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Merged pull request #1898
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commit
24ce8cce72
2 changed files with 10 additions and 9 deletions
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@ -106,6 +106,7 @@
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Bug #4597: <> operator causes a compile error
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Bug #4604: Picking up gold from the ground only makes 1 grabbed
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Bug #4607: Scaling for animated collision shapes is applied twice
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Bug #4615: Flicker effects for light sources are handled incorrectly
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Feature #1645: Casting effects from objects
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Feature #2606: Editor: Implemented (optional) case sensitive global search
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Feature #3083: Play animation when NPC is casting spell via script
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@ -26,7 +26,7 @@ namespace
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float v = 0.0f;
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for(int i = 0;i < 3;++i)
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v += std::sin(fb*time*f[i] + o[1])*m[i];
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v += std::sin(fb*time*f[i] + o[i])*m[i];
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return v * s;
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}
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@ -73,17 +73,15 @@ namespace SceneUtil
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float cycle_time;
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float time_distortion;
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const float pi = 3.14159265359;
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if(mType == LT_Pulse || mType == LT_PulseSlow)
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{
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cycle_time = 2.0f * pi;
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time_distortion = mType == LT_Pulse ? 20.0f : 4.f;
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cycle_time = 2.0f * osg::PI;
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time_distortion = 3.0f;
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}
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else
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{
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static const float fa = 0.785398f;
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static const float phase_wavelength = 120.0f * pi / fa;
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static const float fa = osg::PI / 4.0f;
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static const float phase_wavelength = 120.0f * osg::PI / fa;
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cycle_time = 500.0f;
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mPhase = std::fmod(mPhase + dt, phase_wavelength);
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@ -94,12 +92,14 @@ namespace SceneUtil
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if(mDirection > 0 && mDeltaCount > +cycle_time)
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{
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mDirection = -1.0f;
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mDeltaCount = 2.0f*cycle_time - mDeltaCount;
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float extra = mDeltaCount - cycle_time;
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mDeltaCount -= 2*extra;
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}
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if(mDirection < 0 && mDeltaCount < -cycle_time)
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{
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mDirection = +1.0f;
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mDeltaCount = -2.0f*cycle_time - mDeltaCount;
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float extra = cycle_time - mDeltaCount;
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mDeltaCount += 2*extra;
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}
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static const float fast = 4.0f/1.0f;
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