Bug #951: Only recalculate derived stats when attributes change

actorid
scrawl 11 years ago
parent 27b45dd3cd
commit 2a8ab932ef

@ -68,14 +68,14 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
// creature stats
data->mCreatureStats.getAttribute(0).set (ref->mBase->mData.mStrength);
data->mCreatureStats.getAttribute(1).set (ref->mBase->mData.mIntelligence);
data->mCreatureStats.getAttribute(2).set (ref->mBase->mData.mWillpower);
data->mCreatureStats.getAttribute(3).set (ref->mBase->mData.mAgility);
data->mCreatureStats.getAttribute(4).set (ref->mBase->mData.mSpeed);
data->mCreatureStats.getAttribute(5).set (ref->mBase->mData.mEndurance);
data->mCreatureStats.getAttribute(6).set (ref->mBase->mData.mPersonality);
data->mCreatureStats.getAttribute(7).set (ref->mBase->mData.mLuck);
data->mCreatureStats.setAttribute(ESM::Attribute::Strength, ref->mBase->mData.mStrength);
data->mCreatureStats.setAttribute(ESM::Attribute::Intelligence, ref->mBase->mData.mIntelligence);
data->mCreatureStats.setAttribute(ESM::Attribute::Willpower, ref->mBase->mData.mWillpower);
data->mCreatureStats.setAttribute(ESM::Attribute::Agility, ref->mBase->mData.mAgility);
data->mCreatureStats.setAttribute(ESM::Attribute::Speed, ref->mBase->mData.mSpeed);
data->mCreatureStats.setAttribute(ESM::Attribute::Endurance, ref->mBase->mData.mEndurance);
data->mCreatureStats.setAttribute(ESM::Attribute::Personality, ref->mBase->mData.mPersonality);
data->mCreatureStats.setAttribute(ESM::Attribute::Luck, ref->mBase->mData.mLuck);
data->mCreatureStats.setHealth (ref->mBase->mData.mHealth);
data->mCreatureStats.setMagicka (ref->mBase->mData.mMana);
data->mCreatureStats.setFatigue (ref->mBase->mData.mFatigue);

@ -66,7 +66,7 @@ namespace
for (int i=0; i<ESM::Attribute::Length; ++i)
{
const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
creatureStats.getAttribute(i).setBase (male ? attribute.mMale : attribute.mFemale);
creatureStats.setAttribute(i, male ? attribute.mMale : attribute.mFemale);
}
// class bonus
@ -78,7 +78,7 @@ namespace
int attribute = class_->mData.mAttribute[i];
if (attribute>=0 && attribute<8)
{
creatureStats.getAttribute(attribute).setBase (
creatureStats.setAttribute(attribute,
creatureStats.getAttribute(attribute).getBase() + 10);
}
}
@ -109,7 +109,7 @@ namespace
}
modifierSum += add;
}
creatureStats.getAttribute(attribute).setBase ( std::min(creatureStats.getAttribute(attribute).getBase()
creatureStats.setAttribute(attribute, std::min(creatureStats.getAttribute(attribute).getBase()
+ static_cast<int>((level-1) * modifierSum+0.5), 100) );
}
@ -274,14 +274,15 @@ namespace MWClass
for (unsigned int i=0; i< ESM::Skill::Length; ++i)
data->mNpcStats.getSkill (i).setBase (ref->mBase->mNpdt52.mSkills[i]);
data->mNpcStats.getAttribute(0).set (ref->mBase->mNpdt52.mStrength);
data->mNpcStats.getAttribute(1).set (ref->mBase->mNpdt52.mIntelligence);
data->mNpcStats.getAttribute(2).set (ref->mBase->mNpdt52.mWillpower);
data->mNpcStats.getAttribute(3).set (ref->mBase->mNpdt52.mAgility);
data->mNpcStats.getAttribute(4).set (ref->mBase->mNpdt52.mSpeed);
data->mNpcStats.getAttribute(5).set (ref->mBase->mNpdt52.mEndurance);
data->mNpcStats.getAttribute(6).set (ref->mBase->mNpdt52.mPersonality);
data->mNpcStats.getAttribute(7).set (ref->mBase->mNpdt52.mLuck);
data->mNpcStats.setAttribute(ESM::Attribute::Strength, ref->mBase->mNpdt52.mStrength);
data->mNpcStats.setAttribute(ESM::Attribute::Intelligence, ref->mBase->mNpdt52.mIntelligence);
data->mNpcStats.setAttribute(ESM::Attribute::Willpower, ref->mBase->mNpdt52.mWillpower);
data->mNpcStats.setAttribute(ESM::Attribute::Agility, ref->mBase->mNpdt52.mAgility);
data->mNpcStats.setAttribute(ESM::Attribute::Speed, ref->mBase->mNpdt52.mSpeed);
data->mNpcStats.setAttribute(ESM::Attribute::Endurance, ref->mBase->mNpdt52.mEndurance);
data->mNpcStats.setAttribute(ESM::Attribute::Personality, ref->mBase->mNpdt52.mPersonality);
data->mNpcStats.setAttribute(ESM::Attribute::Luck, ref->mBase->mNpdt52.mLuck);
data->mNpcStats.setHealth (ref->mBase->mNpdt52.mHealth);
data->mNpcStats.setMagicka (ref->mBase->mNpdt52.mMana);
data->mNpcStats.setFatigue (ref->mBase->mNpdt52.mFatigue);

