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@ -581,7 +581,8 @@ namespace MWMechanics
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if(timeLeft == 0.0f)
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{
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// If drowning, apply 3 points of damage per second
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ptr.getClass().setActorHealth(ptr, stats.getHealth().getCurrent() - 3.0f*duration);
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static const float fSuffocationDamage = world->getStore().get<ESM::GameSetting>().find("fSuffocationDamage")->getFloat();
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ptr.getClass().setActorHealth(ptr, stats.getHealth().getCurrent() - fSuffocationDamage*duration);
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// Play a drowning sound as necessary for the player
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if(ptr == world->getPlayerPtr())
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@ -593,7 +594,10 @@ namespace MWMechanics
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}
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}
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else
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stats.setTimeToStartDrowning(20);
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{
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static const float fHoldBreathTime = world->getStore().get<ESM::GameSetting>().find("fHoldBreathTime")->getFloat();
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stats.setTimeToStartDrowning(fHoldBreathTime);
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}
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}
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void Actors::updateEquippedLight (const MWWorld::Ptr& ptr, float duration)
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