mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-06 01:15:32 +00:00
[General] Track timestamps for spells in SpellsActive packets
This makes it possible to remove a specific effect in effect stacks by checking its timestamp.
This commit is contained in:
parent
6b45a48116
commit
294f64d12d
11 changed files with 160 additions and 19 deletions
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@ -45,13 +45,15 @@ namespace MWMechanics
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Whenever a player loses an active spell, send an ID_PLAYER_SPELLS_ACTIVE packet to the server with it
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*/
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bool isStackingSpell = !MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(iter->first);
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if (this == &MWMechanics::getPlayer().getClass().getCreatureStats(MWMechanics::getPlayer()).getActiveSpells())
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{
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mwmp::Main::get().getLocalPlayer()->sendSpellsActiveRemoval(iter->first);
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mwmp::Main::get().getLocalPlayer()->sendSpellsActiveRemoval(iter->first, isStackingSpell, iter->second.mTimeStamp);
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}
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else if (mwmp::Main::get().getCellController()->isLocalActor(MechanicsHelper::getCurrentActor()))
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{
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mwmp::Main::get().getCellController()->getLocalActor(MechanicsHelper::getCurrentActor())->sendSpellsActiveRemoval(iter->first);
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mwmp::Main::get().getCellController()->getLocalActor(MechanicsHelper::getCurrentActor())->sendSpellsActiveRemoval(iter->first, isStackingSpell, iter->second.mTimeStamp);
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}
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/*
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End of tes3mp addition
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@ -173,8 +175,16 @@ namespace MWMechanics
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return mSpells;
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}
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/*
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Start of tes3mp change (major)
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Add a timestamp argument so spells received from other clients can have the same timestamps they had there
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*/
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void ActiveSpells::addSpell(const std::string &id, bool stack, std::vector<ActiveEffect> effects,
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const std::string &displayName, int casterActorId)
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const std::string &displayName, int casterActorId, MWWorld::TimeStamp timestamp)
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/*
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End of tes3mp change (major)
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*/
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{
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TContainer::iterator it(mSpells.find(id));
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@ -183,6 +193,16 @@ namespace MWMechanics
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params.mDisplayName = displayName;
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params.mCasterActorId = casterActorId;
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/*
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Start of tes3mp addition
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Track the timestamp of this active spell so that, if spells are stacked, the correct one can be removed
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*/
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params.mTimeStamp = timestamp;
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/*
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End of tes3mp addition
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*/
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if (it == end() || stack)
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{
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mSpells.insert(std::make_pair(id, params));
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@ -211,11 +231,11 @@ namespace MWMechanics
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if (this == &MWMechanics::getPlayer().getClass().getCreatureStats(MWMechanics::getPlayer()).getActiveSpells())
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{
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mwmp::Main::get().getLocalPlayer()->sendSpellsActiveAddition(id, isStackingSpell, esmParams);
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mwmp::Main::get().getLocalPlayer()->sendSpellsActiveAddition(id, isStackingSpell, esmParams, params.mTimeStamp);
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}
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else if (mwmp::Main::get().getCellController()->isLocalActor(MechanicsHelper::getCurrentActor()))
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{
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mwmp::Main::get().getCellController()->getLocalActor(MechanicsHelper::getCurrentActor())->sendSpellsActiveAddition(id, isStackingSpell, esmParams);
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mwmp::Main::get().getCellController()->getLocalActor(MechanicsHelper::getCurrentActor())->sendSpellsActiveAddition(id, isStackingSpell, esmParams, params.mTimeStamp);
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}
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/*
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End of tes3mp addition
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@ -224,6 +244,23 @@ namespace MWMechanics
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mSpellsChanged = true;
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}
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/*
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Start of tes3mp addition
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Declare addSpell() without the timestamp argument and make it call the version with that argument,
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using the current time for the timestamp
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*/
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void ActiveSpells::addSpell(const std::string& id, bool stack, std::vector<ActiveEffect> effects,
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const std::string& displayName, int casterActorId)
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{
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MWWorld::TimeStamp timestamp = MWBase::Environment::get().getWorld()->getTimeStamp();
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addSpell(id, stack, effects, displayName, casterActorId, timestamp);
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}
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/*
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End of tes3mp addition
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*/
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void ActiveSpells::mergeEffects(std::vector<ActiveEffect>& addTo, const std::vector<ActiveEffect>& from)
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{
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for (std::vector<ActiveEffect>::const_iterator effect(from.begin()); effect != from.end(); ++effect)
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@ -257,6 +294,31 @@ namespace MWMechanics
