mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-13 14:39:41 +00:00
Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging.
- Remove check for 255 master/plugin files.
This commit is contained in:
parent
bb6d9a329c
commit
28d4d7ea3f
12 changed files with 155 additions and 47 deletions
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@ -212,18 +212,31 @@ void OMW::Engine::setCell (const std::string& cellName)
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// Set master file (esm)
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// - If the given name does not have an extension, ".esm" is added automatically
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// - Currently OpenMW only supports one master at the same time.
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void OMW::Engine::addMaster (const std::string& master)
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{
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assert (mMaster.empty());
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mMaster = master;
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mMaster.push_back(master);
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std::string &str = mMaster.back();
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// Append .esm if not already there
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std::string::size_type sep = mMaster.find_last_of (".");
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std::string::size_type sep = str.find_last_of (".");
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if (sep == std::string::npos)
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{
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mMaster += ".esm";
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str += ".esm";
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}
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}
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// Add plugin file (esp)
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void OMW::Engine::addPlugin (const std::string& plugin)
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{
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mPlugins.push_back(plugin);
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std::string &str = mPlugins.back();
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// Append .esp if not already there
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std::string::size_type sep = str.find_last_of (".");
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if (sep == std::string::npos)
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{
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str += ".esp";
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}
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}
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@ -331,8 +344,8 @@ void OMW::Engine::go()
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MWGui::CursorReplace replacer;
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// Create the world
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mEnvironment.setWorld (new MWWorld::World (*mOgre, mFileCollections, mMaster,
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mResDir, mCfgMgr.getCachePath(), mNewGame, mEncoding, mFallbackMap));
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mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mMaster, mPlugins,
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mResDir, mCfgMgr.getCachePath(), mNewGame, mEncoding, mFallbackMap) );
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// Create window manager - this manages all the MW-specific GUI windows
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MWScript::registerExtensions (mExtensions);
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@ -64,7 +64,8 @@ namespace OMW
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boost::filesystem::path mResDir;
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OEngine::Render::OgreRenderer *mOgre;
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std::string mCellName;
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std::string mMaster;
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std::vector<std::string> mMaster;
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std::vector<std::string> mPlugins;
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int mFpsLevel;
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bool mDebug;
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bool mVerboseScripts;
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@ -122,9 +123,12 @@ namespace OMW
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/// Set master file (esm)
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/// - If the given name does not have an extension, ".esm" is added automatically
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/// - Currently OpenMW only supports one master at the same time.
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void addMaster(const std::string& master);
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/// Same as "addMaster", but for plugin files (esp)
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/// - If the given name does not have an extension, ".esp" is added automatically
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void addPlugin(const std::string& plugin);
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/// Enable fps counter
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void showFPS(int level);
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@ -224,18 +224,19 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
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master.push_back("Morrowind");
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}
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if (master.size() > 1)
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{
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std::cout
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<< "Ignoring all but the first master file (multiple master files not yet supported)."
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<< std::endl;
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}
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engine.addMaster(master[0]);
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StringsVector plugin = variables["plugin"].as<StringsVector>();
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if (!plugin.empty())
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// Removed check for 255 files, which would be the hard-coded limit in Morrowind.
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// I'll keep the following variable in, maybe we can use it for somethng different.
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int cnt = master.size() + plugin.size();
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// Prepare loading master/plugin files (i.e. send filenames to engine)
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for (std::vector<std::string>::size_type i = 0; i < master.size(); i++)
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{
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std::cout << "Ignoring plugin files (plugins not yet supported)." << std::endl;
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engine.addMaster(master[i]);
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}
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for (std::vector<std::string>::size_type i = 0; i < plugin.size(); i++)
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{
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engine.addPlugin(plugin[i]);
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}
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// startup-settings
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@ -141,7 +141,7 @@ namespace MWRender
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std::map<uint16_t, int> indexes;
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initTerrainTextures(&terrainData, cellX, cellY,
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x * numTextures, y * numTextures,
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numTextures, indexes);
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numTextures, indexes, land->plugin);
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if (mTerrainGroup.getTerrain(terrainX, terrainY) == NULL)
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{
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@ -200,8 +200,13 @@ namespace MWRender
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void TerrainManager::initTerrainTextures(Terrain::ImportData* terrainData,
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int cellX, int cellY,
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int fromX, int fromY, int size,
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std::map<uint16_t, int>& indexes)
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std::map<uint16_t, int>& indexes, size_t plugin)
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{
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// FIXME: In a multiple esm configuration, we have multiple palettes. Since this code
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// crosses cell boundaries, we no longer have a unique terrain palette. Instead, we need
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// to adopt the following code for a dynamic palette. And this is evil - the current design
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// does not work well for this task...
