdjusterWidget)
filepath = QString::fromAscii(mAdjusterWidget->getPath().c_str());
return filepath;
}
void ContentSelectorView::ContentSelector::updateViews()
QStringList ContentSelectorView::ContentSelector::selectedFiles() const
{
// Ensure the columns are hidden because sort() re-enables them
addonView->setColumnHidden(1, true);
addonView->setColumnHidden(2, true);
addonView->setColumnHidden(3, true);
addonView->setColumnHidden(4, true);
addonView->setColumnHidden(5, true);
addonView->setColumnHidden(6, true);
addonView->setColumnHidden(7, true);
addonView->setColumnHidden(8, true);
addonView->resizeColumnsToContents();
QStringList filePaths;
if (mContentModel)
{
foreach (ContentSelectorModel::EsmFile *file, mContentModel->checkedItems())
filePaths.append(file->path());
}
return filePaths;
}
void ContentSelectorView::ContentSelector::addFiles(const QString &path)
{
mContentModel->addFiles(path);
//mContentModel->sort(3); // Sort by date accessed
gameFileView->setCurrentIndex(-1);
mContentModel->uncheckAll();
// if the model hasn't been instantiated, queue the path
if (!mInstance)
mFilePaths.append(path);
else
{
mInstance->mContentModel->addFiles(path);
mInstance->ui.gameFileView->setCurrentIndex(-1);
mInstance->mContentModel->uncheckAll();
}
}
QStringList ContentSelectorView::ContentSelector::checkedItemsPaths()
@ -99,14 +221,14 @@ QStringList ContentSelectorView::ContentSelector::checkedItemsPaths()
void ContentSelectorView::ContentSelector::slotCurrentProfileIndexChanged(int index)
{
emit profileChanged(index);
emit signalProfileChanged(index);
}
void ContentSelectorView::ContentSelector::slotCurrentGameFileIndexChanged(int index)
{
static int oldIndex = -1;
QAbstractItemModel *const model = gameFileView->model();
QAbstractItemModel *const model = ui.gameFileView->model();
QSortFilterProxyModel *proxy = dynamic_cast<QSortFilterProxyModel *>(model);
if (proxy)
@ -122,16 +244,37 @@ void ContentSelectorView::ContentSelector::slotCurrentGameFileIndexChanged(int i
if (proxy)
proxy->setDynamicSortFilter(true);
emit signalGameFileChanged(true);
slotUpdateCreateButton(true);
}
void ContentSelectorView::ContentSelector::slotAddonTableItemClicked(const QModelIndex &index)
{
QAbstractItemModel *const model = addonView->model();
//QSortFilterProxyModel *proxy = dynamic_cast<QSortFilterProxyModel *>(model);
QAbstractItemModel *const model = ui.addonView->model();
if (model->data(index, Qt::CheckStateRole).toInt() == Qt::Unchecked)
model->setData(index, Qt::Checked, Qt::CheckStateRole);
else
model->setData(index, Qt::Unchecked, Qt::CheckStateRole);
}
void ContentSelectorView::ContentSelector::slotUpdateOpenButton(const QStringList &items)
{
QPushButton *openButton = ui.projectButtonBox->button(QDialogButtonBox::Open);
if (!openButton)
return;
openButton->setEnabled(!items.isEmpty());
}
void ContentSelectorView::ContentSelector::slotUpdateCreateButton(bool)
{
//enable only if a game file is selected and the adjuster widget is non-empty
bool validGameFile = (ui.gameFileView->currentIndex() != -1);
bool validFilename = false;
if (mAdjusterWidget)
validFilename = mAdjusterWidget->isValid();
ui.projectCreateButton->setEnabled(validGameFile && validFilename);
}

@ -9,12 +9,33 @@ namespace ContentSelectorModel { class ContentModel; }
class QSortFilterProxyModel;
namespace CSVDoc
{
class FileWidget;
class AdjusterWidget;
}
namespace ContentSelectorView
{
class ContentSelector : public QDialog, protected Ui::DataFilesPage
enum SelectorFlags
{
Flag_Content = 0x01, // gamefile combobox & addon list view
Flag_NewAddon = 0x02, // enable project button box (Create/Cancel) and file/adjuster widgets
Flag_LoadAddon = 0x04, // enable project button box (Open/Cancel)
Flag_Profile = 0x08 // enable profile combo box
};
class ContentSelector : public QWidget
{
Q_OBJECT
unsigned char mFlags;
static ContentSelector *mInstance;
static QStringList mFilePaths;
CSVDoc::FileWidget *mFileWidget;
CSVDoc::AdjusterWidget *mAdjusterWidget;
protected:
ContentSelectorModel::ContentModel *mContentModel;
@ -23,30 +44,46 @@ namespace ContentSelectorView
public:
explicit ContentSelector(QWidget *parent = 0);
static void configure(QWidget *subject, unsigned char flags = Flag_Content);
static ContentSelector &instance();
static void addFiles(const QString &path);
static ContentSelector &cast(QWidget *subject); //static constructor function for singleton performance.
void addFiles(const QString &path);
void setCheckState(QModelIndex index, QSortFilterProxyModel *model);
QStringList checkedItemsPaths();
QString filename() const;
QStringList selectedFiles() const;
private:
explicit ContentSelector(QWidget *parent = 0, unsigned char flags = Flag_Content);
Ui::DataFilesPage ui;
void buildContentModel();
void buildGameFileView();
void buildAddonView();
void buildProfilesView();
void buildNewAddonView();
void buildLoadAddonView();
bool isFlagged(SelectorFlags flag) const;
signals:
void profileChanged(int index);
void accepted();
void rejected();
void signalProfileChanged(int index);
void signalGameFileChanged(int value);
void signalCreateButtonClicked();
private slots:
void updateViews();
void slotCurrentProfileIndexChanged(int index);
void slotCurrentGameFileIndexChanged(int index);
void slotAddonTableItemClicked(const QModelIndex &index);
void slotUpdateCreateButton (bool);
void slotUpdateOpenButton(const QStringList &items);
};
}

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