Implement brush outline for terrainshapemode

pull/578/head
Nelsson Huotari 5 years ago
parent 4c5d2feee8
commit 24c8b32d4c

@ -89,7 +89,7 @@ opencs_units (view/render
scenewidget worldspacewidget pagedworldspacewidget unpagedworldspacewidget
previewwidget editmode instancemode instanceselectionmode instancemovemode
orbitcameramode pathgridmode selectionmode pathgridselectionmode cameracontroller
cellwater terraintexturemode actor terrainselection terrainshapemode
cellwater terraintexturemode actor terrainselection terrainshapemode brushdraw
)
opencs_units_noqt (view/render

@ -0,0 +1,136 @@
#include "brushdraw.hpp"
#include <osg/Group>
#include <osg/Geometry>
#include <osg/Array>
#include <osg/BlendFunc>
#include <osg/CullFace>
#include <osg/Material>
#include <osgUtil/LineSegmentIntersector>
#include "mask.hpp"
CSVRender::BrushDraw::BrushDraw(osg::Group* parentNode) :
mParentNode(parentNode)
{
mBrushDrawNode = new osg::Group();
mGeometry = new osg::Geometry();
mBrushDrawNode->addChild(mGeometry);
mParentNode->addChild(mBrushDrawNode);
}
CSVRender::BrushDraw::~BrushDraw()
{
if (mBrushDrawNode->containsNode(mGeometry)) mBrushDrawNode->removeChild(mGeometry);
if (mParentNode->containsNode(mBrushDrawNode)) mParentNode->removeChild(mBrushDrawNode);
}
float CSVRender::BrushDraw::getIntersectionHeight (const osg::Vec3d& point)
{
osg::Vec3d start = point;
osg::Vec3d end = point;
start.z() += 8000.0f; // these numbers need fixing
end.z() -= 8000.0f;
osg::Vec3d direction = end - start;
// Get intersection
osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector (new osgUtil::LineSegmentIntersector(
osgUtil::Intersector::MODEL, start, end) );
intersector->setIntersectionLimit(osgUtil::LineSegmentIntersector::NO_LIMIT);
osgUtil::IntersectionVisitor visitor(intersector);
visitor.setTraversalMask(Mask_Terrain);
mParentNode->accept(visitor);
for (osgUtil::LineSegmentIntersector::Intersections::iterator it = intersector->getIntersections().begin();
it != intersector->getIntersections().end(); ++it)
{
osgUtil::LineSegmentIntersector::Intersection intersection = *it;
// reject back-facing polygons
if (direction * intersection.getWorldIntersectNormal() > 0)
{
continue;
}
return intersection.getWorldIntersectPoint().z();
}
return 0.0f;
}
void CSVRender::BrushDraw::buildGeometry(const float& radius, const osg::Vec3d& point, int amountOfPoints)
{
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry();
osg::ref_ptr<osg::Vec3Array> vertices (new osg::Vec3Array());
osg::ref_ptr<osg::Vec4Array> colors (new osg::Vec4Array());
const float step ((osg::PI * 2.0f) / static_cast<float>(amountOfPoints));
for (int i = 0; i < amountOfPoints + 2; i++)
{
float angle (static_cast<float>(i) * step);
vertices->push_back(osg::Vec3d(
point.x() + radius * cosf(angle),
point.y() + radius * sinf(angle),
getIntersectionHeight(osg::Vec3d(
point.x() + radius * cosf(angle),
point.y() + radius * sinf(angle),
point.z()) )));
colors->push_back(osg::Vec4f(
50.0f,
50.0f,
50.0f,
100.0f));
angle = static_cast<float>(i + 1) * step;
vertices->push_back(osg::Vec3d(
point.x() + radius * cosf(angle),
point.y() + radius * sinf(angle),
getIntersectionHeight(osg::Vec3d(
point.x() + radius * cosf(angle),
point.y() + radius * sinf(angle),
point.z()) ) + 200.0f));
colors->push_back(osg::Vec4f(
50.0f,
50.0f,
50.0f,
100.0f));
}
geom->setVertexArray(vertices);
geom->setColorArray(colors, osg::Array::BIND_PER_VERTEX);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_STRIP, 0, (amountOfPoints + 2) * 2 - 2));
mGeometry = geom;
}
void CSVRender::BrushDraw::update(osg::Vec3d point, int brushSize)
{
if (mBrushDrawNode->containsNode(mGeometry)) mBrushDrawNode->removeChild(mGeometry);
mBrushDrawNode->setNodeMask (Mask_EditModeCursor);
float radius = static_cast<float>(brushSize * mLandSizeFactor);
int amountOfPoints = (osg::PI * 2.0f) * radius / 20;
buildGeometry(radius, point, amountOfPoints);
osg::BlendFunc* blendFunc = new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA);
mGeometry->getOrCreateStateSet()->setAttributeAndModes(blendFunc);
mGeometry->getOrCreateStateSet()->setMode( GL_CULL_FACE, osg::StateAttribute::OFF );
osg::ref_ptr<osg::Material> material = new osg::Material;
material->setColorMode(osg::Material::AMBIENT);
material->setAmbient (osg::Material::FRONT_AND_BACK, osg::Vec4(0.3, 0.3, 0.3, 1));
material->setAlpha(osg::Material::FRONT_AND_BACK, 0.5);
mGeometry->getOrCreateStateSet()->setAttributeAndModes(material.get(), osg::StateAttribute::ON);
mGeometry->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
mGeometry->getOrCreateStateSet()->setRenderingHint (osg::StateSet::TRANSPARENT_BIN);
mBrushDrawNode->addChild(mGeometry);
}
void CSVRender::BrushDraw::hide()
{
if (mBrushDrawNode->containsNode(mGeometry)) mBrushDrawNode->removeChild(mGeometry);
}

