mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-03 16:19:41 +00:00
Recreate shader in NpcAnimation::setAlpha
This commit is contained in:
parent
1232607385
commit
268594dcf1
6 changed files with 80 additions and 18 deletions
|
@ -1246,13 +1246,15 @@ namespace MWRender
|
||||||
material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
|
material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
|
||||||
stateset->setAttributeAndModes(material, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
|
stateset->setAttributeAndModes(material, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
|
||||||
|
|
||||||
// FIXME: regenerate shader (mVertexColorMode)
|
|
||||||
|
|
||||||
mObjectRoot->setStateSet(stateset);
|
mObjectRoot->setStateSet(stateset);
|
||||||
|
|
||||||
|
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mObjectRoot->setStateSet(NULL);
|
mObjectRoot->setStateSet(NULL);
|
||||||
|
|
||||||
|
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
|
||||||
}
|
}
|
||||||
|
|
||||||
setRenderBin();
|
setRenderBin();
|
||||||
|
|
|
@ -18,6 +18,7 @@ void overrideTexture(const std::string &texture, Resource::ResourceSystem *resou
|
||||||
osg::ref_ptr<osg::Texture2D> tex = new osg::Texture2D(resourceSystem->getImageManager()->getImage(correctedTexture));
|
osg::ref_ptr<osg::Texture2D> tex = new osg::Texture2D(resourceSystem->getImageManager()->getImage(correctedTexture));
|
||||||
tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||||
tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||||
|
tex->setName("diffuseMap");
|
||||||
|
|
||||||
osg::ref_ptr<osg::StateSet> stateset;
|
osg::ref_ptr<osg::StateSet> stateset;
|
||||||
if (node->getStateSet())
|
if (node->getStateSet())
|
||||||
|
|
|
@ -228,6 +228,16 @@ namespace Resource
|
||||||
mForceShaders = force;
|
mForceShaders = force;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SceneManager::recreateShaders(osg::ref_ptr<osg::Node> node)
|
||||||
|
{
|
||||||
|
Shader::ShaderVisitor shaderVisitor(*mShaderManager.get(), "objects_vertex.glsl", "objects_fragment.glsl");
|
||||||
|
shaderVisitor.setForceShaders(mForceShaders);
|
||||||
|
shaderVisitor.setClampLighting(mClampLighting);
|
||||||
|
shaderVisitor.setForcePerPixelLighting(mForcePerPixelLighting);
|
||||||
|
shaderVisitor.setAllowedToModifyStateSets(false);
|
||||||
|
node->accept(shaderVisitor);
|
||||||
|
}
|
||||||
|
|
||||||
void SceneManager::setClampLighting(bool clamp)
|
void SceneManager::setClampLighting(bool clamp)
|
||||||
{
|
{
|
||||||
mClampLighting = clamp;
|
mClampLighting = clamp;
|
||||||
|
|
|
@ -40,6 +40,9 @@ namespace Resource
|
||||||
SceneManager(const VFS::Manager* vfs, Resource::ImageManager* imageManager, Resource::NifFileManager* nifFileManager);
|
SceneManager(const VFS::Manager* vfs, Resource::ImageManager* imageManager, Resource::NifFileManager* nifFileManager);
|
||||||
~SceneManager();
|
~SceneManager();
|
||||||
|
|
||||||
|
/// Re-create shaders for this node, need to call this if texture stages or vertex color mode have changed.
