Use a few additional GMSTs

actorid
scrawl 11 years ago
parent 3bf36515d5
commit 2744cde40f

@ -257,7 +257,7 @@ namespace MWGui
{
if (mEffects.size() <= 0)
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage30}");
MWBase::Environment::get().getWindowManager()->messageBox ("#{sEnchantmentMenu11}");
return;
}

@ -8,13 +8,12 @@
namespace MWGui
{
MessageBoxManager::MessageBoxManager ()
MessageBoxManager::MessageBoxManager (float timePerChar)
{
// TODO: fMessageTimePerChar
mMessageBoxSpeed = 0.1;
mInterMessageBoxe = NULL;
mStaticMessageBox = NULL;
mLastButtonPressed = -1;
mMessageBoxSpeed = timePerChar;
}
MessageBoxManager::~MessageBoxManager ()

@ -22,7 +22,7 @@ namespace MWGui
class MessageBoxManager
{
public:
MessageBoxManager ();
MessageBoxManager (float timePerChar);
~MessageBoxManager ();
void onFrame (float frameDuration);
void createMessageBox (const std::string& message, bool stat = false);

@ -207,7 +207,8 @@ namespace MWGui
mConsole = new Console(w,h, mConsoleOnlyScripts);
trackWindow(mConsole, "console");
mJournal = JournalWindow::create(JournalViewModel::create ());
mMessageBoxManager = new MessageBoxManager();
mMessageBoxManager = new MessageBoxManager(
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fMessageTimePerChar")->getFloat());
mInventoryWindow = new InventoryWindow(mDragAndDrop);
mTradeWindow = new TradeWindow();
trackWindow(mTradeWindow, "barter");

@ -581,7 +581,8 @@ namespace MWMechanics
if(timeLeft == 0.0f)
{
// If drowning, apply 3 points of damage per second
ptr.getClass().setActorHealth(ptr, stats.getHealth().getCurrent() - 3.0f*duration);
static const float fSuffocationDamage = world->getStore().get<ESM::GameSetting>().find("fSuffocationDamage")->getFloat();
ptr.getClass().setActorHealth(ptr, stats.getHealth().getCurrent() - fSuffocationDamage*duration);
// Play a drowning sound as necessary for the player
if(ptr == world->getPlayerPtr())
@ -593,7 +594,10 @@ namespace MWMechanics
}
}
else
stats.setTimeToStartDrowning(20);
{
static const float fHoldBreathTime = world->getStore().get<ESM::GameSetting>().find("fHoldBreathTime")->getFloat();
stats.setTimeToStartDrowning(fHoldBreathTime);
}
}
void Actors::updateEquippedLight (const MWWorld::Ptr& ptr, float duration)

@ -11,7 +11,7 @@
</Widget>
<Widget type="TextBox" skin="NormalText" position="0 0 450 18" align="Right Top">
<Property key="TextAlign" value="Center"/>
<Property key="Caption" value="#{sSpells}"/>
<Property key="Caption" value="#{sServiceSpellsTitle}"/>
</Widget>

@ -11,7 +11,7 @@
</Widget>
<Widget type="TextBox" skin="SandText" position="0 0 24 24" name="Travel" align="Right Top">
<Property key="TextAlign" value="Right"/>
<Property key="Caption" value="#D8C09A#{sTravel}"/>
<Property key="Caption" value="#D8C09A#{sServiceTravelTitle}"/>
</Widget>
@ -32,4 +32,4 @@
</Widget>
</MyGUI>
</MyGUI>

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