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}
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}
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/*
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Start of tes3mp addition
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Remove the spell with a certain ID and a certain timestamp, useful
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when there are stacked spells with the same ID
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*/
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void ActiveSpells::removeSpellByTimestamp(const std::string& id, MWWorld::TimeStamp timestamp)
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{
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for (TContainer::iterator spell = mSpells.begin(); spell != mSpells.end(); ++spell)
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{
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if (spell->first == id)
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{
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if (spell->second.mTimeStamp == timestamp)
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{
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spell->second.mEffects.clear();
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mSpellsChanged = true;
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break;
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}
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}
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}
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}
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/*
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End of tes3mp addition
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*/
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void ActiveSpells::visitEffectSources(EffectSourceVisitor &visitor) const
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{
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for (TContainer::const_iterator it = begin(); it != end(); ++it)
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@ -77,9 +77,31 @@ namespace MWMechanics
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void addSpell (const std::string& id, bool stack, std::vector<ActiveEffect> effects,
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const std::string& displayName, int casterActorId);
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/*
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Start of tes3mp addition
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Add a separate addSpell() with a timestamp argument
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*/
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void addSpell (const std::string& id, bool stack, std::vector<ActiveEffect> effects,
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const std::string& displayName, int casterActorId, MWWorld::TimeStamp timestamp);
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/*
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End of tes3mp addition
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*/
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/// Removes the active effects from this spell/potion/.. with \a id
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void removeEffects (const std::string& id);
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/*
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Start of tes3mp addition
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Remove the spell with a certain ID and a certain timestamp, useful
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when there are stacked spells with the same ID
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*/
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void removeSpellByTimestamp(const std::string& id, MWWorld::TimeStamp timestamp);
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/*
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End of tes3mp addition
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*/
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/// Remove all active effects with this effect id
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void purgeEffect (short effectId);
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@ -365,8 +365,10 @@ void DedicatedActor::addSpellsActive()
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for (const auto& activeSpell : spellsActiveChanges.activeSpells)
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{
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MWWorld::TimeStamp timestamp = MWWorld::TimeStamp(activeSpell.timestampHour, activeSpell.timestampDay);
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// Don't do a check for a spell's existence, because active effects from potions need to be applied here too
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activeSpells.addSpell(activeSpell.id, activeSpell.isStackingSpell, activeSpell.params.mEffects, activeSpell.params.mDisplayName, 1);
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activeSpells.addSpell(activeSpell.id, activeSpell.isStackingSpell, activeSpell.params.mEffects, activeSpell.params.mDisplayName, 1, timestamp);
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}
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reloadPtr();
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@ -378,7 +380,16 @@ void DedicatedActor::removeSpellsActive()
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for (const auto& activeSpell : spellsActiveChanges.activeSpells)
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{
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activeSpells.removeEffects(activeSpell.id);
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// Remove stacking spells based on their timestamps
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if (activeSpell.isStackingSpell)
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{
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MWWorld::TimeStamp timestamp = MWWorld::TimeStamp(activeSpell.timestampHour, activeSpell.timestampDay);
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activeSpells.removeSpellByTimestamp(activeSpell.id, timestamp);
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}
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else
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{
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activeSpells.removeEffects(activeSpell.id);
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}
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}
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}
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@ -490,8 +490,10 @@ void DedicatedPlayer::addSpellsActive()
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for (const auto& activeSpell : spellsActiveChanges.activeSpells)
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{
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MWWorld::TimeStamp timestamp = MWWorld::TimeStamp(activeSpell.timestampHour, activeSpell.timestampDay);
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// Don't do a check for a spell's existence, because active effects from potions need to be applied here too
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activeSpells.addSpell(activeSpell.id, activeSpell.isStackingSpell, activeSpell.params.mEffects, activeSpell.params.mDisplayName, 1);
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activeSpells.addSpell(activeSpell.id, activeSpell.isStackingSpell, activeSpell.params.mEffects, activeSpell.params.mDisplayName, 1, timestamp);
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}
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}
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@ -501,7 +503,16 @@ void DedicatedPlayer::removeSpellsActive()
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for (const auto& activeSpell : spellsActiveChanges.activeSpells)