@ -166,11 +166,12 @@ namespace MWGui
// increase attributes
for (int i=0; i<3; ++i)
{
MWMechanics::Stat<int>& attribute = creatureStats.getAttribute(mSpentAttributes[i]);
MWMechanics::Stat<int> attribute = creatureStats.getAttribute(mSpentAttributes[i]);
attribute.setBase (attribute.getBase () + pcStats.getLevelupAttributeMultiplier (mSpentAttributes[i]));
if (attribute.getBase() >= 100)
attribute.setBase(100);
creatureStats.setAttribute(mSpentAttributes[i], attribute);
}
creatureStats.levelUp();

@ -54,7 +54,8 @@ namespace MWMechanics
{
// magic effects
adjustMagicEffects (ptr);
calculateDynamicStats (ptr);
if (ptr.getClass().getCreatureStats(ptr).needToRecalcDynamicStats())
calculateDynamicStats (ptr);
calculateCreatureStatModifiers (ptr, duration);
if(!MWBase::Environment::get().getWindowManager()->isGuiMode())

@ -15,7 +15,7 @@ namespace MWMechanics
mAttacked (false), mHostile (false),
mAttackingOrSpell(false), mAttackType(AT_Chop),
mIsWerewolf(false),
mFallHeight(0)
mFallHeight(0), mRecalcDynamicStats(false)
{
for (int i=0; i<4; ++i)
mAiSettings[i] = 0;
@ -128,14 +128,6 @@ namespace MWMechanics
return mAiSettings[index];
}
Stat<int> &CreatureStats::getAttribute(int index)
{
if (index < 0 || index > 7) {
throw std::runtime_error("attribute index is out of range");
}
return (!mIsWerewolf ? mAttributes[index] : mWerewolfAttributes[index]);
}
const DynamicStat<float> &CreatureStats::getDynamic(int index) const
{
if (index < 0 || index > 2) {
@ -164,11 +156,29 @@ namespace MWMechanics
return mMagicEffects;
}
void CreatureStats::setAttribute(int index, int base)
{
MWMechanics::Stat<int> current = getAttribute(index);
current.setBase(base);
setAttribute(index, current);
}
void CreatureStats::setAttribute(int index, const Stat<int> &value)
{
if (index < 0 || index > 7) {
throw std::runtime_error("attribute index is out of range");
}
const Stat<int>& currentValue = !mIsWerewolf ? mAttributes[index] : mWerewolfAttributes[index];
if (value.getModified() != currentValue.getModified())
{
if (index != ESM::Attribute::Luck
&& index != ESM::Attribute::Personality
&& index != ESM::Attribute::Speed)
mRecalcDynamicStats = true;
}
if(!mIsWerewolf)
mAttributes[index] = value;
else
@ -218,6 +228,10 @@ namespace MWMechanics
void CreatureStats::setMagicEffects(const MagicEffects &effects)
{
if (effects.get(MWMechanics::EffectKey(ESM::MagicEffect::FortifyMaximumMagicka)).mMagnitude
!= mMagicEffects.get(MWMechanics::EffectKey(ESM::MagicEffect::FortifyMaximumMagicka)).mMagnitude)
mRecalcDynamicStats = true;
mMagicEffects = effects;
}
@ -369,4 +383,14 @@ namespace MWMechanics
mFallHeight = 0;
return height;
}
bool CreatureStats::needToRecalcDynamicStats()
{
if (mRecalcDynamicStats)
{
mRecalcDynamicStats = false;
return true;
}
return false;
}
}

