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typos
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2 changed files with 2 additions and 2 deletions
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@ -48,7 +48,7 @@ namespace MWVR {
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throw std::runtime_error("Swapchain color format not supported");
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}
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mSwapchainColorFormat = *swapchainFormatIt;
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Log(Debug::Verbose) << "Selected depth format: " << std::dec << mSwapchainColorFormat << " (" << std::hex << mSwapchainColorFormat << ")";
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Log(Debug::Verbose) << "Selected color format: " << std::dec << mSwapchainColorFormat << " (" << std::hex << mSwapchainColorFormat << ")";
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if (xr->xrExtensionIsEnabled(XR_KHR_COMPOSITION_LAYER_DEPTH_EXTENSION_NAME))
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{
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@ -909,7 +909,7 @@ real height = 1.85
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# If enabled, the game window will show your VR view. If not, it will show nothing.
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mirror texture = true
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# Openmw will sync with openxr at the beginning of this phase in the rendering pipeline. From early to late in the pipeline the options are update, cull, draw, and swap in that order. If you experience visual glitches such as frames jittering across your vision, try changing this to an earlier phase. Earlier phases reduce glitches, at the cost of performance, while later phases may significantly boost framerate at the cost of introducing glitches. With shadows enabled, i recommend 'cull'. With shadows disabled, 'draw' may be a playable choice. 'swap' will almost certainly tear your eyes out.
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# Openmw will sync with openxr at the beginning of this phase in the rendering pipeline. From early to late in the pipeline the options are update, cull, draw, and swap in that order. If you experience visual glitches such as frames jittering across your vision, try changing this to an earlier phase.
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openxr sync phase = draw
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# Determines how quickly you have to move your hand minimum, in meters/second, to perform an attack
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