|
|
|
@ -109,6 +109,10 @@ namespace MWMechanics
|
|
|
|
|
return 0.f;
|
|
|
|
|
|
|
|
|
|
float rating=0.f;
|
|
|
|
|
float bonus=0.f;
|
|
|
|
|
|
|
|
|
|
if (weapon->mData.mType >= ESM::Weapon::MarksmanBow && weapon->mData.mType <= ESM::Weapon::MarksmanThrown)
|
|
|
|
|
bonus+=1.5f;
|
|
|
|
|
|
|
|
|
|
if (weapon->mData.mType >= ESM::Weapon::MarksmanBow)
|
|
|
|
|
{
|
|
|
|
@ -160,7 +164,7 @@ namespace MWMechanics
|
|
|
|
|
if (skill != -1)
|
|
|
|
|
rating *= actor.getClass().getSkill(actor, skill) / 100.f;
|
|
|
|
|
|
|
|
|
|
return rating;
|
|
|
|
|
return rating + bonus;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float rateSpell(const ESM::Spell *spell, const MWWorld::Ptr &actor, const MWWorld::Ptr& enemy)
|
|
|
|
|