Pc functions apply to creature dialogue (Fixes #3078)

openmw-38
scrawl 9 years ago
parent fb9f5f8fe8
commit 2737aabe93

@ -313,7 +313,7 @@ int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) con
int value = 0;
for (int i=0; i<=15; ++i) // everything except thigns held in hands and amunition
for (int i=0; i<=15; ++i) // everything except things held in hands and ammunition
{
MWWorld::ContainerStoreIterator slot = store.getSlot (i);

@ -263,10 +263,6 @@ bool MWDialogue::SelectWrapper::isNpcOnly() const
{
Function_NotFaction, Function_NotClass, Function_NotRace,
Function_SameGender, Function_SameRace, Function_SameFaction,
Function_PcSkill,
Function_PcExpelled,
Function_PcVampire,
Function_PcCrimeLevel,
Function_RankRequirement,
Function_Reputation, Function_FactionRankDiff,
Function_Werewolf, Function_WerewolfKills,

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