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{
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activeSpells.removeEffects(activeSpell.id);
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// Remove stacking spells based on their timestamps
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if (activeSpell.isStackingSpell)
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{
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MWWorld::TimeStamp timestamp = MWWorld::TimeStamp(activeSpell.timestampHour, activeSpell.timestampDay);
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activeSpells.removeSpellByTimestamp(activeSpell.id, timestamp);
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}
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else
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{
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activeSpells.removeEffects(activeSpell.id);
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}
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}
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}
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@ -285,7 +285,7 @@ void LocalActor::sendEquipment()
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Main::get().getNetworking()->getActorPacket(ID_ACTOR_EQUIPMENT)->Send();
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}
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void LocalActor::sendSpellsActiveAddition(const std::string id, bool isStackingSpell, ESM::ActiveSpells::ActiveSpellParams params)
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void LocalActor::sendSpellsActiveAddition(const std::string id, bool isStackingSpell, ESM::ActiveSpells::ActiveSpellParams params, MWWorld::TimeStamp timestamp)
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{
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// Skip any bugged spells that somehow have clientside-only dynamic IDs
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if (id.find("$dynamic") != std::string::npos)
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@ -296,6 +296,8 @@ void LocalActor::sendSpellsActiveAddition(const std::string id, bool isStackingS
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mwmp::ActiveSpell spell;
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spell.id = id;
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spell.isStackingSpell = isStackingSpell;
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spell.timestampDay = timestamp.getDay();
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spell.timestampHour = timestamp.getHour();
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spell.params = params;
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spellsActiveChanges.activeSpells.push_back(spell);
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@ -308,7 +310,7 @@ void LocalActor::sendSpellsActiveAddition(const std::string id, bool isStackingS
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Main::get().getNetworking()->getActorPacket(ID_ACTOR_SPELLS_ACTIVE)->Send();
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}
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void LocalActor::sendSpellsActiveRemoval(const std::string id)
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void LocalActor::sendSpellsActiveRemoval(const std::string id, bool isStackingSpell, MWWorld::TimeStamp timestamp)
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{
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// Skip any bugged spells that somehow have clientside-only dynamic IDs
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if (id.find("$dynamic") != std::string::npos)
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@ -318,6 +320,9 @@ void LocalActor::sendSpellsActiveRemoval(const std::string id)
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mwmp::ActiveSpell spell;
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spell.id = id;
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spell.isStackingSpell = isStackingSpell;
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spell.timestampDay = timestamp.getDay();
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spell.timestampHour = timestamp.getHour();
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spellsActiveChanges.activeSpells.push_back(spell);
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spellsActiveChanges.action = mwmp::SpellsActiveChanges::REMOVE;
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@ -4,6 +4,7 @@
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#include <components/openmw-mp/Base/BaseActor.hpp>
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/timestamp.hpp"
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namespace mwmp
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{
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void updateAttackOrCast();
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void sendEquipment();
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void sendSpellsActiveAddition(const std::string id, bool isStackingSpell, ESM::ActiveSpells::ActiveSpellParams params);
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void sendSpellsActiveRemoval(const std::string id);
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void sendSpellsActiveAddition(const std::string id, bool isStackingSpell, ESM::ActiveSpells::ActiveSpellParams params, MWWorld::TimeStamp timestamp);
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void sendSpellsActiveRemoval(const std::string id, bool isStackingSpell, MWWorld::TimeStamp timestamp);
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void sendDeath(char newDeathState);
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MWWorld::Ptr getPtr();
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@ -718,8 +718,10 @@ void LocalPlayer::addSpellsActive()
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for (const auto& activeSpell : spellsActiveChanges.activeSpells)
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{
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MWWorld::TimeStamp timestamp = MWWorld::TimeStamp(activeSpell.timestampHour, activeSpell.timestampDay);
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// Don't do a check for a spell's existence, because active effects from potions need to be applied here too
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activeSpells.addSpell(activeSpell.id, activeSpell.isStackingSpell, activeSpell.params.mEffects, activeSpell.params.mDisplayName, 1);
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activeSpells.addSpell(activeSpell.id, activeSpell.isStackingSpell, activeSpell.params.mEffects, activeSpell.params.mDisplayName, 1, timestamp);
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}
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}
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@ -821,7 +823,16 @@ void LocalPlayer::removeSpellsActive()
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for (const auto& activeSpell : spellsActiveChanges.activeSpells)
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{
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activeSpells.removeEffects(activeSpell.id);
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// Remove stacking spells based on their timestamps
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if (activeSpell.isStackingSpell)
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{
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MWWorld::TimeStamp timestamp = MWWorld::TimeStamp(activeSpell.timestampHour, activeSpell.timestampDay);
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activeSpells.removeSpellByTimestamp(activeSpell.id, timestamp);
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}
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else
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{
