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Update README.md regarding the cc9cii fork.
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README.md
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README.md
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@ -14,6 +14,11 @@ Morrowind by Bethesda Softworks. You need to own and install the original game f
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Font Licenses:
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* DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)
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Wrong Way, Go Back
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------------------
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This is a fork of an old version of OpenMW. This version is probably not what you are looking for. It is still stuck on Ogre 1.9 and hence does not have any of the recent graphics enhancements. I suggest you use the [official release](https://github.com/OpenMW/openmw) instead.
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Getting Started
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---------------
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@ -97,3 +102,26 @@ Command line options
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--export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
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image and XML file in current directory
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--activate-dist arg (=-1) activation distance override
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Changes
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-------
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Some of the differences with the official release are listed below. They are almost all to do with OpenCS.
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* Various minor bug fixes.
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* Experimental support of loading TES4/TES5 records (coming soon).
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* Experimental support of navMesh (coming soon).
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* C++11 features are used (or at least those available on MSVC 2013 onwards).
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* Loading time improvements.
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* Loading progress bar changes.
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* Pathgrid points supported.
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* 3D editing retained, but does not have OSG enhancements or mouse modes.
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* Modifying an object in the cell view should trigger the instances table to scroll to the corresponding record.
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* Initial support for Land and Land Texture records.
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* NPC stats autocalculation.
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* Per-subview shortcuts for "added" and "modified" filters.
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* Global filters + warning splash screen.
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* User preferences setting to save the window state (position, geometry, etc) at the time of exit.
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* User preferences setting to workaround some X window managers not keeping pre-maximised state.
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* Use opencs.ini to store window states between sessions.
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