diff --git a/apps/launcher/advancedpage.cpp b/apps/launcher/advancedpage.cpp index 9b6e5fa8c..9ae83419d 100644 --- a/apps/launcher/advancedpage.cpp +++ b/apps/launcher/advancedpage.cpp @@ -23,6 +23,7 @@ bool Launcher::AdvancedPage::loadSettings() loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game"); loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game"); loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game"); + loadSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game"); // Expected values are (0, 1, 2, 3) int showOwnedIndex = mEngineSettings.getInt("show owned", "Game"); @@ -61,6 +62,7 @@ void Launcher::AdvancedPage::saveSettings() saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game"); saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game"); saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game"); + saveSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game"); int showOwnedCurrentIndex = showOwnedComboBox->currentIndex(); if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game")) diff --git a/apps/openmw/mwclass/misc.cpp b/apps/openmw/mwclass/misc.cpp index 5a933d535..62b15bc86 100644 --- a/apps/openmw/mwclass/misc.cpp +++ b/apps/openmw/mwclass/misc.cpp @@ -1,6 +1,7 @@ #include "misc.hpp" #include +#include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" @@ -85,7 +86,22 @@ namespace MWClass { const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get().search(ref->mRef.getSoul()); if (creature) - value *= creature->mData.mSoul; + { + int soul = creature->mData.mSoul; + if (Settings::Manager::getBool("rebalance soul gem values", "Game")) + { + // use the 'soul gem value rebalance' formula from the Morrowind Code Patch + float soulValue = 0.0001 * pow(soul, 3) + 2 * soul; + + // for Azura's star add the unfilled value + if (Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), "Misc_SoulGem_Azura")) + value += soulValue; + else + value = soulValue; + } + else + value *= soul; + } } return value; diff --git a/components/terrain/quadtreeworld.cpp b/components/terrain/quadtreeworld.cpp index f31064805..bc26e084e 100644 --- a/components/terrain/quadtreeworld.cpp +++ b/components/terrain/quadtreeworld.cpp @@ -189,35 +189,22 @@ public: node->setViewDataMap(mViewDataMap); parent->addChild(node); - if (center.x() - size > mMaxX - || center.x() + size < mMinX - || center.y() - size > mMaxY - || center.y() + size < mMinY ) - // Out of bounds of the actual terrain - this will happen because - // we rounded the size up to the next power of two - { - // Still create and return an empty node so as to not break the assumption that each QuadTreeNode has either 4 or 0 children. - return node; - } - - if (node->getSize() <= mMinSize) - { - // We arrived at a leaf - float minZ,maxZ; - if (mStorage->getMinMaxHeights(size, center, minZ, maxZ)) - { - float cellWorldSize = mStorage->getCellWorldSize(); - osg::BoundingBox boundingBox(osg::Vec3f((center.x()-size)*cellWorldSize, (center.y()-size)*cellWorldSize, minZ), - osg::Vec3f((center.x()+size)*cellWorldSize, (center.y()+size)*cellWorldSize, maxZ)); - node->setBoundingBox(boundingBox); - } - return node; - } - else + if (node->getSize() > mMinSize) { addChildren(node); return node; } + + // We arrived at a leaf + float minZ, maxZ; + mStorage->getMinMaxHeights(size, center, minZ, maxZ); + + float cellWorldSize = mStorage->getCellWorldSize(); + osg::BoundingBox boundingBox(osg::Vec3f((center.x()-size)*cellWorldSize, (center.y()-size)*cellWorldSize, minZ), + osg::Vec3f((center.x()+size)*cellWorldSize, (center.y()+size)*cellWorldSize, maxZ)); + node->setBoundingBox(boundingBox); + + return node; } osg::ref_ptr getRootNode() diff --git a/files/settings-default.cfg b/files/settings-default.cfg index 87443ff1a..4483e3d9d 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -216,6 +216,9 @@ followers attack on sight = false # Can loot non-fighting actors during death animation can loot during death animation = true +# Makes the value of filled soul gems dependent only on soul magnitude (with formula from the Morrowind Code Patch) +rebalance soul gem values = true + [General] # Anisotropy reduces distortion in textures at low angles (e.g. 0 to 16). diff --git a/files/ui/advancedpage.ui b/files/ui/advancedpage.ui index 6832b86df..4e0234e2e 100644 --- a/files/ui/advancedpage.ui +++ b/files/ui/advancedpage.ui @@ -109,6 +109,16 @@ + + + + <html><head/><body><p>If this setting is true, the value of filled soul gems is dependent only on soul magnitude.</p><p>The default value is true.</p></body></html> + + + Rebalance soul gem values + + +