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@ -114,7 +114,7 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
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// create the semi-transparent black background texture used by the GUI.
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// has to be created in code with TU_DYNAMIC_WRITE_ONLY_DISCARDABLE param
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// so that it can be modified at runtime.
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mTransparentBGTexture = Ogre::TextureManager::getSingleton().createManual(
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Ogre::TextureManager::getSingleton().createManual(
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"transparent.png",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D,
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