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Cleanup some redundancy

This commit is contained in:
Chris Robinson 2013-08-27 17:56:47 -07:00
parent 33c173a23a
commit 281fdbd81b
2 changed files with 35 additions and 41 deletions

View file

@ -215,79 +215,74 @@ namespace MWMechanics
void MechanicsManager::update(float duration, bool paused)
{
if (!mWatched.isEmpty())
if(!mWatched.isEmpty())
{
MWMechanics::CreatureStats& stats =
MWWorld::Class::get (mWatched).getCreatureStats (mWatched);
MWMechanics::NpcStats& npcStats =
MWWorld::Class::get (mWatched).getNpcStats (mWatched);
static const char *attributeNames[8] =
static const char attributeNames[8][12] =
{
"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
"AttribVal6", "AttribVal7", "AttribVal8"
};
static const char *dynamicNames[3] =
static const char dynamicNames[3][5] =
{
"HBar", "MBar", "FBar"
};
for (int i=0; i<8; ++i)
MWBase::WindowManager *winMgr = MWBase::Environment::get().getWindowManager();
const MWMechanics::NpcStats &stats = mWatched.getClass().getNpcStats(mWatched);
for(int i = 0;i < ESM::Attribute::Length;++i)
{
if (stats.getAttribute(i)!=mWatchedCreature.getAttribute(i))
if(stats.getAttribute(i) != mWatchedStats.getAttribute(i))
{
mWatchedCreature.setAttribute(i, stats.getAttribute(i));
MWBase::Environment::get().getWindowManager()->setValue (attributeNames[i], stats.getAttribute(i));
mWatchedStats.setAttribute(i, stats.getAttribute(i));
winMgr->setValue(attributeNames[i], stats.getAttribute(i));
}
}
if (stats.getHealth() != mWatchedCreature.getHealth()) {
mWatchedCreature.setHealth(stats.getHealth());
MWBase::Environment::get().getWindowManager()->setValue(dynamicNames[0], stats.getHealth());
if(stats.getHealth() != mWatchedStats.getHealth())
{
mWatchedStats.setHealth(stats.getHealth());
winMgr->setValue(dynamicNames[0], stats.getHealth());
}
if (stats.getMagicka() != mWatchedCreature.getMagicka()) {
mWatchedCreature.setMagicka(stats.getMagicka());
MWBase::Environment::get().getWindowManager()->setValue(dynamicNames[1], stats.getMagicka());
if(stats.getMagicka() != mWatchedStats.getMagicka())
{
mWatchedStats.setMagicka(stats.getMagicka());
winMgr->setValue(dynamicNames[1], stats.getMagicka());
}
if (stats.getFatigue() != mWatchedCreature.getFatigue()) {
mWatchedCreature.setFatigue(stats.getFatigue());
MWBase::Environment::get().getWindowManager()->setValue(dynamicNames[2], stats.getFatigue());
if(stats.getFatigue() != mWatchedStats.getFatigue())
{
mWatchedStats.setFatigue(stats.getFatigue());
winMgr->setValue(dynamicNames[2], stats.getFatigue());
}
if(npcStats.getTimeToStartDrowning() != mWatchedNpc.getTimeToStartDrowning())
if(stats.getTimeToStartDrowning() != mWatchedStats.getTimeToStartDrowning())
{
mWatchedNpc.setTimeToStartDrowning(npcStats.getTimeToStartDrowning());
if(npcStats.getTimeToStartDrowning()>=20.0)
{
MWBase::Environment::get().getWindowManager()->setDrowningBarVisibility(false);
}
mWatchedStats.setTimeToStartDrowning(stats.getTimeToStartDrowning());
if(stats.getTimeToStartDrowning() >= 20.0f)
winMgr->setDrowningBarVisibility(false);
else
{
MWBase::Environment::get().getWindowManager()->setDrowningBarVisibility(true);
MWBase::Environment::get().getWindowManager()->setDrowningTimeLeft(npcStats.getTimeToStartDrowning());
winMgr->setDrowningBarVisibility(true);
winMgr->setDrowningTimeLeft(stats.getTimeToStartDrowning());
}
}
bool update = false;
//Loop over ESM::Skill::SkillEnum
for(int i = 0; i < 27; ++i)
for(int i = 0; i < ESM::Skill::Length; ++i)
{
if(npcStats.getSkill (i) != mWatchedNpc.getSkill (i))
if(stats.getSkill(i) != mWatchedStats.getSkill(i))
{
update = true;
mWatchedNpc.getSkill (i) = npcStats.getSkill (i);
MWBase::Environment::get().getWindowManager()->setValue((ESM::Skill::SkillEnum)i, npcStats.getSkill (i));
mWatchedStats.getSkill(i) = stats.getSkill(i);
winMgr->setValue((ESM::Skill::SkillEnum)i, stats.getSkill(i));
}
}
if (update)
MWBase::Environment::get().getWindowManager()->updateSkillArea();
if(update)
winMgr->updateSkillArea();
MWBase::Environment::get().getWindowManager()->setValue ("level", stats.getLevel());
winMgr->setValue("level", stats.getLevel());
}
if (mUpdatePlayer)

View file

@ -25,8 +25,7 @@ namespace MWMechanics
class MechanicsManager : public MWBase::MechanicsManager
{
MWWorld::Ptr mWatched;
CreatureStats mWatchedCreature;
NpcStats mWatchedNpc;
NpcStats mWatchedStats;
bool mUpdatePlayer;
bool mClassSelected;
bool mRaceSelected;