@ -0,0 +1,31 @@
#ifndef CSV_RENDER_BRUSHDRAW_H
#define CSV_RENDER_BRUSHDRAW_H
#include <osg/Group>
#include <osg/Geometry>
#include <components/esm/loadland.hpp>
namespace CSVRender
{
class BrushDraw
{
public:
BrushDraw(osg::Group* parentNode);
~BrushDraw();
void update(osg::Vec3d point, int brushSize);
void hide();
private:
void buildGeometry(const float& radius, const osg::Vec3d& point, int amountOfPoints);
float getIntersectionHeight (const osg::Vec3d& point);
osg::Group* mParentNode;
osg::ref_ptr<osg::Group> mBrushDrawNode;
osg::ref_ptr<osg::Geometry> mGeometry;
float mLandSizeFactor = ESM::Land::REAL_SIZE / ESM::Land::LAND_SIZE / 2;
};
}
#endif

@ -73,6 +73,8 @@ void CSVRender::EditMode::dropEvent (QDropEvent *event) {}
void CSVRender::EditMode::dragMoveEvent (QDragMoveEvent *event) {}
void CSVRender::EditMode::mouseMoveEvent (QMouseEvent *event) {}
int CSVRender::EditMode::getSubMode() const
{
return -1;

@ -98,6 +98,8 @@ namespace CSVRender
/// Default-implementation: ignored
virtual void dragMoveEvent (QDragMoveEvent *event);
virtual void mouseMoveEvent (QMouseEvent *event);
/// Default: return -1
virtual int getSubMode() const;
};