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assert(terrainData != NULL && "Must have valid terrain data");
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assert(fromX >= 0 && fromY >= 0 &&
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"Can't get a terrain texture on terrain outside the current cell");
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@ -214,12 +219,20 @@ namespace MWRender
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//
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//If we don't sort the ltex indexes, the splatting order may differ between
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//cells which may lead to inconsistent results when shading between cells
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int num = MWBase::Environment::get().getWorld()->getStore().landTexts.getSizePlugin(plugin);
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std::set<uint16_t> ltexIndexes;
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for ( int y = fromY - 1; y < fromY + size + 1; y++ )
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{
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for ( int x = fromX - 1; x < fromX + size + 1; x++ )
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{
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ltexIndexes.insert(getLtexIndexAt(cellX, cellY, x, y));
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int idx = getLtexIndexAt(cellX, cellY, x, y);
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// This is a quick hack to prevent the program from trying to fetch textures
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// from a neighboring cell, which might originate from a different plugin,
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// and use a separate texture palette. Right now, we simply cast it to the
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// default texture (i.e. 0).
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if (idx > num)
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idx = 0;
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ltexIndexes.insert(idx);
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}
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}
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@ -231,7 +244,7 @@ namespace MWRender
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iter != ltexIndexes.end();
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++iter )
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{
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const uint16_t ltexIndex = *iter;
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uint16_t ltexIndex = *iter;
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//this is the base texture, so we can ignore this at present
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if ( ltexIndex == baseTexture )
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{
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@ -244,8 +257,12 @@ namespace MWRender
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{
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//NB: All vtex ids are +1 compared to the ltex ids
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assert( (int)MWBase::Environment::get().getWorld()->getStore().landTexts.getSize() >= (int)ltexIndex - 1 &&
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"LAND.VTEX must be within the bounds of the LTEX array");
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// NOTE: using the quick hack above, we should no longer end up with textures indices
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// that are out of bounds. However, I haven't updated the test to a multi-palette
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// system yet. We probably need more work here, so we skip it for now.
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//assert( (int)MWBase::Environment::get().getWorld()->getStore().landTexts.getSize() >= (int)ltexIndex - 1 &&
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//"LAND.VTEX must be within the bounds of the LTEX array");
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std::string texture;
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if ( ltexIndex == 0 )
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@ -254,7 +271,7 @@ namespace MWRender
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}
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else
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{
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texture = MWBase::Environment::get().getWorld()->getStore().landTexts.search(ltexIndex-1)->texture;
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texture = MWBase::Environment::get().getWorld()->getStore().landTexts.search(ltexIndex-1, plugin)->texture;
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//TODO this is needed due to MWs messed up texture handling
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texture = texture.substr(0, texture.rfind(".")) + ".dds";
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}
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@ -75,7 +75,7 @@ namespace MWRender{
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void initTerrainTextures(Ogre::Terrain::ImportData* terrainData,
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int cellX, int cellY,
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int fromX, int fromY, int size,
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std::map<uint16_t, int>& indexes);
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std::map<uint16_t, int>& indexes, size_t plugin);
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/**
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* Creates the blend (splatting maps) for the given terrain from the ltex data.
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@ -164,7 +164,8 @@ namespace MWWorld
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World::World (OEngine::Render::OgreRenderer& renderer,
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const Files::Collections& fileCollections,
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const std::string& master, const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
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const std::vector<std::string>& master, const std::vector<std::string>& plugins,
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const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
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const std::string& encoding, std::map<std::string,std::string> fallbackMap)
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: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
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mSky (true), mNextDynamicRecord (0), mCells (mStore, mEsm),
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@ -177,14 +178,32 @@ namespace MWWorld
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mWeatherManager = new MWWorld::WeatherManager(mRendering);
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boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master));
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int idx = 0;
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for (std::vector<std::string>::size_type i = 0; i < master.size(); i++, idx++)
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{
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boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master[i]));
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std::cout << "Loading ESM " << masterPath.string() << "\n";
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std::cout << "Loading ESM " << masterPath.string() << "\n";
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// This parses the ESM file
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mEsm.setEncoding(encoding);
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mEsm.open (masterPath.string());
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mEsm.setIndex(idx);
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mStore.load (mEsm);
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}
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for (std::vector<std::string>::size_type i = 0; i < plugins.size(); i++, idx++)
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{
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boost::filesystem::path pluginPath (fileCollections.getCollection (".esp").getPath (plugins[i]));
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std::cout << "Loading ESP " << pluginPath.string() << "\n";
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// This parses the ESM file and loads a sample cell
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mEsm.setEncoding(encoding);
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mEsm.open (masterPath.string());
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mStore.load (mEsm);
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// This parses the ESP file
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mEsm.setEncoding(encoding);
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mEsm.open (pluginPath.string());
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mEsm.setIndex(idx);
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mStore.load (mEsm);
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}
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mPlayer = new MWWorld::Player (mStore.npcs.find ("player"), *this);
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mRendering->attachCameraTo(mPlayer->getPlayer());
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@ -96,7 +96,8 @@ namespace MWWorld
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World (OEngine::Render::OgreRenderer& renderer,
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const Files::Collections& fileCollections,
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const std::string& master, const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
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const std::vector<std::string>& master, const std::vector<std::string>& plugins,
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const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
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const std::string& encoding, std::map<std::string,std::string> fallbackMap);
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virtual ~World();
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@ -189,6 +189,14 @@ public:
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void openRaw(const std::string &file);
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// This is a quick hack for multiple esm/esp files. Each plugin introduces its own
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// terrain palette, but ESMReader does not pass a reference to the correct plugin
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// to the individual load() methods. This hack allows to pass this reference
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// indirectly to the load() method.
