[General] Implement OnObjectSound packet
Many interactions between players and objects now have their sounds sent to other players.pull/558/head
parent
4b69d1cc51
commit
27d35d73a2
@ -0,0 +1,25 @@
|
||||
#ifndef OPENMW_PROCESSOROBJECTSOUND_HPP
|
||||
#define OPENMW_PROCESSOROBJECTSOUND_HPP
|
||||
|
||||
#include "../ObjectProcessor.hpp"
|
||||
|
||||
namespace mwmp
|
||||
{
|
||||
class ProcessorObjectSound : public ObjectProcessor
|
||||
{
|
||||
public:
|
||||
ProcessorObjectSound()
|
||||
{
|
||||
BPP_INIT(ID_OBJECT_SOUND)
|
||||
}
|
||||
|
||||
void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override
|
||||
{
|
||||
LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
|
||||
|
||||
Script::Call<Script::CallbackIdentity("OnObjectSound")>(player.getId(), objectList.cell.getDescription().c_str());
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif //OPENMW_PROCESSOROBJECTSOUND_HPP
|
Loading…
Reference in New Issue