Savegame dialog: Grey out buttons if no save is selected

deque
scrawl 11 years ago
parent 311acfa8ff
commit 271aac3fcc

@ -112,6 +112,7 @@ namespace MWGui
mCurrentCharacter = NULL;
mCurrentSlot = NULL;
mSaveList->removeAllItems();
onSlotSelected(mSaveList, MyGUI::ITEM_NONE);
MWBase::StateManager* mgr = MWBase::Environment::get().getStateManager();
if (mgr->characterBegin() == mgr->characterEnd())
@ -239,10 +240,8 @@ namespace MWGui
}
else
{
if (mCurrentCharacter && mCurrentSlot)
{
MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, mCurrentSlot);
}
assert (mCurrentCharacter && mCurrentSlot);
MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, mCurrentSlot);
}
}
@ -292,6 +291,9 @@ namespace MWGui
void SaveGameDialog::onSlotSelected(MyGUI::ListBox *sender, size_t pos)
{
mOkButton->setEnabled(pos != MyGUI::ITEM_NONE || mSaving);
mDeleteButton->setEnabled(pos != MyGUI::ITEM_NONE);
if (pos == MyGUI::ITEM_NONE)
{
mCurrentSlot = NULL;

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