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[Client] Ensure mwmp::Main is initialized before GUIController cleanup
Previously, certain errors early in the program's execution – such as an attempt to use two different packet processors for the same packet ID – would not be displayed because of a crash when attempting to get an uninitialized mwmp::Main in the Engine's destructor.
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3 changed files with 10 additions and 2 deletions
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@ -345,9 +345,11 @@ OMW::Engine::~Engine()
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/*
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Start of tes3mp addition
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Free up memory allocated by multiplayer's GUIController
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Free up memory allocated by multiplayer's GUIController, but make sure
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mwmp::Main has actually been initialized
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*/
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mwmp::Main::get().getGUIController()->cleanUp();
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if (mwmp::Main::isInitialized())
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mwmp::Main::get().getGUIController()->cleanUp();
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/*
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End of tes3mp addition
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*/
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@ -163,6 +163,11 @@ void Main::postInit()
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MWBase::Environment::get().getMechanicsManager()->toggleAI();
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}
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bool Main::isInitialized()
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{
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return pMain != nullptr;
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}
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void Main::destroy()
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{
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assert(pMain);
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@ -23,6 +23,7 @@ namespace mwmp
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static void configure(const boost::program_options::variables_map &variables);
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static bool init(std::vector<std::string> &content, Files::Collections &collections);
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static void postInit();
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static bool isInitialized();
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static void destroy();
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static const Main &get();
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static void frame(float dt);
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