|
||||||
|
void recreateShaders(osg::ref_ptr<osg::Node> node);
|
||||||
|
|
||||||
/// @see ShaderVisitor::setForceShaders
|
/// @see ShaderVisitor::setForceShaders
|
||||||
void setForceShaders(bool force);
|
void setForceShaders(bool force);
|
||||||
|
|
||||||
|
|
|
@ -19,6 +19,7 @@ namespace Shader
|
||||||
: mHasNormalMap(false)
|
: mHasNormalMap(false)
|
||||||
, mColorMaterial(false)
|
, mColorMaterial(false)
|
||||||
, mVertexColorMode(GL_AMBIENT_AND_DIFFUSE)
|
, mVertexColorMode(GL_AMBIENT_AND_DIFFUSE)
|
||||||
|
, mMaterialOverridden(false)
|
||||||
, mTexStageRequiringTangents(-1)
|
, mTexStageRequiringTangents(-1)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -28,6 +29,7 @@ namespace Shader
|
||||||
, mForceShaders(false)
|
, mForceShaders(false)
|
||||||
, mClampLighting(false)
|
, mClampLighting(false)
|
||||||
, mForcePerPixelLighting(false)
|
, mForcePerPixelLighting(false)
|
||||||
|
, mAllowedToModifyStateSets(true)
|
||||||
, mShaderManager(shaderManager)
|
, mShaderManager(shaderManager)
|
||||||
, mDefaultVsTemplate(defaultVsTemplate)
|
, mDefaultVsTemplate(defaultVsTemplate)
|
||||||
, mDefaultFsTemplate(defaultFsTemplate)
|
, mDefaultFsTemplate(defaultFsTemplate)
|
||||||
|
@ -55,7 +57,7 @@ namespace Shader
|
||||||
if (node.getStateSet())
|
if (node.getStateSet())
|
||||||
{
|
{
|
||||||
pushRequirements();
|
pushRequirements();
|
||||||
applyStateSet(node.getStateSet());
|
applyStateSet(node.getStateSet(), node);
|
||||||
traverse(node);
|
traverse(node);
|
||||||
popRequirements();
|
popRequirements();
|
||||||
}
|
}
|
||||||
|
@ -63,8 +65,21 @@ namespace Shader
|
||||||
traverse(node);
|
traverse(node);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderVisitor::applyStateSet(osg::StateSet* stateset)
|
osg::StateSet* getWritableStateSet(osg::Node& node)
|
||||||
{
|
{
|
||||||
|
if (!node.getStateSet())
|
||||||
|
return node.getOrCreateStateSet();
|
||||||
|
|
||||||
|
osg::ref_ptr<osg::StateSet> newStateSet = osg::clone(node.getStateSet(), osg::CopyOp::SHALLOW_COPY);
|
||||||
|
node.setStateSet(newStateSet);
|
||||||
|
return newStateSet.get();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShaderVisitor::applyStateSet(osg::ref_ptr<osg::StateSet> stateset, osg::Node& node)
|
||||||
|
{
|
||||||
|
osg::StateSet* writableStateSet = NULL;
|
||||||
|
if (mAllowedToModifyStateSets)
|
||||||
|
writableStateSet = node.getStateSet();
|
||||||
const osg::StateSet::TextureAttributeList& texAttributes = stateset->getTextureAttributeList();
|
const osg::StateSet::TextureAttributeList& texAttributes = stateset->getTextureAttributeList();
|
||||||
for(unsigned int unit=0;unit<texAttributes.size();++unit)
|
for(unsigned int unit=0;unit<texAttributes.size();++unit)
|
||||||
{
|
{
|
||||||
|
@ -81,8 +96,10 @@ namespace Shader
|
||||||
{
|
{
|
||||||
mRequirements.back().mTexStageRequiringTangents = unit;
|
mRequirements.back().mTexStageRequiringTangents = unit;
|
||||||
mRequirements.back().mHasNormalMap = true;
|
mRequirements.back().mHasNormalMap = true;
|
||||||
|
if (!writableStateSet)
|
||||||
|
writableStateSet = getWritableStateSet(node);
|
||||||
// normal maps are by default off since the FFP can't render them, now that we'll use shaders switch to On
|
// normal maps are by default off since the FFP can't render them, now that we'll use shaders switch to On
|
||||||
stateset->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
|
writableStateSet->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -90,7 +107,12 @@ namespace Shader
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// remove state that has no effect when rendering with shaders
|
// remove state that has no effect when rendering with shaders
|
||||||
stateset->removeTextureAttribute(unit, osg::StateAttribute::TEXENV);
|
if (stateset->getTextureAttribute(unit, osg::StateAttribute::TEXENV))
|
||||||
|
{
|