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int idx;
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void setIndex(const int index) {idx = index;}
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const int getIndex() {return idx;}
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/*************************************************************************
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*
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* Medium-level reading shortcuts
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@ -23,6 +23,7 @@ Land::~Land()
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void Land::load(ESMReader &esm)
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{
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mEsm = &esm;
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plugin = mEsm->getIndex();
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// Get the grid location
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esm.getSubNameIs("INTV");
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@ -17,6 +17,7 @@ struct Land
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int flags; // Only first four bits seem to be used, don't know what
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// they mean.
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int X, Y; // Map coordinates.
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int plugin; // Plugin index, used to reference the correct material palette.
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// File context. This allows the ESM reader to be 'reset' to this
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// location later when we are ready to load the full data set.
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@ -26,6 +26,7 @@ namespace ESMS
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virtual void load(ESMReader &esm, const std::string &id) = 0;
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virtual int getSize() = 0;
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virtual void remove(const std::string &id) {};
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virtual void listIdentifier (std::vector<std::string>& identifier) const = 0;
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static std::string toLower (const std::string& name)
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@ -57,6 +58,14 @@ namespace ESMS
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list[id2].load(esm);
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}
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// Delete the given object ID. Plugin files support this, so we need to do this, too.
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void remove(const std::string &id)
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{
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std::string id2 = toLower (id);
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list.erase(id2);
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}
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// Find the given object ID, or return NULL if not found.
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const X* search(const std::string &id) const
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{
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@ -268,38 +277,63 @@ namespace ESMS
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{
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virtual ~LTexList() {}
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// TODO: For multiple ESM/ESP files we need one list per file.
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std::vector<LandTexture> ltex;
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// For multiple ESM/ESP files we need one list per file.
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typedef std::vector<LandTexture> LandTextureList;
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std::vector<LandTextureList> ltex;
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LTexList()
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{
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// More than enough to hold Morrowind.esm.
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ltex.reserve(128);
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ltex.push_back(LandTextureList());
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LandTextureList <exl = ltex[0];
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// More than enough to hold Morrowind.esm. Extra lists for plugins will we
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// added on-the-fly in a different method.
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ltexl.reserve(128);
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}
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const LandTexture* search(size_t index) const
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const LandTexture* search(size_t index, size_t plugin) const
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{
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assert(index < ltex.size());
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return <ex.at(index);
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assert(plugin < ltex.size());
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const LandTextureList <exl = ltex[plugin];
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assert(index < ltexl.size());
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return <exl.at(index);
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}
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// "getSize" returns the number of individual terrain palettes.
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// "getSizePlugin" returns the number of land textures in a specific palette.
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int getSize() { return ltex.size(); }
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int getSize() const { return ltex.size(); }
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int getSizePlugin(size_t plugin) { assert(plugin < ltex.size()); return ltex[plugin].size(); }
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int getSizePlugin(size_t plugin) const { assert(plugin < ltex.size()); return ltex[plugin].size(); }
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virtual void listIdentifier (std::vector<std::string>& identifier) const {}
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void load(ESMReader &esm, const std::string &id)
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void load(ESMReader &esm, const std::string &id, size_t plugin)
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{
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LandTexture lt;
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lt.load(esm);
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lt.id = id;
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// Make sure we have room for the structure
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if(lt.index + 1 > (int)ltex.size())
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ltex.resize(lt.index+1);
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if (plugin >= ltex.size()) {
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ltex.resize(plugin+1);
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}
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LandTextureList <exl = ltex[plugin];
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if(lt.index + 1 > (int)ltexl.size())
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ltexl.resize(lt.index+1);
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// Store it
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ltex[lt.index] = lt;
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ltexl[lt.index] = lt;
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}
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// Load all terrain palettes at the same size. Inherited virtual function
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// from "RecList". Mostly useless, because we need the implementation
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// above this one.
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void load(ESMReader &esm, const std::string &id)
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{
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size_t plugin = esm.getIndex();
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load(esm, id, plugin);
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}
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};
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@ -67,6 +67,15 @@ void ESMStore::load(ESMReader &esm)
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{
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// Load it
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std::string id = esm.getHNOString("NAME");
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// ... unless it got deleted! This means that the following record
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// has been deleted, and trying to load it using standard assumptions
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// on the structure will (probably) fail.
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if (esm.isNextSub("DELE")) {
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esm.skipRecord();
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all.erase(id);
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it->second->remove(id);
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continue;
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}
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it->second->load(esm, id);
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if (n.val==ESM::REC_DIAL)
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