@ -37,6 +37,7 @@
#include "../../model/world/tablemimedata.hpp"
#include "../../model/world/universalid.hpp"
#include "brushdraw.hpp"
#include "editmode.hpp"
#include "pagedworldspacewidget.hpp"
#include "tagbase.hpp"
@ -49,6 +50,12 @@ CSVRender::TerrainShapeMode::TerrainShapeMode (WorldspaceWidget *worldspaceWidge
{
}
CSVRender::TerrainShapeMode::~TerrainShapeMode ()
{
if (mBrushDraw)
mBrushDraw.reset();
}
void CSVRender::TerrainShapeMode::activate(CSVWidget::SceneToolbar* toolbar)
{
if (!mTerrainShapeSelection)
@ -67,6 +74,9 @@ void CSVRender::TerrainShapeMode::activate(CSVWidget::SceneToolbar* toolbar)
connect(mShapeBrushScenetool->mShapeBrushWindow->mToolStrengthSlider, SIGNAL(valueChanged(int)), this, SLOT(setShapeEditToolStrength(int)));
}
if (!mBrushDraw)
mBrushDraw.reset(new BrushDraw(mParentNode));
EditMode::activate(toolbar);
toolbar->addTool (mShapeBrushScenetool);
}
@ -1382,6 +1392,13 @@ void CSVRender::TerrainShapeMode::dragMoveEvent (QDragMoveEvent *event)
{
}
void CSVRender::TerrainShapeMode::mouseMoveEvent (QMouseEvent *event)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(event->pos(), getInteractionMask());
if (hit.hit && mBrushDraw && !(mShapeEditTool == ShapeEditTool_Drag && mIsEditing)) mBrushDraw->update(hit.worldPos, mBrushSize);
if (!hit.hit && !(mShapeEditTool == ShapeEditTool_Drag && mIsEditing)) mBrushDraw->hide();
}
void CSVRender::TerrainShapeMode::setBrushSize(int brushSize)
{
mBrushSize = brushSize;

@ -19,6 +19,7 @@
#include "../widget/brushshapes.hpp"
#endif
#include "brushdraw.hpp"
#include "terrainselection.hpp"
namespace CSVWidget
@ -57,6 +58,7 @@ namespace CSVRender
/// Editmode for terrain shape grid
TerrainShapeMode(WorldspaceWidget*, osg::Group* parentNode, QWidget* parent = nullptr);
~TerrainShapeMode();
void primaryOpenPressed (const WorldspaceHitResult& hit) final;
@ -89,6 +91,7 @@ namespace CSVRender
void dragWheel (int diff, double speedFactor) final;
void dragMoveEvent (QDragMoveEvent *event) final;
void mouseMoveEvent (QMouseEvent *event) final;
private:
@ -168,6 +171,7 @@ namespace CSVRender
std::string mBrushTexture;
int mBrushSize = 1;
CSVWidget::BrushShape mBrushShape = CSVWidget::BrushShape_Point;
std::unique_ptr<BrushDraw> mBrushDraw;
std::vector<std::pair<int, int>> mCustomBrushShape;
CSVWidget::SceneToolShapeBrush *mShapeBrushScenetool = nullptr;
int mDragMode = InteractionType_None;

@ -707,6 +707,8 @@ void CSVRender::TerrainTextureMode::dragMoveEvent (QDragMoveEvent *event)
{
}
void CSVRender::TerrainTextureMode::mouseMoveEvent (QMouseEvent *event) {}
void CSVRender::TerrainTextureMode::setBrushSize(int brushSize)
{
mBrushSize = brushSize;

@ -81,6 +81,8 @@ namespace CSVRender
void dragWheel (int diff, double speedFactor) final;
void dragMoveEvent (QDragMoveEvent *event) final;
void mouseMoveEvent (QMouseEvent *event) final;
private:
/// \brief Handle brush mechanics, maths regarding worldspace hit etc.
void editTerrainTextureGrid (const WorldspaceHitResult& hit);

@ -613,6 +613,8 @@ void CSVRender::WorldspaceWidget::updateOverlay()
void CSVRender::WorldspaceWidget::mouseMoveEvent (QMouseEvent *event)
{
dynamic_cast<CSVRender::EditMode&> (*mEditMode->getCurrent()).mouseMoveEvent (event);
if (mDragging)
{
int diffX = event->x() - mDragX;

Loading…
Cancel
Save