@ -139,7 +139,9 @@ At this point most mainstream headsets have OpenXR implementations, but some may
Building
Building
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On windows, the fork builds with the same instructions as [building openmw](https://wiki.openmw.org/index.php?title=Development_Environment_Setup#MSVC_2017-2019).
On windows, the fork builds with the same instructions as [building openmw](https://wiki.openmw.org/index.php?title=Development_Environment_Setup#MSVC_2017-2019).
On linux, however, openmw does not package binaries for external dependencies. It is therefore necessary to build your own copy of [my fork of OSG](https://github.com/madsbuvi/osg) that contains stereo fixes, until these are accepted upstream.
On linux, however, openmw does not package binaries for external dependencies. This fork is written against OSG version 3.6.5 and earlier versions may not work or even compile.
It may therefore be necessary to build your own version of OSG. For now, I advise building [my fork of OSG](https://github.com/madsbuvi/osg) that contain a stereo fix, without which the water shader may break.