From 2564fcc37e810a4e9314946172c9c65b454aeabc Mon Sep 17 00:00:00 2001 From: Capostrophic Date: Tue, 28 Aug 2018 03:29:00 +0300 Subject: [PATCH] Apply sneaking offset to camera while the character is in air (bug #4617) --- CHANGELOG.md | 1 + apps/openmw/mwworld/worldimp.cpp | 3 +-- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 0584445c8..023ec4937 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -105,6 +105,7 @@ Bug #4591: Attack strength should be 0 if player did not hold the attack button Bug #4597: <> operator causes a compile error Bug #4604: Picking up gold from the ground only makes 1 grabbed + Bug #4617: First person sneaking offset is not applied while the character is in air Feature #1645: Casting effects from objects Feature #2606: Editor: Implemented (optional) case sensitive global search Feature #3083: Play animation when NPC is casting spell via script diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index a3d7873d7..6194e831f 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -1706,11 +1706,10 @@ namespace MWWorld // Sink the camera while sneaking bool sneaking = player.getClass().getCreatureStats(getPlayerPtr()).getStance(MWMechanics::CreatureStats::Stance_Sneak); - bool inair = !isOnGround(player); bool swimming = isSwimming(player); static const float i1stPersonSneakDelta = getStore().get().find("i1stPersonSneakDelta")->getFloat(); - if (sneaking && !(swimming || inair)) + if (sneaking && !swimming) mRendering->getCamera()->setSneakOffset(i1stPersonSneakDelta); else mRendering->getCamera()->setSneakOffset(0.f);