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Include cleanup
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parent
3bca3e73d4
commit
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9 changed files with 35 additions and 7 deletions
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@ -1,6 +1,7 @@
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#include "aifollow.hpp"
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#include "aifollow.hpp"
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#include <components/esm/aisequence.hpp>
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#include <components/esm/aisequence.hpp>
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#include <components/esm/loadcell.hpp>
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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@ -1,7 +1,10 @@
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#include "aipackage.hpp"
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#include "aipackage.hpp"
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#include <cmath>
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#include <cmath>
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#include <components/esm/loadcell.hpp>
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#include <components/esm/loadland.hpp>
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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#include "aipursue.hpp"
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#include "aipursue.hpp"
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#include <components/esm/aisequence.hpp>
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#include <components/esm/aisequence.hpp>
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#include <components/esm/loadmgef.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/action.hpp"
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#include "../mwworld/action.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "aisequence.hpp"
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#include "aisequence.hpp"
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#include <limits>
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#include "aipackage.hpp"
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#include "aipackage.hpp"
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#include "aistate.hpp"
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#include "aistate.hpp"
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@ -14,9 +15,6 @@
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#include <components/esm/aisequence.hpp>
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#include <components/esm/aisequence.hpp>
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#include "../mwworld/class.hpp"
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#include "creaturestats.hpp"
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#include "npcstats.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "aitravel.hpp"
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#include "aitravel.hpp"
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#include <components/esm/aisequence.hpp>
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#include <components/esm/aisequence.hpp>
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#include <components/esm/loadcell.hpp>
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "obstacle.hpp"
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#include "obstacle.hpp"
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#include <components/esm/loadcell.hpp>
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include <osgViewer/Viewer>
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#include <osgViewer/Viewer>
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#include <components/esm/fogstate.hpp>
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#include <components/esm/fogstate.hpp>
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#include <components/esm/loadcell.hpp>
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#include <components/settings/settings.hpp>
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#include <components/settings/settings.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/files/memorystream.hpp>
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#include <components/files/memorystream.hpp>
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@ -17,6 +17,8 @@
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#include <components/nifosg/controller.hpp>
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#include <components/nifosg/controller.hpp>
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#include <components/sceneutil/controller.hpp>
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#include <components/sceneutil/controller.hpp>
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#include <components/esm/loadcell.hpp>
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#include "vismask.hpp"
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#include "vismask.hpp"
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#include "ripplesimulation.hpp"
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#include "ripplesimulation.hpp"
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#include <stdexcept>
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#include <stdexcept>
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#include <string>
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#include <string>
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#include <typeinfo>
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#include <typeinfo>
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#include <map>
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#include <boost/shared_ptr.hpp>
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#include <boost/shared_ptr.hpp>
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#include "livecellref.hpp"
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#include "livecellref.hpp"
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#include "cellreflist.hpp"
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#include "cellreflist.hpp"
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#include <components/esm/records.hpp>
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#include <components/esm/loadacti.hpp>
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#include <components/esm/loadalch.hpp>
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#include <components/esm/loadappa.hpp>
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#include <components/esm/loadarmo.hpp>
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#include <components/esm/loadbook.hpp>
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#include <components/esm/loadclot.hpp>
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#include <components/esm/loadcont.hpp>
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#include <components/esm/loadcrea.hpp>
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#include <components/esm/loaddoor.hpp>
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#include <components/esm/loadingr.hpp>
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#include <components/esm/loadlevlist.hpp>
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#include <components/esm/loadligh.hpp>
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#include <components/esm/loadlock.hpp>
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#include <components/esm/loadprob.hpp>
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#include <components/esm/loadrepa.hpp>
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#include <components/esm/loadstat.hpp>
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#include <components/esm/loadweap.hpp>
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#include <components/esm/loadnpc.hpp>
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#include <components/esm/loadmisc.hpp>
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#include "../mwmechanics/pathgrid.hpp" // TODO: maybe belongs in mwworld
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#include "../mwmechanics/pathgrid.hpp" // TODO: maybe belongs in mwworld
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