||||||
|
if (!writableStateSet)
|
||||||
|
writableStateSet = getWritableStateSet(node);
|
||||||
|
writableStateSet->removeTextureAttribute(unit, osg::StateAttribute::TEXENV);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const osg::StateSet::AttributeList& attributes = stateset->getAttributeList();
|
const osg::StateSet::AttributeList& attributes = stateset->getAttributeList();
|
||||||
|
@ -98,9 +120,15 @@ namespace Shader
|
||||||
{
|
{
|
||||||
if (it->first.first == osg::StateAttribute::MATERIAL)
|
if (it->first.first == osg::StateAttribute::MATERIAL)
|
||||||
{
|
{
|
||||||
const osg::Material* mat = static_cast<const osg::Material*>(it->second.first.get());
|
if (!mRequirements.back().mMaterialOverridden || it->second.second & osg::StateAttribute::PROTECTED)
|
||||||
mRequirements.back().mColorMaterial = (mat->getColorMode() != osg::Material::OFF);
|
{
|
||||||
mRequirements.back().mVertexColorMode = mat->getColorMode();
|
if (it->second.second & osg::StateAttribute::OVERRIDE)
|
||||||
|
mRequirements.back().mMaterialOverridden = true;
|
||||||
|
|
||||||
|
const osg::Material* mat = static_cast<const osg::Material*>(it->second.first.get());
|
||||||
|
mRequirements.back().mColorMaterial = (mat->getColorMode() != osg::Material::OFF);
|
||||||
|
mRequirements.back().mVertexColorMode = mat->getColorMode();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -115,8 +143,14 @@ namespace Shader
|
||||||
mRequirements.pop_back();
|
mRequirements.pop_back();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderVisitor::createProgram(const ShaderRequirements &reqs, osg::StateSet *stateset)
|
void ShaderVisitor::createProgram(const ShaderRequirements &reqs, osg::Node& node)
|
||||||
{
|
{
|
||||||
|
osg::StateSet* writableStateSet = NULL;
|
||||||
|
if (mAllowedToModifyStateSets)
|
||||||
|
writableStateSet = node.getOrCreateStateSet();
|
||||||
|
else
|
||||||
|
writableStateSet = getWritableStateSet(node);
|
||||||
|
|
||||||
ShaderManager::DefineMap defineMap;
|
ShaderManager::DefineMap defineMap;
|
||||||
const char* defaultTextures[] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap" };
|
const char* defaultTextures[] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap" };
|
||||||
for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
|
for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
|
||||||
|
@ -154,11 +188,11 @@ namespace Shader
|
||||||
|
|
||||||
if (vertexShader && fragmentShader)
|
if (vertexShader && fragmentShader)
|
||||||
{
|
{
|
||||||
stateset->setAttributeAndModes(mShaderManager.getProgram(vertexShader, fragmentShader), osg::StateAttribute::ON);
|
writableStateSet->setAttributeAndModes(mShaderManager.getProgram(vertexShader, fragmentShader), osg::StateAttribute::ON);
|
||||||
|
|
||||||
for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
|
for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
|
||||||
{
|
{
|
||||||
stateset->addUniform(new osg::Uniform(texIt->second.c_str(), texIt->first), osg::StateAttribute::ON);
|
writableStateSet->addUniform(new osg::Uniform(texIt->second.c_str(), texIt->first), osg::StateAttribute::ON);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -169,7 +203,7 @@ namespace Shader
|
||||||
if (geometry.getStateSet())
|
if (geometry.getStateSet())
|
||||||
{
|
{
|
||||||
pushRequirements();
|
pushRequirements();
|
||||||
applyStateSet(geometry.getStateSet());
|
applyStateSet(geometry.getStateSet(), geometry);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!mRequirements.empty())
|
if (!mRequirements.empty())
|
||||||
|
@ -185,7 +219,7 @@ namespace Shader
|
||||||
|
|
||||||
// TODO: find a better place for the stateset
|
// TODO: find a better place for the stateset
|
||||||
if (reqs.mHasNormalMap || mForceShaders)
|
if (reqs.mHasNormalMap || mForceShaders)
|
||||||
createProgram(reqs, geometry.getOrCreateStateSet());
|
