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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-01 09:45:33 +00:00
get rid of the warnings
This commit is contained in:
parent
a13b958600
commit
29b8a5374b
3 changed files with 8 additions and 8 deletions
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@ -524,3 +524,4 @@ void OMW::Engine::setEncoding(const std::string& encoding)
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{
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{
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mEncoding = encoding;
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mEncoding = encoding;
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}
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}
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@ -35,7 +35,7 @@ int ExteriorCellRender::uniqueID = 0;
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ExteriorCellRender::ExteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
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ExteriorCellRender::ExteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
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MWScene &_scene, MWWorld::PhysicsSystem *physics)
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MWScene &_scene, MWWorld::PhysicsSystem *physics)
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: mCell(_cell), mEnvironment (environment), mScene(_scene), mBase(NULL), mInsert(NULL), mAmbientMode (0), mPhysics(physics)
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: mCell(_cell), mEnvironment (environment), mScene(_scene), mPhysics(physics), mBase(NULL), mInsert(NULL), mAmbientMode (0)
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{
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{
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uniqueID = uniqueID +1;
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uniqueID = uniqueID +1;
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sg = mScene.getMgr()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
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sg = mScene.getMgr()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
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@ -350,6 +350,7 @@ void ExteriorCellRender::setAmbientMode()
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void ExteriorCellRender::show()
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void ExteriorCellRender::show()
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{
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{
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// FIXME: this one may be the bug
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mBase = mScene.getRoot()->createChildSceneNode();
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mBase = mScene.getRoot()->createChildSceneNode();
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configureAmbient();
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configureAmbient();
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@ -25,8 +25,7 @@ void insertCellRefList (T& cellRefList, ESMS::CellStore<MWWorld::RefData> &cell)
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{
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{
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if (!cellRefList.list.empty())
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if (!cellRefList.list.empty())
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{
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{
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const MWWorld::Class& class_ =
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//const MWWorld::Class& class_ = MWWorld::Class::get (MWWorld::Ptr (&*cellRefList.list.begin(), &cell));
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MWWorld::Class::get (MWWorld::Ptr (&*cellRefList.list.begin(), &cell));
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for (typename T::List::iterator it = cellRefList.list.begin();
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for (typename T::List::iterator it = cellRefList.list.begin();
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it != cellRefList.list.end(); it++)
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it != cellRefList.list.end(); it++)
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@ -100,7 +99,6 @@ namespace MWWorld
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void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
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void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
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{
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{
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SuppressDoingPhysics scopeGuard;
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SuppressDoingPhysics scopeGuard;
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// remove active
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// remove active
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mEnvironment.mMechanicsManager->removeActor (mWorld->getPlayer().getPlayer());
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mEnvironment.mMechanicsManager->removeActor (mWorld->getPlayer().getPlayer());
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