|
|
|
@ -180,7 +180,7 @@ class CharacterController : public MWRender::Animation::TextKeyListener
|
|
|
|
|
float mSecondsOfSwimming;
|
|
|
|
|
float mSecondsOfRunning;
|
|
|
|
|
|
|
|
|
|
MWWorld::Ptr mHeadTrackTarget;
|
|
|
|
|
MWWorld::ConstPtr mHeadTrackTarget;
|
|
|
|
|
|
|
|
|
|
float mTurnAnimationThreshold; // how long to continue playing turning animation after actor stopped turning
|
|
|
|
|
|
|
|
|
@ -255,7 +255,7 @@ public:
|
|
|
|
|
void setActive(bool active);
|
|
|
|
|
|
|
|
|
|
/// Make this character turn its head towards \a target. To turn off head tracking, pass an empty Ptr.
|
|
|
|
|
void setHeadTrackTarget(const MWWorld::Ptr& target);
|
|
|
|
|
void setHeadTrackTarget(const MWWorld::ConstPtr& target);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
MWWorld::ContainerStoreIterator getActiveWeapon(CreatureStats &stats, MWWorld::InventoryStore &inv, WeaponType *weaptype);
|
|
|
|
|