createProgram(reqs, geometry);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (needPop)
|
if (needPop)
|
||||||
|
@ -200,7 +234,7 @@ namespace Shader
|
||||||
if (drawable.getStateSet())
|
if (drawable.getStateSet())
|
||||||
{
|
{
|
||||||
pushRequirements();
|
pushRequirements();
|
||||||
applyStateSet(drawable.getStateSet());
|
applyStateSet(drawable.getStateSet(), drawable);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!mRequirements.empty())
|
if (!mRequirements.empty())
|
||||||
|
@ -208,11 +242,16 @@ namespace Shader
|
||||||
const ShaderRequirements& reqs = mRequirements.back();
|
const ShaderRequirements& reqs = mRequirements.back();
|
||||||
// TODO: find a better place for the stateset
|
// TODO: find a better place for the stateset
|
||||||
if (reqs.mHasNormalMap || mForceShaders)
|
if (reqs.mHasNormalMap || mForceShaders)
|
||||||
createProgram(reqs, drawable.getOrCreateStateSet());
|
createProgram(reqs, drawable);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (needPop)
|
if (needPop)
|
||||||
popRequirements();
|
popRequirements();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ShaderVisitor::setAllowedToModifyStateSets(bool allowed)
|
||||||
|
{
|
||||||
|
mAllowedToModifyStateSets = allowed;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -25,12 +25,17 @@ namespace Shader
|
||||||
/// Setting force = true will cause all shaders to use per-pixel lighting, regardless of having a bump map.
|
/// Setting force = true will cause all shaders to use per-pixel lighting, regardless of having a bump map.
|
||||||
void setForcePerPixelLighting(bool force);
|
void setForcePerPixelLighting(bool force);
|
||||||
|
|
||||||
|
/// Set if we are allowed to modify StateSets encountered in the graph (default true).
|
||||||
|
/// @par If set to false, then instead of modifying, the StateSet will be cloned and this new StateSet will be assigned to the node.
|
||||||
|
/// @par This option is useful when the ShaderVisitor is run on a "live" subgraph that may have already been submitted for rendering.
|
||||||
|
void setAllowedToModifyStateSets(bool allowed);
|
||||||
|
|
||||||
virtual void apply(osg::Node& node);
|
virtual void apply(osg::Node& node);
|
||||||
|
|
||||||
virtual void apply(osg::Drawable& drawable);
|
virtual void apply(osg::Drawable& drawable);
|
||||||
virtual void apply(osg::Geometry& geometry);
|
virtual void apply(osg::Geometry& geometry);
|
||||||
|
|
||||||
void applyStateSet(osg::StateSet* stateset);
|
void applyStateSet(osg::ref_ptr<osg::StateSet> stateset, osg::Node& node);
|
||||||
|
|
||||||
void pushRequirements();
|
void pushRequirements();
|
||||||
void popRequirements();
|
void popRequirements();
|
||||||
|
@ -39,6 +44,7 @@ namespace Shader
|
||||||
bool mForceShaders;
|
bool mForceShaders;
|
||||||
bool mClampLighting;
|
bool mClampLighting;
|
||||||
bool mForcePerPixelLighting;
|
bool mForcePerPixelLighting;
|
||||||
|
bool mAllowedToModifyStateSets;
|
||||||
|
|
||||||
ShaderManager& mShaderManager;
|
ShaderManager& mShaderManager;
|
||||||
|
|
||||||
|
@ -54,6 +60,7 @@ namespace Shader
|
||||||
bool mColorMaterial;
|
bool mColorMaterial;
|
||||||
// osg::Material::ColorMode
|
// osg::Material::ColorMode
|
||||||
int mVertexColorMode;
|
int mVertexColorMode;
|
||||||
|
bool mMaterialOverridden;
|
||||||
|
|
||||||
// -1 == no tangents required
|
// -1 == no tangents required
|
||||||
int mTexStageRequiringTangents;
|
int mTexStageRequiringTangents;
|
||||||
|
@ -63,7 +70,7 @@ namespace Shader
|
||||||
std::string mDefaultVsTemplate;
|
std::string mDefaultVsTemplate;
|
||||||
std::string mDefaultFsTemplate;
|
std::string mDefaultFsTemplate;
|
||||||
|
|
||||||
void createProgram(const ShaderRequirements& reqs, osg::StateSet* stateset);
|
void createProgram(const ShaderRequirements& reqs, osg::Node& node);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue