mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 21:53:51 +00:00
Bug #951: Only recalculate derived stats when attributes change
This commit is contained in:
parent
27b45dd3cd
commit
2a8ab932ef
8 changed files with 85 additions and 55 deletions
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@ -68,14 +68,14 @@ namespace MWClass
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MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
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MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
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// creature stats
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// creature stats
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data->mCreatureStats.getAttribute(0).set (ref->mBase->mData.mStrength);
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data->mCreatureStats.setAttribute(ESM::Attribute::Strength, ref->mBase->mData.mStrength);
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data->mCreatureStats.getAttribute(1).set (ref->mBase->mData.mIntelligence);
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data->mCreatureStats.setAttribute(ESM::Attribute::Intelligence, ref->mBase->mData.mIntelligence);
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data->mCreatureStats.getAttribute(2).set (ref->mBase->mData.mWillpower);
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data->mCreatureStats.setAttribute(ESM::Attribute::Willpower, ref->mBase->mData.mWillpower);
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data->mCreatureStats.getAttribute(3).set (ref->mBase->mData.mAgility);
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data->mCreatureStats.setAttribute(ESM::Attribute::Agility, ref->mBase->mData.mAgility);
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data->mCreatureStats.getAttribute(4).set (ref->mBase->mData.mSpeed);
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data->mCreatureStats.setAttribute(ESM::Attribute::Speed, ref->mBase->mData.mSpeed);
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data->mCreatureStats.getAttribute(5).set (ref->mBase->mData.mEndurance);
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data->mCreatureStats.setAttribute(ESM::Attribute::Endurance, ref->mBase->mData.mEndurance);
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data->mCreatureStats.getAttribute(6).set (ref->mBase->mData.mPersonality);
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data->mCreatureStats.setAttribute(ESM::Attribute::Personality, ref->mBase->mData.mPersonality);
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data->mCreatureStats.getAttribute(7).set (ref->mBase->mData.mLuck);
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data->mCreatureStats.setAttribute(ESM::Attribute::Luck, ref->mBase->mData.mLuck);
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data->mCreatureStats.setHealth (ref->mBase->mData.mHealth);
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data->mCreatureStats.setHealth (ref->mBase->mData.mHealth);
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data->mCreatureStats.setMagicka (ref->mBase->mData.mMana);
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data->mCreatureStats.setMagicka (ref->mBase->mData.mMana);
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data->mCreatureStats.setFatigue (ref->mBase->mData.mFatigue);
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data->mCreatureStats.setFatigue (ref->mBase->mData.mFatigue);
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@ -66,7 +66,7 @@ namespace
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for (int i=0; i<ESM::Attribute::Length; ++i)
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for (int i=0; i<ESM::Attribute::Length; ++i)
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{
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{
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const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
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const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
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creatureStats.getAttribute(i).setBase (male ? attribute.mMale : attribute.mFemale);
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creatureStats.setAttribute(i, male ? attribute.mMale : attribute.mFemale);
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}
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}
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// class bonus
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// class bonus
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@ -78,7 +78,7 @@ namespace
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int attribute = class_->mData.mAttribute[i];
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int attribute = class_->mData.mAttribute[i];
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if (attribute>=0 && attribute<8)
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if (attribute>=0 && attribute<8)
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{
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{
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creatureStats.getAttribute(attribute).setBase (
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creatureStats.setAttribute(attribute,
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creatureStats.getAttribute(attribute).getBase() + 10);
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creatureStats.getAttribute(attribute).getBase() + 10);
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}
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}
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}
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}
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@ -109,7 +109,7 @@ namespace
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}
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}
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modifierSum += add;
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modifierSum += add;
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}
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}
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creatureStats.getAttribute(attribute).setBase ( std::min(creatureStats.getAttribute(attribute).getBase()
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creatureStats.setAttribute(attribute, std::min(creatureStats.getAttribute(attribute).getBase()
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+ static_cast<int>((level-1) * modifierSum+0.5), 100) );
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+ static_cast<int>((level-1) * modifierSum+0.5), 100) );
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}
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}
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@ -274,14 +274,15 @@ namespace MWClass
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for (unsigned int i=0; i< ESM::Skill::Length; ++i)
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for (unsigned int i=0; i< ESM::Skill::Length; ++i)
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data->mNpcStats.getSkill (i).setBase (ref->mBase->mNpdt52.mSkills[i]);
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data->mNpcStats.getSkill (i).setBase (ref->mBase->mNpdt52.mSkills[i]);
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data->mNpcStats.getAttribute(0).set (ref->mBase->mNpdt52.mStrength);
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data->mNpcStats.setAttribute(ESM::Attribute::Strength, ref->mBase->mNpdt52.mStrength);
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data->mNpcStats.getAttribute(1).set (ref->mBase->mNpdt52.mIntelligence);
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data->mNpcStats.setAttribute(ESM::Attribute::Intelligence, ref->mBase->mNpdt52.mIntelligence);
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data->mNpcStats.getAttribute(2).set (ref->mBase->mNpdt52.mWillpower);
