From 296b61f476188925e19620c0add7e38809d66ecd Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Fri, 17 Aug 2012 15:40:46 +0200 Subject: [PATCH] updated changelog --- readme.txt | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) diff --git a/readme.txt b/readme.txt index f146de71b..10a0a6f5d 100644 --- a/readme.txt +++ b/readme.txt @@ -97,6 +97,37 @@ Allowed options: CHANGELOG +0.17.0 + +Bug #225: Valgrind reports about 40MB of leaked memory +Bug #241: Some physics meshes still don't match +Bug #248: Some textures are too dark +Bug #300: Dependency on proprietary CG toolkit +Bug #302: Some objects don't collide although they should +Bug #308: Freeze in Balmora, Meldor: Armorer +Bug #313: openmw without a ~/.config/openmw folder segfault. +Bug #317: adding non-existing spell via console locks game +Bug #318: Wrong character normals +Bug #341: Building with Ogre Debug libraries does not use debug version of plugins +Bug #347: Crash when running openmw with --start="XYZ" +Bug #353: FindMyGUI.cmake breaks path on Windows +Bug #359: WindowManager throws exception at destruction +Feature #33: Allow objects to cross cell-borders +Feature #59: Dropping Items (replaced stopgap implementation with a proper one) +Feature #93: Main Menu +Feature #96/329/330/331/332/333: Player Control +Feature #180: Object rotation and scaling. +Feature #272: Incorrect NIF material sharing +Feature #314: Potion usage +Feature #324: Skill Gain +Feature #342: Drain/fortify dynamic stats/attributes magic effects +Feature #350: Allow console only script instructions +Feature #352: Run scripts in console on startup +Task #107: Refactor mw*-subsystems +Task #325: Make CreatureStats into a class +Task #345: Use Ogre's animation system +Task #351: Rewrite Action class to support automatic sound playing + 0.16.0 Bug #250: OpenMW launcher erratic behaviour