1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-21 09:53:50 +00:00

Unsheath weapon in AiWander

This commit is contained in:
scrawl 2014-01-15 08:44:35 +01:00
parent dff67bb0b6
commit 28a2585106

View file

@ -6,6 +6,7 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwmechanics/npcstats.hpp"
#include <OgreVector3.h> #include <OgreVector3.h>
@ -64,6 +65,8 @@ namespace MWMechanics
bool AiWander::execute (const MWWorld::Ptr& actor,float duration) bool AiWander::execute (const MWWorld::Ptr& actor,float duration)
{ {
if (actor.getClass().isNpc())
actor.getClass().getNpcStats(actor).setDrawState(DrawState_Nothing);
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
if(mDuration) if(mDuration)
{ {