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data->mNpcStats.setAttribute(ESM::Attribute::Willpower, ref->mBase->mNpdt52.mWillpower);
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data->mNpcStats.getAttribute(3).set (ref->mBase->mNpdt52.mAgility);
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data->mNpcStats.setAttribute(ESM::Attribute::Agility, ref->mBase->mNpdt52.mAgility);
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data->mNpcStats.getAttribute(4).set (ref->mBase->mNpdt52.mSpeed);
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data->mNpcStats.setAttribute(ESM::Attribute::Speed, ref->mBase->mNpdt52.mSpeed);
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data->mNpcStats.getAttribute(5).set (ref->mBase->mNpdt52.mEndurance);
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data->mNpcStats.setAttribute(ESM::Attribute::Endurance, ref->mBase->mNpdt52.mEndurance);
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data->mNpcStats.getAttribute(6).set (ref->mBase->mNpdt52.mPersonality);
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data->mNpcStats.setAttribute(ESM::Attribute::Personality, ref->mBase->mNpdt52.mPersonality);
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data->mNpcStats.getAttribute(7).set (ref->mBase->mNpdt52.mLuck);
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data->mNpcStats.setAttribute(ESM::Attribute::Luck, ref->mBase->mNpdt52.mLuck);
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data->mNpcStats.setHealth (ref->mBase->mNpdt52.mHealth);
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data->mNpcStats.setHealth (ref->mBase->mNpdt52.mHealth);
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data->mNpcStats.setMagicka (ref->mBase->mNpdt52.mMana);
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data->mNpcStats.setMagicka (ref->mBase->mNpdt52.mMana);
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data->mNpcStats.setFatigue (ref->mBase->mNpdt52.mFatigue);
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data->mNpcStats.setFatigue (ref->mBase->mNpdt52.mFatigue);
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@ -166,11 +166,12 @@ namespace MWGui
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// increase attributes
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// increase attributes
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for (int i=0; i<3; ++i)
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for (int i=0; i<3; ++i)
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{
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{
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MWMechanics::Stat<int>& attribute = creatureStats.getAttribute(mSpentAttributes[i]);
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MWMechanics::Stat<int> attribute = creatureStats.getAttribute(mSpentAttributes[i]);
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attribute.setBase (attribute.getBase () + pcStats.getLevelupAttributeMultiplier (mSpentAttributes[i]));
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attribute.setBase (attribute.getBase () + pcStats.getLevelupAttributeMultiplier (mSpentAttributes[i]));
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if (attribute.getBase() >= 100)
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if (attribute.getBase() >= 100)
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attribute.setBase(100);
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attribute.setBase(100);
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creatureStats.setAttribute(mSpentAttributes[i], attribute);
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}
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}
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creatureStats.levelUp();
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creatureStats.levelUp();
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@ -54,6 +54,7 @@ namespace MWMechanics
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{
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{
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// magic effects
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// magic effects
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adjustMagicEffects (ptr);
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adjustMagicEffects (ptr);
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if (ptr.getClass().getCreatureStats(ptr).needToRecalcDynamicStats())
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calculateDynamicStats (ptr);
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calculateDynamicStats (ptr);
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calculateCreatureStatModifiers (ptr, duration);
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calculateCreatureStatModifiers (ptr, duration);
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@ -15,7 +15,7 @@ namespace MWMechanics
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mAttacked (false), mHostile (false),
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mAttacked (false), mHostile (false),
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mAttackingOrSpell(false), mAttackType(AT_Chop),
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mAttackingOrSpell(false), mAttackType(AT_Chop),
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mIsWerewolf(false),
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mIsWerewolf(false),
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mFallHeight(0)
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mFallHeight(0), mRecalcDynamicStats(false)
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{
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{
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for (int i=0; i<4; ++i)
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for (int i=0; i<4; ++i)
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mAiSettings[i] = 0;
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mAiSettings[i] = 0;
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@ -128,14 +128,6 @@ namespace MWMechanics
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return mAiSettings[index];
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return mAiSettings[index];
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}
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}
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Stat<int> &CreatureStats::getAttribute(int index)
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{
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if (index < 0 || index > 7) {
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throw std::runtime_error("attribute index is out of range");
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}
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return (!mIsWerewolf ? mAttributes[index] : mWerewolfAttributes[index]);
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}
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const DynamicStat<float> &CreatureStats::getDynamic(int index) const
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const DynamicStat<float> &CreatureStats::getDynamic(int index) const
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{
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{
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if (index < 0 || index > 2) {
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if (index < 0 || index > 2) {
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@ -164,11 +156,29 @@ namespace MWMechanics
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return mMagicEffects;
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return mMagicEffects;
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}
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}
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void CreatureStats::setAttribute(int index, int base)
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{
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MWMechanics::Stat<int> current = getAttribute(index);
