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Add debug about current server crash

This commit is contained in:
David Cernat 2016-10-24 21:17:53 +03:00
parent b2688777c1
commit 24bfe40bf7

View file

@ -515,8 +515,12 @@ void Networking::NewPlayer(RakNet::RakNetGUID guid)
playerController->GetPacket(ID_GAME_CELL)->RequestData(guid);
playerController->GetPacket(ID_GAME_EQUIPMENT)->RequestData(guid);
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Sending info about other players to %lu",
guid.g);
for (TPlayers::iterator pl = players->begin(); pl != players->end(); pl++) //sending other players to new player
{
// If we are iterating over the new player, don't send the packets below
if (pl->first == guid) continue;
playerController->GetPacket(ID_GAME_BASE_INFO)->Send(pl->second, guid);
@ -528,6 +532,8 @@ void Networking::NewPlayer(RakNet::RakNetGUID guid)
playerController->GetPacket(ID_GAME_EQUIPMENT)->Send(pl->second, guid);
}
LOG_APPEND(Log::LOG_WARN, "%s", "- Done");
}