correction

actorid
scrawl 13 years ago
parent 93c641efa7
commit 29f91753f7

@ -87,7 +87,7 @@ namespace MWRender
int TerrainMaterial::Profile::getLayersPerPass () const
{
return 12;
return 11;
}
void TerrainMaterial::Profile::createPass (int index, const Ogre::Terrain* terrain)

@ -90,18 +90,17 @@
float4 blendValues@shIterator = shSample(blendMap@shIterator, UV);
@shEndForeach
float blendAmount;
float3 albedo;
@shForeach(@shPropertyString(num_layers))
#if IS_FIRST_PASS == 1 && @shIterator == 0
// first layer of first pass doesn't need a blend map
albedo = shSample(diffuseMap0, UV * 5).rgb;
albedo = shSample(diffuseMap0, UV * 10).rgb;
#else
blendAmount = blendValues@shPropertyString(blendmap_index_@shIterator).@shPropertyString(blendmap_component_@shIterator);
#define BLEND_AMOUNT blendValues@shPropertyString(blendmap_index_@shIterator).@shPropertyString(blendmap_component_@shIterator)
albedo += shSample(diffuseMap@shIterator, UV * 5).rgb * blendAmount;
albedo = shLerp(albedo, shSample(diffuseMap@shIterator, UV * 10).rgb, BLEND_AMOUNT);
#endif
@shEndForeach

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