Allow gamepad and mouse/keyboard to be used at the same time (Fixes #3093)

pull/181/head
scrawl 8 years ago
parent 29556a1802
commit 2776727794

@ -386,47 +386,44 @@ namespace MWInput
updateCursorMode();
if(mJoystickLastUsed)
if (mGuiCursorEnabled)
{
if (mGuiCursorEnabled)
{
float xAxis = mInputBinder->getChannel(A_MoveLeftRight)->getValue()*2.0f-1.0f;
float yAxis = mInputBinder->getChannel(A_MoveForwardBackward)->getValue()*2.0f-1.0f;
float zAxis = mInputBinder->getChannel(A_LookUpDown)->getValue()*2.0f-1.0f;
const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
float xAxis = mInputBinder->getChannel(A_MoveLeftRight)->getValue()*2.0f-1.0f;
float yAxis = mInputBinder->getChannel(A_MoveForwardBackward)->getValue()*2.0f-1.0f;
float zAxis = mInputBinder->getChannel(A_LookUpDown)->getValue()*2.0f-1.0f;
const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
xAxis *= (1.5f - mInputBinder->getChannel(A_Use)->getValue());
yAxis *= (1.5f - mInputBinder->getChannel(A_Use)->getValue());
xAxis *= (1.5f - mInputBinder->getChannel(A_Use)->getValue());
yAxis *= (1.5f - mInputBinder->getChannel(A_Use)->getValue());
// We keep track of our own mouse position, so that moving the mouse while in
// game mode does not move the position of the GUI cursor
mGuiCursorX += xAxis * dt * 1500.0f * mInvUiScalingFactor;
mGuiCursorY += yAxis * dt * 1500.0f * mInvUiScalingFactor;
mMouseWheel -= static_cast<int>(zAxis * dt * 1500.0f);
// We keep track of our own mouse position, so that moving the mouse while in
// game mode does not move the position of the GUI cursor
mGuiCursorX += xAxis * dt * 1500.0f * mInvUiScalingFactor;
mGuiCursorY += yAxis * dt * 1500.0f * mInvUiScalingFactor;
mMouseWheel -= static_cast<int>(zAxis * dt * 1500.0f);
mGuiCursorX = std::max(0.f, std::min(mGuiCursorX, float(viewSize.width)));
mGuiCursorY = std::max(0.f, std::min(mGuiCursorY, float(viewSize.height)));
mGuiCursorX = std::max(0.f, std::min(mGuiCursorX, float(viewSize.width)));
mGuiCursorY = std::max(0.f, std::min(mGuiCursorY, float(viewSize.height)));
MyGUI::InputManager::getInstance().injectMouseMove(static_cast<int>(mGuiCursorX), static_cast<int>(mGuiCursorY), mMouseWheel);
mInputManager->warpMouse(static_cast<int>(mGuiCursorX/mInvUiScalingFactor), static_cast<int>(mGuiCursorY/mInvUiScalingFactor));
}
if (mMouseLookEnabled)
{
float xAxis = mInputBinder->getChannel(A_LookLeftRight)->getValue()*2.0f-1.0f;
float yAxis = mInputBinder->getChannel(A_LookUpDown)->getValue()*2.0f-1.0f;
resetIdleTime();
MyGUI::InputManager::getInstance().injectMouseMove(static_cast<int>(mGuiCursorX), static_cast<int>(mGuiCursorY), mMouseWheel);
mInputManager->warpMouse(static_cast<int>(mGuiCursorX/mInvUiScalingFactor), static_cast<int>(mGuiCursorY/mInvUiScalingFactor));
}
if (mMouseLookEnabled)
{
float xAxis = mInputBinder->getChannel(A_LookLeftRight)->getValue()*2.0f-1.0f;
float yAxis = mInputBinder->getChannel(A_LookUpDown)->getValue()*2.0f-1.0f;
resetIdleTime();
float rot[3];
rot[0] = yAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier;
rot[1] = 0.0f;
rot[2] = xAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f);
float rot[3];
rot[0] = yAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier;
rot[1] = 0.0f;
rot[2] = xAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f);
// Only actually turn player when we're not in vanity mode
if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot))
{
mPlayer->yaw(rot[2]);
mPlayer->pitch(rot[0]);
}
// Only actually turn player when we're not in vanity mode
if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot))
{
mPlayer->yaw(rot[2]);
mPlayer->pitch(rot[0]);
}
}
@ -440,73 +437,73 @@ namespace MWInput
{
bool triedToMove = false;
bool isRunning = false;
if(mJoystickLastUsed)
// joystick movement
float xAxis = mInputBinder->getChannel(A_MoveLeftRight)->getValue();
float yAxis = mInputBinder->getChannel(A_MoveForwardBackward)->getValue();
if (xAxis < .5)
{
float xAxis = mInputBinder->getChannel(A_MoveLeftRight)->getValue();
float yAxis = mInputBinder->getChannel(A_MoveForwardBackward)->getValue();
if (xAxis < .5)
{
triedToMove = true;
mPlayer->setLeftRight (-1);
}
else if (xAxis > .5)
{
triedToMove = true;
mPlayer->setLeftRight (1);
}
triedToMove = true;
mPlayer->setLeftRight (-1);
}
else if (xAxis > .5)
{
triedToMove = true;
mPlayer->setLeftRight (1);
}
if (yAxis < .5)
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (1);
}
else if (yAxis > .5)
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (-1);
}
if (yAxis < .5)
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (1);
}
else if (yAxis > .5)
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (-1);
}
else if(mPlayer->getAutoMove())
{
triedToMove = true;
mPlayer->setForwardBackward (1);
}
if (triedToMove)
mJoystickLastUsed = true;
else if(mPlayer->getAutoMove())
{
triedToMove = true;
mPlayer->setForwardBackward (1);
}
isRunning = xAxis > .75 || xAxis < .25 || yAxis > .75 || yAxis < .25;
if(triedToMove) resetIdleTime();
// keyboard movement
isRunning = xAxis > .75 || xAxis < .25 || yAxis > .75 || yAxis < .25;
if(triedToMove) resetIdleTime();
if (actionIsActive(A_MoveLeft))
{
triedToMove = true;
mPlayer->setLeftRight (-1);
}
else
else if (actionIsActive(A_MoveRight))
{
if (actionIsActive(A_MoveLeft))
{
triedToMove = true;
mPlayer->setLeftRight (-1);
}
else if (actionIsActive(A_MoveRight))
{
triedToMove = true;
mPlayer->setLeftRight (1);
}
triedToMove = true;
mPlayer->setLeftRight (1);
}
if (actionIsActive(A_MoveForward))
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (1);
}
else if (actionIsActive(A_MoveBackward))
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (-1);
}
if (actionIsActive(A_MoveForward))
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (1);
}
else if (actionIsActive(A_MoveBackward))
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (-1);
}
else if(mPlayer->getAutoMove())
{
triedToMove = true;
mPlayer->setForwardBackward (1);
}
else if(mPlayer->getAutoMove())
{
triedToMove = true;
mPlayer->setForwardBackward (1);
}
if (!mSneakToggles)
@ -851,7 +848,6 @@ namespace MWInput
void InputManager::axisMoved(int deviceID, const SDL_ControllerAxisEvent &arg )
{
mJoystickLastUsed = true;
if (!mControlsDisabled)
mInputBinder->axisMoved(deviceID, arg);
}

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