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activeSpells.removeEffects(activeSpell.id);
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}
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}
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}
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@ -1589,7 +1600,7 @@ void LocalPlayer::sendSpellsActive()
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getNetworking()->getPlayerPacket(ID_PLAYER_SPELLS_ACTIVE)->Send();
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}
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void LocalPlayer::sendSpellsActiveAddition(const std::string id, bool isStackingSpell, ESM::ActiveSpells::ActiveSpellParams params)
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void LocalPlayer::sendSpellsActiveAddition(const std::string id, bool isStackingSpell, ESM::ActiveSpells::ActiveSpellParams params, MWWorld::TimeStamp timestamp)
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{
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// Skip any bugged spells that somehow have clientside-only dynamic IDs
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if (id.find("$dynamic") != std::string::npos)
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@ -1600,15 +1611,20 @@ void LocalPlayer::sendSpellsActiveAddition(const std::string id, bool isStacking
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mwmp::ActiveSpell spell;
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spell.id = id;
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spell.isStackingSpell = isStackingSpell;
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spell.timestampDay = timestamp.getDay();
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spell.timestampHour = timestamp.getHour();
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spell.params = params;
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spellsActiveChanges.activeSpells.push_back(spell);
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Sending active spell addition with stacking %s, timestamp %i %f",
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spell.isStackingSpell ? "true" : "false", spell.timestampDay, spell.timestampHour);
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spellsActiveChanges.action = mwmp::SpellsActiveChanges::ADD;
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getNetworking()->getPlayerPacket(ID_PLAYER_SPELLS_ACTIVE)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_SPELLS_ACTIVE)->Send();
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}
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void LocalPlayer::sendSpellsActiveRemoval(const std::string id)
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void LocalPlayer::sendSpellsActiveRemoval(const std::string id, bool isStackingSpell, MWWorld::TimeStamp timestamp)
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{
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// Skip any bugged spells that somehow have clientside-only dynamic IDs
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if (id.find("$dynamic") != std::string::npos)
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@ -1618,8 +1634,14 @@ void LocalPlayer::sendSpellsActiveRemoval(const std::string id)
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mwmp::ActiveSpell spell;
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spell.id = id;
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spell.isStackingSpell = isStackingSpell;
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spell.timestampDay = timestamp.getDay();
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spell.timestampHour = timestamp.getHour();
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spellsActiveChanges.activeSpells.push_back(spell);
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Sending active spell removal with stacking %s, timestamp %i %f",
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spell.isStackingSpell ? "true" : "false", spell.timestampDay, spell.timestampHour);
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spellsActiveChanges.action = mwmp::SpellsActiveChanges::REMOVE;
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getNetworking()->getPlayerPacket(ID_PLAYER_SPELLS_ACTIVE)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_SPELLS_ACTIVE)->Send();
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@ -3,6 +3,7 @@
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/timestamp.hpp"
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#include <RakNetTypes.h>
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namespace mwmp
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void sendSpellbook();
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void sendSpellChange(std::string id, unsigned int action);
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void sendSpellsActive();
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void sendSpellsActiveAddition(const std::string id, bool isStackingSpell, ESM::ActiveSpells::ActiveSpellParams params);
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void sendSpellsActiveRemoval(const std::string id);
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void sendSpellsActiveAddition(const std::string id, bool isStackingSpell, ESM::ActiveSpells::ActiveSpellParams params, MWWorld::TimeStamp timestamp);
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void sendSpellsActiveRemoval(const std::string id, bool isStackingSpell, MWWorld::TimeStamp timestamp);
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void sendQuickKey(unsigned short slot, int type, const std::string& itemId = "");
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void sendJournalEntry(const std::string& quest, int index, const MWWorld::Ptr& actor);
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void sendJournalIndex(const std::string& quest, int index);
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@ -161,6 +161,8 @@ namespace mwmp
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{
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std::string id;
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bool isStackingSpell;
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int timestampDay;
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double timestampHour;
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ESM::ActiveSpells::ActiveSpellParams params;
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};
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@ -30,6 +30,8 @@ void PacketActorSpellsActive::Actor(BaseActor &actor, bool send)
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{
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RW(activeSpell.id, send, true);
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RW(activeSpell.isStackingSpell, send);
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RW(activeSpell.timestampDay, send);
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RW(activeSpell.timestampHour, send);
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RW(activeSpell.params.mDisplayName, send, true);
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uint32_t effectCount;
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@ -31,6 +31,8 @@ void PacketPlayerSpellsActive::Packet(RakNet::BitStream *newBitstream, bool send
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{
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RW(activeSpell.id, send, true);
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RW(activeSpell.isStackingSpell, send);
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RW(activeSpell.timestampDay, send);
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RW(activeSpell.timestampHour, send);
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RW(activeSpell.params.mDisplayName, send, true);
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uint32_t effectCount;
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