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Sharing shadow via cv instead
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1 changed files with 6 additions and 4 deletions
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@ -357,11 +357,13 @@ namespace Misc
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for (auto* sceneView : { renderer->getSceneView(0), renderer->getSceneView(1) })
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for (auto* sceneView : { renderer->getSceneView(0), renderer->getSceneView(1) })
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{
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{
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sceneView->setComputeStereoMatricesCallback(new ComputeStereoMatricesCallback(this));
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sceneView->setComputeStereoMatricesCallback(new ComputeStereoMatricesCallback(this));
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sceneView->getCullVisitorLeft()->setName("LEFT");
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sceneView->getCullVisitorRight()->setName("RIGHT");
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}
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mMainCamera->setUserData(mMasterConfig);
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if (mSharedShadowMaps)
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{
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sceneView->getCullVisitorLeft()->setUserData(mMasterConfig);
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sceneView->getCullVisitorRight()->setUserData(mSlaveConfig);
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}
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}
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}
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}
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void StereoView::setupGeometryShaderIndexedViewportTechnique()
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void StereoView::setupGeometryShaderIndexedViewportTechnique()
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