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current.setBase(base);
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setAttribute(index, current);
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}
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void CreatureStats::setAttribute(int index, const Stat<int> &value)
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void CreatureStats::setAttribute(int index, const Stat<int> &value)
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{
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{
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if (index < 0 || index > 7) {
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if (index < 0 || index > 7) {
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throw std::runtime_error("attribute index is out of range");
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throw std::runtime_error("attribute index is out of range");
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}
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}
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const Stat<int>& currentValue = !mIsWerewolf ? mAttributes[index] : mWerewolfAttributes[index];
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if (value.getModified() != currentValue.getModified())
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{
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if (index != ESM::Attribute::Luck
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&& index != ESM::Attribute::Personality
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&& index != ESM::Attribute::Speed)
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mRecalcDynamicStats = true;
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}
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if(!mIsWerewolf)
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if(!mIsWerewolf)
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mAttributes[index] = value;
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mAttributes[index] = value;
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else
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else
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@ -218,6 +228,10 @@ namespace MWMechanics
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void CreatureStats::setMagicEffects(const MagicEffects &effects)
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void CreatureStats::setMagicEffects(const MagicEffects &effects)
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{
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{
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if (effects.get(MWMechanics::EffectKey(ESM::MagicEffect::FortifyMaximumMagicka)).mMagnitude
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!= mMagicEffects.get(MWMechanics::EffectKey(ESM::MagicEffect::FortifyMaximumMagicka)).mMagnitude)
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mRecalcDynamicStats = true;
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mMagicEffects = effects;
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mMagicEffects = effects;
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}
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}
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@ -369,4 +383,14 @@ namespace MWMechanics
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mFallHeight = 0;
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mFallHeight = 0;
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return height;
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return height;
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}
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}
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bool CreatureStats::needToRecalcDynamicStats()
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{
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if (mRecalcDynamicStats)
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{
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mRecalcDynamicStats = false;
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return true;
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}
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return false;
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}
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}
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}
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@ -42,6 +42,9 @@ namespace MWMechanics
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std::string mLastHitObject; // The last object to hit this actor
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std::string mLastHitObject; // The last object to hit this actor
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// Do we need to recalculate stats derived from attributes or other factors?
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bool mRecalcDynamicStats;
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std::map<std::string, MWWorld::TimeStamp> mUsedPowers;
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std::map<std::string, MWWorld::TimeStamp> mUsedPowers;
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protected:
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protected:
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@ -51,6 +54,8 @@ namespace MWMechanics
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public:
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public:
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CreatureStats();
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CreatureStats();
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bool needToRecalcDynamicStats();
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void addToFallHeight(float height);
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void addToFallHeight(float height);
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/// Reset the fall height
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/// Reset the fall height
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@ -83,8 +88,6 @@ namespace MWMechanics
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int getAiSetting (int index) const;
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int getAiSetting (int index) const;
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///< 0: hello, 1 fight, 2 flee, 3 alarm
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///< 0: hello, 1 fight, 2 flee, 3 alarm
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Stat<int> & getAttribute(int index);
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Spells & getSpells();
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Spells & getSpells();
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ActiveSpells & getActiveSpells();
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ActiveSpells & getActiveSpells();
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@ -92,6 +95,8 @@ namespace MWMechanics
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MagicEffects & getMagicEffects();
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MagicEffects & getMagicEffects();
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void setAttribute(int index, const Stat<int> &value);
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void setAttribute(int index, const Stat<int> &value);
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// Shortcut to set only the base
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void setAttribute(int index, int base);
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void setHealth(const DynamicStat<float> &value);
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void setHealth(const DynamicStat<float> &value);
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@ -31,15 +31,14 @@ namespace MWMechanics
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for (int i=0; i<27; ++i)
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for (int i=0; i<27; ++i)