@ -42,6 +42,9 @@ namespace MWMechanics
std::string mLastHitObject; // The last object to hit this actor
// Do we need to recalculate stats derived from attributes or other factors?
bool mRecalcDynamicStats;
std::map<std::string, MWWorld::TimeStamp> mUsedPowers;
protected:
@ -51,6 +54,8 @@ namespace MWMechanics
public:
CreatureStats();
bool needToRecalcDynamicStats();
void addToFallHeight(float height);
/// Reset the fall height
@ -83,8 +88,6 @@ namespace MWMechanics
int getAiSetting (int index) const;
///< 0: hello, 1 fight, 2 flee, 3 alarm
Stat<int> & getAttribute(int index);
Spells & getSpells();
ActiveSpells & getActiveSpells();
@ -92,6 +95,8 @@ namespace MWMechanics
MagicEffects & getMagicEffects();
void setAttribute(int index, const Stat<int> &value);
// Shortcut to set only the base
void setAttribute(int index, int base);
void setHealth(const DynamicStat<float> &value);

@ -31,15 +31,14 @@ namespace MWMechanics
for (int i=0; i<27; ++i)
npcStats.getSkill (i).setBase (player->mNpdt52.mSkills[i]);
creatureStats.getAttribute(0).setBase (player->mNpdt52.mStrength);
creatureStats.getAttribute(1).setBase (player->mNpdt52.mIntelligence);
creatureStats.getAttribute(2).setBase (player->mNpdt52.mWillpower);
creatureStats.getAttribute(3).setBase (player->mNpdt52.mAgility);
creatureStats.getAttribute(4).setBase (player->mNpdt52.mSpeed);
creatureStats.getAttribute(5).setBase (player->mNpdt52.mEndurance);
creatureStats.getAttribute(6).setBase (player->mNpdt52.mPersonality);
creatureStats.getAttribute(7).setBase (player->mNpdt52.mLuck);
creatureStats.setAttribute(ESM::Attribute::Strength, player->mNpdt52.mStrength);
creatureStats.setAttribute(ESM::Attribute::Intelligence, player->mNpdt52.mIntelligence);
creatureStats.setAttribute(ESM::Attribute::Willpower, player->mNpdt52.mWillpower);
creatureStats.setAttribute(ESM::Attribute::Agility, player->mNpdt52.mAgility);
creatureStats.setAttribute(ESM::Attribute::Speed, player->mNpdt52.mSpeed);
creatureStats.setAttribute(ESM::Attribute::Endurance, player->mNpdt52.mEndurance);
creatureStats.setAttribute(ESM::Attribute::Personality, player->mNpdt52.mPersonality);
creatureStats.setAttribute(ESM::Attribute::Luck, player->mNpdt52.mLuck);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
@ -55,7 +54,7 @@ namespace MWMechanics
{
const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
creatureStats.getAttribute(i).setBase (male ? attribute.mMale : attribute.mFemale);
creatureStats.setAttribute(i, male ? attribute.mMale : attribute.mFemale);
}
for (int i=0; i<27; ++i)
@ -106,7 +105,7 @@ namespace MWMechanics
int attribute = class_->mData.mAttribute[i];
if (attribute>=0 && attribute<8)
{
creatureStats.getAttribute(attribute).setBase (
creatureStats.setAttribute(attribute,
creatureStats.getAttribute(attribute).getBase() + 10);
}
}

@ -124,10 +124,9 @@ namespace MWScript
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
MWWorld::Class::get(ptr)
.getCreatureStats(ptr)
.getAttribute(mIndex)
.setModified (value, 0);
MWMechanics::Stat<int> attribute = ptr.getClass().getCreatureStats(ptr).getAttribute(mIndex);
attribute.setModified (value, 0);
ptr.getClass().getCreatureStats(ptr).setAttribute(mIndex, attribute);
}
};
@ -147,16 +146,16 @@ namespace MWScript
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
MWMechanics::Stat<int> attribute = MWWorld::Class::get(ptr)
.getCreatureStats(ptr)
.getAttribute(mIndex);
value +=
MWWorld::Class::get(ptr)
.getCreatureStats(ptr)
.getAttribute(mIndex)
.getModified();
attribute.getModified();
MWWorld::Class::get(ptr)
.getCreatureStats(ptr)
.getAttribute(mIndex)
attribute
.setModified (value, 0, 100);
ptr.getClass().getCreatureStats(ptr).setAttribute(mIndex, attribute);
}
};

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