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npcStats.getSkill (i).setBase (player->mNpdt52.mSkills[i]);
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npcStats.getSkill (i).setBase (player->mNpdt52.mSkills[i]);
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creatureStats.getAttribute(0).setBase (player->mNpdt52.mStrength);
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creatureStats.setAttribute(ESM::Attribute::Strength, player->mNpdt52.mStrength);
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creatureStats.getAttribute(1).setBase (player->mNpdt52.mIntelligence);
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creatureStats.setAttribute(ESM::Attribute::Intelligence, player->mNpdt52.mIntelligence);
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creatureStats.getAttribute(2).setBase (player->mNpdt52.mWillpower);
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creatureStats.setAttribute(ESM::Attribute::Willpower, player->mNpdt52.mWillpower);
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creatureStats.getAttribute(3).setBase (player->mNpdt52.mAgility);
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creatureStats.setAttribute(ESM::Attribute::Agility, player->mNpdt52.mAgility);
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creatureStats.getAttribute(4).setBase (player->mNpdt52.mSpeed);
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creatureStats.setAttribute(ESM::Attribute::Speed, player->mNpdt52.mSpeed);
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creatureStats.getAttribute(5).setBase (player->mNpdt52.mEndurance);
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creatureStats.setAttribute(ESM::Attribute::Endurance, player->mNpdt52.mEndurance);
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creatureStats.getAttribute(6).setBase (player->mNpdt52.mPersonality);
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creatureStats.setAttribute(ESM::Attribute::Personality, player->mNpdt52.mPersonality);
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creatureStats.getAttribute(7).setBase (player->mNpdt52.mLuck);
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creatureStats.setAttribute(ESM::Attribute::Luck, player->mNpdt52.mLuck);
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const MWWorld::ESMStore &esmStore =
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const MWWorld::ESMStore &esmStore =
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MWBase::Environment::get().getWorld()->getStore();
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MWBase::Environment::get().getWorld()->getStore();
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@ -55,7 +54,7 @@ namespace MWMechanics
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{
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{
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const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
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const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
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creatureStats.getAttribute(i).setBase (male ? attribute.mMale : attribute.mFemale);
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creatureStats.setAttribute(i, male ? attribute.mMale : attribute.mFemale);
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}
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}
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for (int i=0; i<27; ++i)
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for (int i=0; i<27; ++i)
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@ -106,7 +105,7 @@ namespace MWMechanics
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int attribute = class_->mData.mAttribute[i];
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int attribute = class_->mData.mAttribute[i];
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if (attribute>=0 && attribute<8)
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if (attribute>=0 && attribute<8)
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{
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{
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creatureStats.getAttribute(attribute).setBase (
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creatureStats.setAttribute(attribute,
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creatureStats.getAttribute(attribute).getBase() + 10);
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creatureStats.getAttribute(attribute).getBase() + 10);
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}
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}
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}
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}
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@ -124,10 +124,9 @@ namespace MWScript
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Interpreter::Type_Integer value = runtime[0].mInteger;
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Interpreter::Type_Integer value = runtime[0].mInteger;
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runtime.pop();
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runtime.pop();
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MWWorld::Class::get(ptr)
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MWMechanics::Stat<int> attribute = ptr.getClass().getCreatureStats(ptr).getAttribute(mIndex);
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.getCreatureStats(ptr)
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attribute.setModified (value, 0);
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.getAttribute(mIndex)
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ptr.getClass().getCreatureStats(ptr).setAttribute(mIndex, attribute);
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.setModified (value, 0);
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}
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}
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};
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};
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Interpreter::Type_Integer value = runtime[0].mInteger;
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Interpreter::Type_Integer value = runtime[0].mInteger;
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runtime.pop();
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runtime.pop();
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value +=
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MWMechanics::Stat<int> attribute = MWWorld::Class::get(ptr)
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MWWorld::Class::get(ptr)
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.getCreatureStats(ptr)
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.getCreatureStats(ptr)
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.getAttribute(mIndex)
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.getAttribute(mIndex);
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.getModified();
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MWWorld::Class::get(ptr)
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value +=
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.getCreatureStats(ptr)
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attribute.getModified();
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.getAttribute(mIndex)
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attribute
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.setModified (value, 0, 100);
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.setModified (value, 0, 100);
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ptr.getClass().getCreatureStats(ptr).setAttribute(mIndex, attribute);
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}
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}
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};
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};
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